With WA'a can you get it to "if" the talent then you could have 2 monk bars, one that shows with the talent and one without - so you could get around having to leave it partially filled?
Im sure there's a setting to only load if talent is selected. You probably thought of all this already though
Last edited by Drayarr; 2013-10-21 at 02:53 PM. Reason: grammar
I'm currently experimenting with unitframes that look like this:
*screenshot was not using monochrome font setting
Currently we have 3 power bars and all have to be displayed sort of.
- the default power bar (mana, rage, nrg)
- the class power bar (spec-bar)
- the alternative power bar (encounter-bar)
Alternative power and spec power bar are mostly player related. Some bosses actually have one aswell (Onyxia and Deathwing) but there are very few.
So for the player frame that would be health, power, spec-power and alt-power. Both spec and altpower are optional bars.
For the target frame we have health, power and combo points. Vehicles can have combo points so anyone can have it.
Currently I'm tinkering with a way of displaying all those bars.
Not to forget about the castbar and different layout templates for party/raid.
This is what I've been working on since I came back to WoW about a month ago. It's based on an old UI by Zagrei that I recreated using mostly oUF and zork's AddOns.
Thinking of maybe uploading it as I've had a few requests already, but I dunno since there are so many modified AddOns. Maybe with a disclaimer telling users to report bugs on my page only.
Anyway, back to the UI. I'm not sure why the Daily Checklist frame is still shown even though I'm in combat. I could've sworn I hid it a few weeks ago. The DPS meter replaces the Minimap in combat (still playing around with this) and the chat fades out to 0.3 alpha. These ideas were all Zagrei's and is part of the reason I fell in love with his UIs back in WotLK.
There are also two different raid frame layouts, the screenshot only shows the Healer one. I'm also thinking of filtering Focus debuffs so it only shows my own, and maybe removing ToT debuffs. They're only there for dangerous stuff on tanks so it's a bit redundant when targetting allies. :/
The meters to the right of the centre block are threat meters.
EDIT: Holy batman boss frame
This isn't mine, but someone mentioned eclipse bar earlier. I got the Weakauras from this UI for the eclipse bar and customized them to my settings. If anyone would be interested in the strings I'd more than happily give them out.
This beautiful signature was done by Sugarpixie
Wildbreath had a good idea on the oUF_Ascii front. To stay in theme I could do sth like this:
Basically you use specific character signs to fake a statusbar and with colors you can actually trick the eye.Code:▒▒▒▒▒▒▒▒▒▒ ▓▓▓▓▓▓▓▓▓▓ ░░░░░░░░░░ ========== ||||||||||
Plus fonts have an easy time doing outline/backdrops.
Result (upper half is normal font-weight, lower half used bold):
So it actually does work and looks pretty good aswell.
Font used is Courier New. Font has to be monospace.
You can make some really impressive looking statusbars that way.
Additionally we have this little thing right here:
So one can actually adjust the space between each sign easily.
A font test can be done here:
What are the two icons in the middle?
Love this new project of yours <3
Would be interesting to see the use of plus (+) signs and minus (-) signs for a health bar if multiple symbols can be used for the same status bar.
- - - - + + + +
Or other combinations. Also, can this technique use hp thresh-hold coloring or only solid colors?
This type usage as a status bar would be pretty epic if you could use Dingbat fonts
Excited for updates
Don't know how to change elvui tooltip font without changing the general font in menus etc.
Two icons in the middle is AffDots, the one below is WeakAura for trinket proc.
Is it trinket proc duration or trinket proc cooldown? I noticed that the timer above your unitframe has a different timer.
I don't know how to fiddle with ElvUI. But some elements do good with a less pixelated font, the tooltip is one of those for sure. Stuff you just have to glance at.
local _, class = UnitClass("player")
local color = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[class or ""]
self.bg:SetVertexColor(color.r, color.g, color.b, self.bg:GetAlpha())
EDIT: Fairly sure this would work.
EDIT#2: Changed second line in case custom class colors is present
Last edited by Kyuo; 2013-10-23 at 12:15 AM.