Using Skullflower's UI now. Or just having it as a test setup to eventually switch to it. But before I actually edit it, I had to get my weakauras setup on it. Using Endus' auras, just moved around as I couldn't get a nice looking set of auras for my shaman . Going to use them as a base for my other classes as well. How's the positioning of them looking though, tried getting em aligned between the player and target frames perfectly.
also, my still-very-much-in-progress UI!
I LOVE VISITOR FONT - probably your combo number is a little offsize (the horizontal line of the 4 is 4px while the rest is all3 px). Also put it on the tooltip, much more better-looking imho.
Also: would like to know what you use for chat to truncate the loot messages; it's a lot of time that i wanted to make that filter by myself.
And yeah, I need to do quite a bit of work with pixelfont positions and sizing overall in the UI. I pretty much took FreeUI, stripped everything I didn't need, rebuilt my old unitframes and changed the pixelfont to visitor.
The loot message truncates are also from FreeUI; they're located in scripts/globals.lua
Have you just moved the Blizz button to your own frame or have you written everything new? Just to know, since it was my next step (Blizz raid manager sucks, but the possibility to put down indicators and assign role is cool to have in a separate tool for raidleaders).
EDIT: a more detailed explanation for buttons would be awesome - from the image i get the indicators buttons, the readycheck button, and the Tank assign button. Would like to know the other ones :P
Looks like World Markers with a Clear Marker for each one along with a Clear All.
Unit raid markers can and should be hotkeyed. No need for buttons.
Nibelheim is correct on the buttons. The buttons are for world markers, role and readycheck. Maybe there are some other nifty party/raid functions. I'm currently thinking about setting MT or MA via button. But in the end just typing /mt playername isn't that hard...
If you want to read some code that does it you can check: http://code.google.com/p/rothui/sour...nager/core.lua
On that note..I wrote myself a string icon archive. (all those icons are in the chat!)
You can use textures in any string using http://www.wowwiki.com/UI_escape_sequences#Textures.
For more read this: http://www.wowinterface.com/forums/s...083#post276083
yeah, i've seen the archive one looking thourgh you google code - definitely going to use it as reference.
As i've written on WoWI: MT, MA and ML roles via button would be cool imho - it doesn't take much to write the chat line, but it does take even less with a button.
Also the marker buttons would be better looking if you manage to combine the two funcionalities (show and hide) into a single button, but i don't know if there's a way to check if a ground marker is placed or not (i'm assuming it exists for normal markers management, like "if displayed hide else do nothing").
Last, the "clear all" button should be labeled "clear all" or differently from the others; right now i know what the buttons mean, but at a first glace i was someway lost into all the cancel ones.
Changed bar textures to match the unit frames, added an updated list of debuffs in ToT (tank ones mainly since thats what I main) and boss buffs/debuffs (shell concussion, etc).
Damage meter hides during combat. BigWigs appear under the minimap, then move to the left of the player frame.
My super fancy UI!
(Not allowed to post it as a photo, sadly)
Always liked to keep it simple, and currently not using a single addon.. But at times use Recount just to keep tabs on the dps, or healing. Or use Tidyplates for easier dot management when playing Warlock/Boomkin.. Normally stick with a clean build though!
Last edited by Treeston; 2013-04-10 at 01:14 PM.
Hmm thanks. I thought that binding both clicks into a button is impossible but some is actually capable of checking the world marker status via:
Code:IsRaidMarkerActive(index) ClearRaidMarker(index) PlaceRaidMarker(index)