Thread: Post Your UI

  1. #9641
    Quote Originally Posted by galook View Post
    I know that saami. I'm talking about people like carebear, LED, etc.
    That's what I do. Whenever I want to start my UI from scratch, I just get rid of every single addon. Then I install addons 1 by 1. Make sure you completely configure your addon before moving on, or else you'll be overwhelmed quickly.

    When you're done with configuring your addons, then just start getting SharedMedia etc and use the same or similar fonts throughout your UI and at the very end, if needed, get KgPanels.

  2. #9642
    Quote Originally Posted by TellyTop View Post
    Personally, no. my UI is the product of many years of doing small changes a couple times a week, adding new addons to take care of a part of the default UI I don't like on the way.
    Then a major overhaul once a year or whenever I find out I just don't like how it has turned out in the long run.

    What one person hides might be something the next person can't live without. I don't think most of these "nice looking UI's" you're talking about came to life within one day. Nothing is perfect, there's always something you want to change.
    Yeah, may take a day to setup most stuff, but you find yourself tweaking here and there for weeks.
    Perfection is definitely not an easy thing to obtain in my UI at least

    ---------- Post added 2013-01-15 at 01:41 PM ----------

    Quote Originally Posted by carebear View Post
    Looks good! It's a good LED inspired UI. That pixel font is one of the few I like and it fits in well. You just need to sort out your chatbox chat spacing and your omen texture/font placement. I'd also perhaps implement the EXP bar somewhere else. Seems a little out of place dumped at the top of the UI!

    Just thought I'd add mine with actionbars. Nothing major just added them at the bottom!

    Looking really nice.
    However, I'm not so fussed on the visible bars, 3 seems a bit much, so used to your UI's not having any bars.
    Change alpha in/out of combat? :P

  3. #9643
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    Quote Originally Posted by psychoholic123 View Post
    That's what I do. Whenever I want to start my UI from scratch, I just get rid of every single addon. Then I install addons 1 by 1. Make sure you completely configure your addon before moving on, or else you'll be overwhelmed quickly.

    When you're done with configuring your addons, then just start getting SharedMedia etc and use the same or similar fonts throughout your UI and at the very end, if needed, get KgPanels.
    No, I mean getting rid of everything on screen to where there's absolutely nothing to see period in combat or not. Writing from scratch I guess then.

  4. #9644
    Quote Originally Posted by Lea View Post
    Any chance to download your UI? Could need it for my shaman, its so clean and nice.
    Sorry i'm using different UI now, but still have interface and WTF back up for my old UI. If you want to use it you need to change profile by your self

  5. #9645
    Quote Originally Posted by galook View Post
    No, I mean getting rid of everything on screen to where there's absolutely nothing to see period in combat or not. Writing from scratch I guess then.
    You want to remove everything from the screen, then configure/build your UI?

    If I understand you correctly, then that shouldn't be too difficult.
    Install the main addons you would like to use (Bartender, Shadowed UF and a minimap addon for example), then simply configure these addons to never show anything but also hide the blizzard frames.

    Basically, replace every blizzard frame with an addon, set the addon to "hide" and then start configuring your UI. I've never tried that method but it sounds interesting.

    EDIT: or just get an addon that will hide blizzard frames automatically, and go from there.

    But personally, I would simply go with process of elimination by starting out with the default UI and replacing every component.

  6. #9646
    High Overlord frantik's Avatar
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    Quote Originally Posted by galook View Post
    No, I mean getting rid of everything on screen to where there's absolutely nothing to see period in combat or not. Writing from scratch I guess then.
    When you say you get "lost" when you try make a minimal UI, I totally understand that feeling. I think if you go out and try to deliberately make a UI that is minimal and nothing else, you're gonna have a bad time. When I was making my own UI, which in my opinion is pretty minimalist, I know that my goal wasn't to make it minimalist. My goal was to make a functional UI that showed me only the information I needed to see in a nice, readable format. The minimalism just sort of came after that. I would worry more about layout and what raw information is being shown first, then worry about making it "minimalist". I'd much rather have a UI that gave me exactly what I needed than one that gave me too little or even too much.

  7. #9647
    Quote Originally Posted by galook View Post
    So do you literally take everything out of the screen then start to add only what you need whening making these UIs or what?
    I like sketching my larger UI projects by hand before I start, but maybe that's just me.

    Otherwise; yes. Literary remove everything on your screen, and add back each element by element.


    Quote Originally Posted by OriginalVocalMix View Post
    Quote Originally Posted by Drayarr View Post
    Made a couple of suggested changes.

    Raid Combat
    Adding on to what's been said.

    Target buffs/debuffs need to be moved higher, they're clipping the border. Same with the debuffs on your player frame. Minimap font size is wrong. Eclipse bar needs a border, can be done with KGpanels fairly easily.
    You'd strike more consistency by also adding a 1-pixel border to your Damage Meter, and fixing a proper border to your Minimap. (The current seem awfully blurry. Probably due to poor scaling).

    Also pull up your Eclipse Bar so that it's aligned halfway between the Starsurge icon and Celestial Alignment.

    And there's over-lapping text on your Boss frame.
    Last edited by Cowt; 2013-01-15 at 07:05 PM.

  8. #9648
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    Quote Originally Posted by frantik View Post
    When you say you get "lost" when you try make a minimal UI, I totally understand that feeling. I think if you go out and try to deliberately make a UI that is minimal and nothing else, you're gonna have a bad time. When I was making my own UI, which in my opinion is pretty minimalist, I know that my goal wasn't to make it minimalist. My goal was to make a functional UI that showed me only the information I needed to see in a nice, readable format. The minimalism just sort of came after that. I would worry more about layout and what raw information is being shown first, then worry about making it "minimalist". I'd much rather have a UI that gave me exactly what I needed than one that gave me too little or even too much.
    That's what I mean by minimalism. Only show what I need. I just get lost trying to put what I need to see and know into ui elements if that makes sense, which is why I can never get any UIs I create to look good together.

  9. #9649

    Here is mine. Looking ideas to improve my raid frames. The stars in the bottom of my screen are just decorations indicating starfall. I the timer below my eclipse bar is for starfall which I look most of the time.
    I heal: Druid - Paladin - Priest - Monk - Shaman

  10. #9650
    Minimalist is more a style than an actual way of making UIs - i've done the same thing, my UI has been done with the goal of leaving the most space possible free on the screen, while keeping enough information and functionality to be useful.

    There are some graphical UI and compilation around that are really really ood and beautiful, bu they just simply don' fit my style Hell, TukUI to me is not enough minimal (while i's a really awesome work, i couldn't get to that level even in years).

  11. #9651
    Did some more modifications. Replaced the WeakAuras player frames with SuF, Recount with Skada, Prat with Chatter, DBM with BigWigs, removed the optional addons, moved th map to lower right corner, normalized font. Overall I'm pretty happy with how it looks. Only thing not visible here is the cast bar (between player frames and action bars, my main is a mage.)

    Here's what my final setup looks like :




    Still not allowed to post links
    Last edited by Treeston; 2013-01-15 at 07:40 PM.

  12. #9652
    Quote Originally Posted by galook View Post
    No, I mean getting rid of everything on screen to where there's absolutely nothing to see period in combat or not. Writing from scratch I guess then.
    Best bet is to just do 1 thing at a time, some of the "veteran" ui authors can knock the main framework up pretty quick.

  13. #9653
    High Overlord frantik's Avatar
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    Quote Originally Posted by galook View Post
    That's what I mean by minimalism. Only show what I need. I just get lost trying to put what I need to see and know into ui elements if that makes sense, which is why I can never get any UIs I create to look good together.
    Well, Cowt says he likes sketching his UIs out. I've never tried this before, but what I'd do is make a few lists of addons. One for stuff that are essential, stuff that you absolutely need. Then another list for stuff that you'd like to have, but isn't crucial to the overall function of the UI. Start by downloading the addons from the first list only, and configuring them one at a time. If you get completely overwhelmed by this, I would personally say start with the unit frames. IMO they are probably one of, if not the single most important element in a UI. You can also get a good idea of where everything else should go from there. I personally like to keep everything central, so I'll have my procs/cooldowns etc next to my unit frames along with any class addons like runes, swing timers etc. It should really just fall into place where things should go. If not, alt-z and take a screenshot of WoW without anything on the screen. Throw it into paint and start drawing out where, roughly, things should go. I personally like to just get straight in and screw around with stuff in game. UI development is a long process of refinement, and shouldn't be something that happens in the course of a few hours. Many of Care's, Led's UIs etc have been in some form of development ever since WotLK as from what I remember. My own has been in development since early Cataclysm. If you aren't sure about where you want stuff on you screen, look at more screenshots for inspiration or just screw around with it in game!

  14. #9654
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    Thing is I have a work in progress ui back and my main raiding ui backup. Only problem is every time I swap I have to resetup my actionbars, etc for some reason which kinda discourages me from experimenting. Can't really go into a new raid fight as a tank without a functioning ui lol.

  15. #9655
    Quote Originally Posted by galook View Post
    Thing is I have a work in progress ui back and my main raiding ui backup. Only problem is every time I swap I have to resetup my actionbars, etc for some reason which kinda discourages me from experimenting. Can't really go into a new raid fight as a tank without a functioning ui lol.
    You could just copy your entire World of Warcraft folder and use it to mess around with addons.

  16. #9656
    Quote Originally Posted by Cowt View Post
    I like sketching my larger UI projects by hand before I start, but maybe that's just me.

    Otherwise; yes. Literary remove everything on your screen, and add back each element by element.




    You'd strike more consistency by also adding a 1-pixel border to your Damage Meter, and fixing a proper border to your Minimap. (The current seem awfully blurry. Probably due to poor scaling).

    Also pull up your Eclipse Bar so that it's aligned halfway between the Starsurge icon and Celestial Alignment.

    And there's over-lapping text on your Boss frame.
    Any suggestions on the map/meter? map is due to scaling I think.
    Boss frame has been fixed
    Eclipse bar has been fixed

  17. #9657
    Quote Originally Posted by Drayarr View Post
    Any suggestions on the map/meter? map is due to scaling I think.
    Boss frame has been fixed
    Eclipse bar has been fixed
    Avoid using any "scale" options when sizing anything. Adjust size of things with width and height setting instead. When you use "scale" you can run into problems of missing borders and things like that.

  18. #9658
    Quote Originally Posted by bOOURNS View Post
    Avoid using any "scale" options when sizing anything. Adjust size of things with width and height setting instead. When you use "scale" you can run into problems of missing borders and things like that.
    Using the inbuilt border settings on skada, can't get it to set the border around the bars, its just going underneath them. Inset settings in LUA to fix it?
    The map, I've been tinkering with it but cant get it 100%
    Last edited by Drayarr; 2013-01-15 at 11:10 PM.

  19. #9659
    Quote Originally Posted by Drayarr View Post
    Using the inbuilt border settings on skada, can't get it to set the border around the bars, its just going underneath them. Inset settings in LUA to fix it?
    The map, I've been tinkering with it but cant get it 100%
    This is my code to add 1px borders to Skada bars. Starting at Skada\BarDisplay.lua:259
    Code:
    				-- Initialization of bars.
    				bar = mod:CreateBar(win, barid, barlabel, data.value, win.metadata.maxvalue or 1, data.icon, false)
    				bar.id = data.id
    --- insert this ---
    				if not bar.bg then
    					local frame = CreateFrame("Frame", nil, bar)
    					frame:ClearAllPoints()
    					frame:SetPoint("TOPLEFT", bar, "TOPLEFT", -1, 1)
    					frame:SetPoint("BOTTOMRIGHT", bar, "BOTTOMRIGHT", 1, -1)
    					frame:SetBackdrop({
    						edgeFile = [=[Interface\ChatFrame\ChatFrameBackground]=], edgeSize = 1,
    						bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=],
    						insets = {left = 1, right = 1, top = 1, bottom = 1}})
    					frame:SetFrameLevel(bar:GetFrameLevel())
    					frame:SetBackdropColor(0, 0, 0, .3)
    					frame:SetBackdropBorderColor(0, 0, 0)
    					bar.bg = frame
    				end
    --- end ---
    Edit: If you'd also like to reduce some of the text clutter on your Skada bars, the percentage of damage dealt is rarely ever useful and can be disabled in in-game options (of course it's 100% up to you if you like to show that or not). And the dps number can be formatted to show 124.8k instead of 124839.3, by encasing the dps text output in Skada\Damage.lua:219 in the following function:
    Code:
    			d.valuetext = Skada:FormatValueText(
    											Skada:FormatNumber(player.damage), self.metadata.columns.Damage,
    											Skada:FormatNumber(dps), self.metadata.columns.DPS,
    											string.format("%02.1f%%", player.damage / set.damage * 100), self.metadata.columns.Percent
    										)
    Last edited by Khadjid; 2013-01-16 at 01:36 AM.

  20. #9660
    Its been a while since I have posted. This is my current UI. The borders are class colored. The only thing missing is my Skada DPS/Threat meter which mirrors the chat box on the right side (same size box). I must have closed it for some reason.


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