That is not dead which can eternal lie.
And with strange aeons even death may die.
Project I'm working on. Can't show much yet since it's in very early dev stage ^^
c&c plz !
an fancy tooltip with an 1px border.
set up weakauras
do something nice with the lua texts ( ideas are welcome )
need help with:
I'm looking for some icons on the partyframes to track my buffs, preferably they way those square icons work on grid
I would like to change the LFG icon on the minimap. Is it possible to make it a little square / rectangle instead of this fugly blizz icon?
Lots of credit to all posters in this thread for giving me inspiration and ideas.
lots of credit to Zork, Carebear, Ish, Jeremypwnz, and many others <3
Last edited by Jules; 2013-06-21 at 07:57 AM.
Skada has had built-in support for condensed numbers since version r446, dated back to April 1st. This option is found in "General options" -> "Number format", this option will enable/disable condensed numbers for both damage and dps.
If you instead are seeking to have only one of the numbers condensed, you can do so by removing the function wrap from the number you do not want to be condesed in the lines 217-221 in Damage.lua and leaving the in-game option for condensed numbers on.
Example, stop the condensing of dps numbers:
Code:d.valuetext = Skada:FormatValueText( Skada:FormatNumber(player.damage), self.metadata.columns.Damage, Skada:FormatNumber(dps), self.metadata.columns.DPS, string.format("%02.1f%%", player.damage / set.damage * 100), self.metadata.columns.Percent )
I changed it to transparent for healing sake, it's easier for me. that doesn't mean it's set in stone ... it can still change.
It looked like this in an earlier version:
I like that part where the castbar is in between the Healthbar and the Powerbar, but felt like I had to put in the portrait to not have it empty when not casting ... and I didn't like that.
not a fan of portraits (not sorry, hihi ). I tried it with the portrait shown where the castbar icon is shown ... but when you're no fan of portraits it doesn't work neither ^^
Last edited by Jules; 2013-06-22 at 08:02 AM.
Ryas that UI is beautiful, did you make it yourself or is it a UI compilation? I would love to use something like that, its very neat.
This is what I'm trying now. Aesthetically I really like it, but functionally I'm not 100%. I like the "player centered" look, but I think I'd rather have the primary rotational buttons above the health bar, however the aesthetics are less pleasing like that.
I got bored with the usual main buttons center, player health to their left and target to their right look (a la Ryas), but I can't deny it's probably the most functional.
Last edited by Wazooty; 2013-06-23 at 04:10 PM.