Thanks for all the nice comments guys and also the constructive feedback :-)
I plan to use a lot subtle brief sound alerts with this UI. It works so insanely well in arena with that GladiatorlosSA addon that I want to try do a similar thing with rotational things for PvE.
Thanks again for that Evn :-)
this thread. To summarise, you make a macro that simulates a click on the talent panel button, and also sends a custom event trigger to weak auras. You then make a bunch of auras that switch on and off when they receive that event. Finally, key bind the macro to the key that you normally use to toggle the talents window.
The taint issue that gets left unresolved at the end of that thread was fixed later by my guild mate by just altering the trigger macro slightly to be:
Code:/click TalentMicroButton /run PlayerTalentFrame:SetPoint("TOPLEFT",635, -395) /run WeakAuras.ScanEvents("EVN_O")
Last edited by Kaitain; 2013-08-24 at 04:57 PM.
Actually your idea on the talent frame popup is awesome. Creating a player model rotated on the bottom right and the cinematic black background. I really digg that.
@Kaitain, your UI's are really inspiring. I was wondering if you had previously explained how you handle your Unit Frames? For example, I can make weak auras for player frames that simulate health and power gains/losses, but how do I make those weak auras interactive so that I can right click them and get the interaction drop down?
I dont believe any of you really memorize all binds in a way that you dont need to see action bar. Yet many people have only part of their skills visible during raid. I suspect they are not that good players to begin with. Instead people I know are good, have all their skills visible in user interface.
Last edited by Cle; 2013-08-24 at 05:46 PM.
it was a complete hurp moment for myself, because i can figure this crap out on my own, so i have not the slightest idea why i even asked. guessing between work, and school, i've been a little exausted.
However, there are several ways to display cooldowns of certain spells, allowing me to not have the actual actionbar visible at all times, but only when that spell itself is on CD, or has come off-of it's CD = reminding me to use it.
This allows me to have more clean areas on my screen,rather than having spells show that I have no use for at that time.
Ones UI rarely has anything to do with skill, it's a personal preference. Unless it's a sh*t UI that makes you perform worse ^^
What allows good players to hide keys that they do have memorized, to stay on track as far as cd's and rotation, are separate addons like weak auras. Saying that a player is probably not good because they play differently than you is pretty ignorant, and you would probably fair better with an open mind rather than an open mouth.
Could you PM/post screenshot of your SUF settings, because i have been fiddling around with it a lot and I can't seem to get it right.
(I am referring to the look of the second option).
I know your UI is up for download, but then i would have to delete and reinstall all my own addons (which took me hours to configure).
Here's my UI:
Not quite sure what to do with the bars on the side. Kinda dislike their positioning. Feedback/ideas much appreciated.
Also, of course I should remove the raidbarthingie at the left side. Don't even use it so there's no purpose for using it.
Oh, and credit goesout to jeremypwnz, since I kinda stole his rActionbuttonstyler and rBuffframestyler layouts (hope that's ok).
Last edited by Treeston; 2013-08-26 at 10:52 AM.