Thread: Post Your UI

  1. #8861
    UI finally done, or well, still trying to figure out how to get 1px black borders on kuiNameplates and how to parent a kgpanel to weakauras which sure isn't the easiest with my non-existent lua skills.

    Raid/nameplates


    Idle/target


    Everything


    1. DK runes 2. Combopoints, Holy power, Chi 3. Shadow Orbs 4. Burning embers, Soul shards



    UI can be downloaded here (1920x1080 wide).

    PS, how can i get the screenshots to look better? I've set the screenshot quality to 10 but its still looks bad, colors washed out etc.
    Last edited by Treeston; 2013-03-02 at 02:56 PM.

  2. #8862
    Epic!
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    Quote Originally Posted by Xofa View Post
    Carebear is there any chance you might upload this version of your UI? Would LOVE to have it! If not, possible if you could tell me the names of your addons? Thanks!
    Quote Originally Posted by massuk View Post
    Carebear

    First of all love the UI mate, Refreshing to see a simple yet effective UI that doesnt look like 100 mods thrown together in a mess for a change.

    Any chance of uploading it somewhere? Also what mod is the unitframes + nameplates?
    Hey guys sorry I took a while to reply. Unfortunately I don't upload my UI anymore because of the hassle it is to get permission for addons and to then update it for patches and all that jazz. I'm not happy with the UI either and I don't want to upload what I feel is an unfinished UI.

    You can 90% of my addons at wowinterface from when I had my UI up there in cata. I still use the same addons but you'd have to go find updated versions of some of them. http://www.wowinterface.com/download...39-CareUI.html
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  3. #8863
    Quote Originally Posted by Rusk View Post
    PS, how can i get the screenshots to look better? I've set the screenshot quality to 10 but its still looks bad, colors washed out etc.
    Use a different imagehost. imgur's not made for quality.

  4. #8864
    Quote Originally Posted by tordenflesk View Post
    Use a different imagehost. imgur's not made for quality.
    Or change screenshot quality if you use jpg.
    I'm a mess of unfinished thoughts

  5. #8865
    Quote Originally Posted by Lyn View Post
    Or change screenshot quality if you use jpg.
    It's already on 10.

  6. #8866
    Quote Originally Posted by Rusk View Post
    It's already on 10.
    Then what he/she said. Just a tip: Dropbox.
    I'm a mess of unfinished thoughts

  7. #8867
    Quote Originally Posted by Lyn View Post
    Then what he/she said. Just a tip: Dropbox.
    Thanks, but its on wowinterface i want the screenshots to look good and when adding images to an UI its uploaded through their site:/

  8. #8868
    Quote Originally Posted by Rusk View Post
    Thanks, but its on wowinterface i want the screenshots to look good and when adding images to an UI its uploaded through their site:/
    Upload it on Dropbox, Link it in the description ... A lot of people do that.
    I'm a mess of unfinished thoughts

  9. #8869
    @Rusk

    I was using that HDR Bloom mod thing that was floating around ages back, makes screenshots look awesome, I can have a look for the forum thread i got it from on WoWI if you want

  10. #8870
    Field Marshal Zhenye's Avatar
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    Idle



    Combat



    The names and power bars for my unit frames/vuhdo are class colours. It's a bit hard to tell when I'm on my priest.

  11. #8871
    Quote Originally Posted by tordenflesk View Post
    What would be a good color? Something that's "alerting", but doesn't make the text difficult to read.
    I personally use blue (to match the class colours on my UI - I play mage)
    I always found that red made an excellent choice also. It's usually the default colour for alerts, and it's the default colour for a reason :P

  12. #8872
    How to do ring unitframes with scrollFrame.


    http://www.wowinterface.com/forums/s...d.php?p=273820

    Result in a first test:
    Last edited by Treeston; 2013-03-03 at 11:01 AM.
    | Simple is beautiful.
    | Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

    "I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)

  13. #8873
    Pandaren Monk solvexx's Avatar
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    Made a couple of changes to my UI.

    Darkened UI, most of the textures were either made by me, or adapted.



    All critique is welcome.
    Last edited by solvexx; 2013-03-03 at 04:27 PM.

  14. #8874
    Quote Originally Posted by Triji View Post
    It's Carebares UI. There's an old ui upload link somewhere on here. OuF are the frames though you would have to ask him or her how to make them i just tweaked some things
    Do you happen to know the base of the frames? Like which oUF frame it uses.

  15. #8875
    High Overlord frantik's Avatar
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    Quote Originally Posted by ZealousSpartan View Post
    Do you happen to know the base of the frames? Like which oUF frame it uses.
    oUF_Qulight

  16. #8876
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    I have a question for lua boffins! I'm struggling with my health on player characters.

    I currently use this for my health tag to show the percentage and nothing else.

    Code:
    oUF.Tags.Methods['hp']  = function(u) 
      if UnitIsDead(u) or UnitIsGhost(u) or not UnitIsConnected(u) then
        return oUF.Tags.Methods['DDG'](u)
      else
    	local per = oUF.Tags.Methods['perhp'](u).."" or 0
        local min, max = UnitHealth(u), UnitHealthMax(u)
    
          return per
        end
      end
    oUF.Tags.Events['hp'] = 'UNIT_HEALTH'

    Having done a little bit of casual arena I have noticed a flaw! I need to see health values on player characters. Could anybody help me achieve this? I don't know what is used to question if the target is a player or an NPC. Just to add I'd like to see values in simple K format. So 324k for 324000 health.
    Random stuff WoW UI Enthusiast WoW
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  17. #8877
    Code:
    local numFormat = function(v)
      if v > 1E10 then
        return (floor(v/1E9)).."b"
      elseif v > 1E9 then
        return (floor((v/1E9)*10)/10).."b"
      elseif v > 1E7 then
        return (floor(v/1E6)).."m"
      elseif v > 1E6 then
        return (floor((v/1E6)*10)/10).."m"
      elseif v > 1E4 then
        return (floor(v/1E3)).."k"
      elseif v > 1E3 then
        return (floor((v/1E3)*10)/10).."k"
      else
        return v
      end
    end
    
    oUF.Tags.Methods['hp']  = function(u) 
      if UnitIsDead(u) or UnitIsGhost(u) or not UnitIsConnected(u) then
        return oUF.Tags.Methods['DDG'](u)
      else
        local per = oUF.Tags.Methods['perhp'](u) or 0
        local cur = oUF.Tags.Methods['curhp'](u) or 0
        if UnitIsPlayer(u) then 
          return numFormat(cur).." - "..per
        else
          return per
        end
      end
    end
    oUF.Tags.Events['hp'] = 'UNIT_HEALTH'
    Last edited by zorker; 2013-03-03 at 10:26 PM.
    | Simple is beautiful.
    | Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

    "I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)

  18. #8878
    I think she's finally done, but would really like some input, what do you guys think?
    Last edited by Treeston; 2013-03-04 at 06:29 AM.

  19. #8879
    Quote Originally Posted by Clampz View Post
    I think she's finally done, but would really like some input, what do you guys think?
    Not a huge fan of the buff bar texture and you should probably take a look at your scrolling battletext filters. Not really neccessary to tell you when you gain holy power, you should know that. Helps to keep things clean.

  20. #8880
    Quote Originally Posted by esevenf View Post
    Not a huge fan of the buff bar texture and you should probably take a look at your scrolling battletext filters. Not really neccessary to tell you when you gain holy power, you should know that. Helps to keep things clean.
    Thanks for the tip. Yeah, I haven't gotten around to changing the textures on those buff bars yet, and I'm still debating whether I'm going to keep them at all, or choose a different way to display them. Good point about the battletext filters, too.

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