I understood "later" as "in the day". Now i stayed up way too long and have to live with the disappointment
messing around with that, the yin-yang are player health pools associated with classes, and they do progress down.
I forgot music was playing at the time but eh.
Is the Yin/Yang textures clickable? Have you thought of adding the dropdown-menu functionality to it that you typically see on UnitFrames?
I'd love to see where you take this forward. Didn't expect to be surprised by a UI today.
Perhaps doable in stUF or an oUF layout to make them clickable as well.
Certainly an interesting look, and seems to follow on from a few I have seen on here.
Not a bad thing to do, extending on a good idea and bringing new directions.
Yes the Yin/Yang is Weakaura where clicking targets give me class color, and like I said they do replicate target/player health. The Yin/Yang is currently not clickable
as an actual unit. However, i am using Stuf, where you see the name, is actually also Hp/Mp bars that are clickable.
Currently, I am working on it still as I am trying to make the function look good and be easily readable. I have modded just a bit as far as tracking dots etc..
ComputerNerd.. yes much inspiration is actually from Kait over at wowuigallery.com, specifically the Kait Auras he has. Though I am not trying to copy him even though his stuff is really awesome.
-- much to do still
Had lots of requests for my UI to be uploaded this week so here is the link if people want it.
Heroic SoO progress 14/14
Warlock armory - http://eu.battle.net/wow/en/characte...C3%AD/advanced
After a long time i basically put the UI into "maintenance mode" (bascially make it work for every patch) i'm up for another unitframes project.
Nothing is ready to show you, but i can anticipate it will be extremely minimal. I like how is coming a lot, still i don't know if people will like it. Anyway as soon i have a picture worth, i'll post it.
P.S: i've seen some very nice work around here. Great job to everyone.
@Bellabella: pixel UF are the best UF.
I've finished the looks of the UI pretty much now, some major changes include changing tooltips to customized ones with Tiptac, removing most visible debuffs and hiding MSBt completely.
The image quality is bad because of the album, not 100% sure what's up with that.
Anyways I'm gonna do some minor changes over the next few days to add some things and profiles to grid and other small minor things. Uploading later this week.