Thread: Post Your UI

  1. #9381
    Been working on some feral timers with weak aura's




    The "bleeds" are gray till there lower then 5secs then they go into colour so you can see there about to fall so you can redot them. Same with savage roar. I am working on new things aswell ^^ like a timer for buffs and so on

  2. #9382
    Quote Originally Posted by Shyzhi View Post
    Been working on some feral timers with weak aura's




    The "bleeds" are gray till there lower then 5secs then they go into colour so you can see there about to fall so you can redot them. Same with savage roar. I am working on new things aswell ^^ like a timer for buffs and so on
    I wish I could come up with stuff like this, I just take other peoples ideas and adjust to fit :P
    Ty again for the Eclipse Bar

  3. #9383
    Quote Originally Posted by carebear View Post
    Looking for some help with the AuraWatch plugin on oUF. Drayarr and I have been looking at it with a bit of trial and error but I'm not the greatest at fixing major functions.

    We currently have this piece of code for the AuraWatch settings and it creates a basic icon for the buffs chosen but they have no border, no timers and they're awkward to position / space on the unitframes. The icons also always appear in the same place, in order of the spell list given when you set the spell ID. If you have 1 or 4 icons they will leave spaces inbetween if that particular buff isn't there.

    http://pastebin.com/f0pCZirx

    We'd like to basically have it work similar to a normal buff icon on a frame, with a skin, count and timer but we're stuck in which parts to change, endless breaking of the layout has ensued.

    The current buff and icon settings are as follows however I do not know which bit will help with the aurawatch as their's a few different functions:

    http://pastebin.com/m1bem86U

    Any help with this would be amazing as it would help me clear up my party/raid frames of buffs I don't need to track and it'd help drayarr with tracking his hots.

    here's what it looks like currently, the aurawatch has the spiral timer and no border above the target buffs and debuffs.

    Thanks in advance
    in your aurawatch files, line 55
    Code:
    auras.PostCreateIcon = AWPostCreateIcon
    This refers to the section on top of that file
    Code:
    local AWPostCreateIcon = function(AWatch, icon, spellID, name, self)
            icon.cd:SetReverse(true)
            local count = lib.gen_fontstring(icon, cfg.font, cfg.fontsize, "OUTLINEMONOCHROME")
            count:SetPoint("CENTER", icon, "BOTTOM", 3, 3)
            icon.count = count             
            local h = CreateFrame("Frame", nil, icon)
            h:SetFrameLevel(4)
            h:SetPoint("TOPLEFT",-3,3)
            h:SetPoint("BOTTOMRIGHT",3,-3)
    end
    I couldn't find a single function that is being called in the aurawatch file that you pasted in the second pastebin. So what you want to do is copy over the settings from either myPostCreateIcon (line 1-26) or postCreateIcon (line 68-96).

    More specificly, if you want the same border and shadow, you add this to AWPostCreateIcon on line 10:
    Code:
    frame1px1(h)
    CreateShadow(h)
    I hope this helps and points you towards the solution.
    Requests by PM [closed] - My work

  4. #9384
    [QUOTE=Bryce;20781644]Changed bar textures to match the unit frames, added an updated list of debuffs in ToT (tank ones mainly since thats what I main) and boss buffs/debuffs (shell concussion, etc).


    share the debuff weak aura string for tot?

  5. #9385
    Quote Originally Posted by Shyzhi View Post
    Been working on some feral timers with weak aura's




    The "bleeds" are gray till there lower then 5secs then they go into colour so you can see there about to fall so you can redot them. Same with savage roar. I am working on new things aswell ^^ like a timer for buffs and so on
    I'm using something quite similar but I would love you give yours a go if you're willing to share your auras. The energy bar and combo points look awesome!

  6. #9386
    Quote Originally Posted by ScrubKitty View Post
    I'm using something quite similar but I would love you give yours a go if you're willing to share your auras. The energy bar and combo points look awesome!
    Seconded. ^^

  7. #9387
    Quote Originally Posted by maybenotquiteasheavy View Post
    Wow that's awesome.

    Also someone said something about an Eclipse Bar? Give please! Fucking BPT has been screwing me lately.

    Also, how do I refont the names in game (not tidy plates bars)

  8. #9388

    Sphex's UI

    So I'm pretty happy w/ what I've got. Basic is oUF_Mlight and a mix of other lightweight addons.

    Always open for some constructive criticism. Last pic in library is of my Arms Warrior WA's (I strictly PVP)

    http://s1333.photobucket.com/user/kevinpcurry5/library/

    Cheers!

  9. #9389
    Here is the aura codes to my combo / energy and my dot bar. Still working on ways to make it "nicer" and stuff.


    Energy -
    Code:
    dmufxaqjra1TaPSlLk6xkviddehtjTmHQNjIMgvQRbs2gPQ8nrQgNsvNtKK1jcW9ePyFIK6GcLwiPYdvQ0efHUOir2ivs9rrIAKIaYjfkEPsfyMIaDtrc7uk)KkXqvcTusv1tvnvP6Quj5RkbNvPc1CPk2l6VsYGLuDyjwSs5XKYKPKltSzq5ZuQrdQonfVwe0SPIBtvTBr9BGHlKJlsPLtYZvmDORly7KQ8DqQgpvPZReTELkO9lPmxzNVWor(HFDNU3z67mv8(8w8wSZV0fyWgbPRHw6qfpvUHk90t3T7uLuFPApHbn3qXpIdSfbMmYRZLE3LuKGPKR78kX2aY9LrcVTceI4Zb)UYyBlQHTvEJf)UU4VbgEhqXIDEfWryN3p4Gg2jsKiV4nQKTelUrKxJD2wzNxd4auSZ2kDD6PAF89qTUcXDCiR7JVsyqdk3SLKniS5MTvI8kX2aY9LrcpkEXGs496cmyJGSbT9q4rXlgucFmzuuWkAINyTSCjpEwqkjm2GQmEsHyzkE6IxmOKXZtBOOKQfGBqHhvgBBrXopUms4hSGHHpmsLgWFdebmzCOoErpjJ87c83a1QViWKXHpKf9KmYxciGxd4VbIaMmovGirvqGIp1PHpmsviBqQJxlmiWVcUXs4rJVyXRb83aratgh(vI8gl(vEyQIVCuvWcBj5Zb)UYyBlQHTvEOBSq4SLCppCXydhzBpVcGfu4gVdOyXoFyKknNYmuhVc4iSZ7hCqd7ejYhgPAIenQJFIen25ht22rylorEnNYmSZpMSTJWNO(DvmjsKir2IZoVgWbOyNT4017DNE6j1NBiqC7wFXxxHqyqdQKSLKniS5MTvI8kX2aY9LrcpkEXGs4rXlgucFmzuuWkAINyTSCjpEwqkjm2GQmEsHyzkE6IxmOKXZtBOOKQfGBqH3yXhNhvgBBrXopUms4hSGHHpmsLgWFdebmzCOoErpjJ87c83a1QViWKXHpKf9KmYxciGxd4VbIaMmovGirvqGIp1PHpmsviBqQJxlmiWVcUXs4rJVyXRb83aratgh(4e5HUXcHZwY985GFxzSTf1W2kpCXydhzBpVcGfu4gVdOyXoFyKknNYmuhVc4iSZ7hCqd7ejYhgPAIenQJFIen25ht22rylorEnNYmSZpMSTJWNO(DvmjsKiVxxGbBeKnO5gcr2sYoVsSnGCFzKWJIxmOeEu8IbLWhtgffSIM4jwllxYJNfKscJnOkJNuiwMINU4fdkz880gkkPAb4gu4nw8j5rLX2wuSZJlJe(blyy4dJuPb83aratghQJx0tYi)Ua)nqT6lcmzC4dzrpjJ8Lac41a(BGiGjJtfisufeO4tDA4dJufYgK641cdc8RGBSeE04lw8Aa)nqeWKXHpjr(CWVRm22IAyBLh6gleoBj3Zdxm2Wr22ZRaybfUX7akwSZhgPsZPmd1XRaoc78(bh0WorI8HrQMirJ64NirJD(XKTDe2ItKxZPmd78JjB7i8jQFxftIejYRbCak2zloDT(IVp9KPVpjKKjHKQKPApHbnOsYws2GWMB2wjsKn3SZRbCak2zloDT79P729E3jHehk9bv6RXjmObLB2sYge2CZ2krELyBa5(YiHhfVyqj8O4fdkHpMmkkyfnXtSwwUKhpliLegBqvgpPqSmfpDXlguY45Pnuus1cWnOWJkJTTOyNhxgj8dwWWWhgPsd4VbIaMmouhVONKr(Db(BGA1xeyY4WhYIEsg5lbeWRb83aratgNkqKOkiqXN60WhgPkKni1XRfge4xb3yj8OXxS41a(BGiGjJdVBI8glE38q3yHWzl5E(CWVRm22IAyBLhUySHJSTNxbWckCJ3buSyNpmsLMtzgQJxbCe259doOHDIe5dJunrIg1XprIg78JjB7iSfNiVMtzg25ht22r4tu)UkMejsK3RlWGncYMBiezdk2596cmyJGSThcVsSnGCFzKWJIxmOeEu8IbLWhtgffSIM4jwllxYJNfKscJnOkJNuiwMINU4fdkz880gkkPAb4gu4rLX2wuSZJlJe(blyy4dJuPb83aratghQJx0tYi)Ua)nqT6lcmzC4dzrpjJ8Lac41a(BGiGjJtfisufeO4tDA4dJufYgK641cdc8RGBSeE04lw8Aa)nqeWKXHhkI8glEO4Zb)UYyBlQHTvEOBSq4SLCppCXydhzBpVcGfu4gVdOyXoFyKknNYmuhVc4iSZ7hCqd7ejYhgPAIenQJFIen25ht22rylorEnNYmSZpMSTJWNO(DvmjsKiVgWbOyNT4SbHTK01qbzV(CVU3nK46l90JRp9ryqdkOyZnBRejYM(yN3RlWGncYg02dHxj2gqUVms4rXlgucpkEXGs4JjJIcwrt8eRLLl5XZcsjHXguLXtkeltXtx8IbLmEEAdfLuTaCdk8gl(vDPmVgWbOyNTv2GWwC2GWws2GWMB2wjYJkJTTOyNhxgj8dwWWWhgPsd4VbIaMmouhVONKr(Db(BGA1xeyY4WRb83aratgh(vETWGa)k4glHhn(IfFyKQq2GuhFil6jzKVeqaVgWFdebmzCQarIQGafFQtdrEOBSq4S5gcpmvXxoQkyHT485GFxzSTf1W2kpCXydhzBfcVcGfu4gVdOyXoFyKknNYmuhVc4iSZ7hCqd7ejYhgPAIenQJFIen25ht22rylorEnNYmSZpMSTJWNO(DvmjsKir2sNDEnGdqXoBRSbHT4SbHTKSbHn3STsKxj2gqUVms4rXlgucpkEXGs4JjJIcwrt8eRLLl5XZcsjHXguLXtkeltXtx8IbLmEEAdfLuTaCdk8OYyBlk25XLrc)Gfmm8HrQ0a(BGiGjJd1Xl6jzKFxG)gOw9fbMmo8HSONKr(sab8Aa)nqeWKXPcejQccu8Pon8HrQczdsD8AHbb(vWnwcpA8flEnG)gicyY4WhNiVxxGbBeKnO5gcVXIpUUuMhMQ4lhvfSWwCEOBSq4S5gcFo43vgBBrnSTYdxm2Wr2wHWRaybfUX7akwSZhgPsZPmd1XRaoc78(bh0WorI8HrQMirJ64NirJD(XKTDe2ItKxZPmd78JjB7i8jQFxftIejsKT9SZRbCak2zBLniSfNniSLKniS5MTvI8kX2aY9LrcpkEXGs4rXlgucFmzuuWkAINyTSCjpEwqkjm2GQmEsHyzkE6IxmOKXZtBOOKQfGBqH3yXNuxkZJkJTTOyNhxgj8dwWWWhgPsd4VbIaMmouhVONKr(Db(BGA1xeyY4WRb83aratgh(K8AHbb(vWnwcpA8fl(WivHSbPo(qw0tYiFjGaEnG)gicyY4ubIevbbk(uNgI8WufF5OQGf2IZdDJfcNn3q4Zb)UYyBlQHTvE4IXgoY2keEfalOWnEhqXID(WivAoLzOoEfWryN3p4Gg2jsKpms1ejAuh)ejASZpMSTJWwCI8AoLzyNFmzBhHpr97QysKirISLk25vITbK7lJeEu8IbLWJIxmOe(yYOOGv0epXAz5sE8SGusySbvz8KcXYu80fVyqjJNN2qrjvla3GcpQm22IIDECzKWpybddFyKknG)gicyY4qD8IEsg53f4VbQvFrGjJdFil6jzKVeqaVgWFdebmzCQarIQGafFQtdFyKQq2GuhVwyqGFfCJLWJgFXIxd4VbIaMmo8UjYRbCak2zBLniSfNniSLKniS5MTvI8glE36szEyQIVCuvWcBX5Zb)UYyBlQHTvEOBSq4S5gcpCXydhzBfcVcGfu4gVdOyXoFyKknNYmuhVc4iSZ7hCqd7ejYhgPAIenQJFIen25ht22rylorEnNYmSZpMSTJWNO(DvmjsKiVxxGbBeKn3qiY2ke25vITbK7lJeEu8IbLWRbCak2zBLniSfNniSLKniS5MTvI8O4fdkHpMmkkyfnXtSwwUKhpliLegBqvgpPqSmfpDXlguY45Pnuus1cWnOWBS4HsxkZ71fyWgbzBpeEuzSTff784YiHFWcgg(WivAa)nqeWKXH64f9KmYVlWFduR(IatghEnG)gicyY4WdfVwyqGFfCJLWJgFXIpmsviBqQJpKf9KmYxciGxd4VbIaMmovGirvqGIp1PHip0nwiC2CdHhMQ4lhvfSWwC(CWVRm22IAyBLhUySHJSTcHxbWckCJ3buSyNpmsLMtzgQJxbCe259doOHDIe5dJunrIg1XprIg78JjB7iSfNiVMtzg25ht22r4tu)UkMejsKiBRRSZJIx01of7H3fx1tWyAPe)gqzjQDboaf7STYge2IZge2sYge2CZ2krEu8I3Sdf22ZJkJTTOyNhxgj8dwWWWl6jzKFra0ffVwyqGFfCJLWJgFXIpcaDrHlJe2sYhgPkKni1XhYIEsg5lbeWhgPkcaDrHlJeQJi)wrTlWbOyNT40171hujtv6qLouUHckOGK(kHbnOssKhUySHJSTMK3ObYCJ3buSyNpmsLMtzgQJxbCe259doOHDIe5dJunrIg1XprIg78JjB7iSfNiVMtzg25ht22r4tu)UkMejsK3YmroLLDXlMGcmKVw9A1RvVw9A1RvVw9A1RvVw9A1RvVw9A1RvVw9A1RvVw9A1RvVw9A1RvVw9A135otajGA13bX0774A1xChhBcuT6jGeWo3jVxxGbBeKni7eceiR7tUcbk36BF6qXVv0sOTceYw7cCak2zZnBRe53aklr5cmyJGSTYVbuwII643aklrLsw2c)IgVItT66aklrXReBdi3xgj8LGQSvu8BaLLOUzhkSTYxSSmObKlovOYyBlQHD2wzNhvgBBrXopUms4hSGHHpKf9KmYxciGhgq5ZwsErpjJ8hlznzh5AGYFhfBqv4NWMONKXfvcmJx(VykLGjiFiBq(iNYsrXhgPcgq5tD8HrQczdsD8tyt0tY4dWGz8YxTBSVx9ES6VZRfge4xb3yj8OXxSiYhYOYyBlk25Hbu(SLKirI8O4fdkHFhumipkErxdYi)IgVItCElZe5uw2fVO(n2Wr(eynEJfFkLfL9sEOBSq4016lvjxtUMouUt6gssOIVsyqZnu8BaLLOIjpcY2kFo43vgBBrnSfNFPlWGncYg0wtsKiVEST6gceIK

    Bleeds -
    Code:
    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  10. #9390
    Stood in the Fire Xenlol's Avatar
    Join Date
    Apr 2011
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    United Kingdom
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    399
    Quote Originally Posted by Rzsphex View Post
    So I'm pretty happy w/ what I've got. Basic is oUF_Mlight and a mix of other lightweight addons.

    Always open for some constructive criticism. Last pic in library is of my Arms Warrior WA's (I strictly PVP)

    http://s1333.photobucket.com/user/kevinpcurry5/library/

    Cheers!
    Nice Unit frames

    ---------- Post added 2013-04-23 at 04:16 PM ----------



    Never happy with my layout, frustrating.

    I'll probably remove the combat icon indication on player UFs, considering switching to Skada for more customization.

  11. #9391
    My latest tweaks here and there have produced this:



    I don't really PvE much anymore, just PVP and Arena nowadays
    Last edited by Treeston; 2013-04-24 at 05:53 AM.

  12. #9392
    Quote Originally Posted by Xenlol View Post
    Never happy with my layout, frustrating.

    I'll probably remove the combat icon indication on player UFs, considering switching to Skada for more customization.
    What nameplate addon do you use? Havent found any that has pixel border and pixel border icons for dot tracking till yet

  13. #9393
    Quote Originally Posted by Deemaxm View Post
    What nameplate addon do you use? Havent found any that has pixel border and pixel border icons for dot tracking till yet
    I think hes using edited elvui, which would explain the nameplates

  14. #9394
    Stood in the Fire Xenlol's Avatar
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    399
    Quote Originally Posted by Deemaxm View Post
    What nameplate addon do you use? Havent found any that has pixel border and pixel border icons for dot tracking till yet
    ELVUI as a base indeed, just modified.

  15. #9395


    Redid my whole UI yesterday night not to bad in my opinion just have to fix the chat up criticism welcome!
    Last edited by Treeston; 2013-04-24 at 05:54 AM.

  16. #9396
    Anyone know how to make Weak Aura's work to show you when you have Potions off cd/available to use, cant seem to figure it out in my sleep deprived state, any help muchly appreciated

  17. #9397
    Quote Originally Posted by Drayarr View Post
    Anyone know how to make Weak Aura's work to show you when you have Potions off cd/available to use, cant seem to figure it out in my sleep deprived state, any help muchly appreciated
    Trigger Type: Status
    Status Type: Cooldown Progress (Item)

  18. #9398

  19. #9399
    Grunt
    Join Date
    Mar 2013
    Location
    Thessaloniki, Greece
    Posts
    19

    ElvUI
    Weakauras
    Bigwigs
    xct
    Vuhdo
    Skada


    piefayth's UI gave me the general idea actually

  20. #9400
    Quote Originally Posted by Prag View Post
    Trigger Type: Status
    Status Type: Cooldown Progress (Item)
    Not CD progress, i want to know that its Available

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