Thread: Post Your UI

  1. #10941
    Quote Originally Posted by Shyzhi View Post
    So far iv done Moonkin and resto (Where moonkin bar is, it turns into a grene bar to show harmony) atm im doing warlock and working on Burning embers. as it dont work to great with WAs im making it change BG colour depending on how many you have. I probs will only do some classes i have. As doing every class and spec will take ages xD


    Edit - Thought id show the bars i said about. These where taken ingame so colours and looks might change. was just a test really ^^
    I'll wait for your unit frames to change the ones I already have (pitbull) !!

  2. #10942
    Quote Originally Posted by Kaitain View Post
    As I understood it he was just using WA for class resources and things, not health bars. If you're good with Stuf and know tricks like using blank texts for lines/boxes, there is hardly any reason to use WA for a health bar other than things like wanting the HP to show an opaque deficit but transparent positive.
    Aye, i only used weakauras for the resources, Eclipse, Soul shards and so on, the "gray" background is also weakauras. i did try useing wPanels but the panels wouldnt lock to the frames or vanish when no one was targeted, WA's seemed to be the only thing that worked. Atm im working on fixing the layering system as some things are set as high or even tooltip and it can mess with other parts of a UI. just need to make sure its all layered correctly and can use "inhertit" more :P so far druid, warlock, paladin(one thing..) is one. im gonna start monk but as of the talent making it go from 3 - 4 chi im might have to make there resource 3/4 times lol just to show one thing nicely xD

  3. #10943
    Quote Originally Posted by Shyzhi View Post
    Aye, i only used weakauras for the resources, Eclipse, Soul shards and so on, the "gray" background is also weakauras. i did try useing wPanels but the panels wouldnt lock to the frames or vanish when no one was targeted, WA's seemed to be the only thing that worked. Atm im working on fixing the layering system as some things are set as high or even tooltip and it can mess with other parts of a UI. just need to make sure its all layered correctly and can use "inhertit" more :P so far druid, warlock, paladin(one thing..) is one. im gonna start monk but as of the talent making it go from 3 - 4 chi im might have to make there resource 3/4 times lol just to show one thing nicely xD
    Glad you are still progressing! Any current WIP Screens?
    With WA'a can you get it to "if" the talent then you could have 2 monk bars, one that shows with the talent and one without - so you could get around having to leave it partially filled?
    Im sure there's a setting to only load if talent is selected. You probably thought of all this already though
    Last edited by Drayarr; 2013-10-21 at 02:53 PM. Reason: grammar

  4. #10944
    Quote Originally Posted by Drayarr View Post
    Glad you are still progressing! Any current WIP Screens?
    With WA'a can you get it to "if" the talent then you could have 2 monk bars, one that shows with the talent and one without - so you could get around having to leave it partially filled?
    Im sure there's a setting to only load if talent is selected. You probably thought of all this already though
    Yes you can and its what i will be doing ^^

  5. #10945
    I'm currently experimenting with unitframes that look like this:

    *screenshot was not using monochrome font setting

    http://www.wowinterface.com/download...oUF_Ascii.html

    Currently we have 3 power bars and all have to be displayed sort of.
    - the default power bar (mana, rage, nrg)
    - the class power bar (spec-bar)
    - the alternative power bar (encounter-bar)

    Alternative power and spec power bar are mostly player related. Some bosses actually have one aswell (Onyxia and Deathwing) but there are very few.

    So for the player frame that would be health, power, spec-power and alt-power. Both spec and altpower are optional bars.
    For the target frame we have health, power and combo points. Vehicles can have combo points so anyone can have it.

    Currently I'm tinkering with a way of displaying all those bars.

    Not to forget about the castbar and different layout templates for party/raid.

    Sth like
    Last edited by Treeston; 2013-10-22 at 03:30 PM.
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  6. #10946
    High Overlord Kyuo's Avatar
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    This is what I've been working on since I came back to WoW about a month ago. It's based on an old UI by Zagrei that I recreated using mostly oUF and zork's AddOns.



    Thinking of maybe uploading it as I've had a few requests already, but I dunno since there are so many modified AddOns. Maybe with a disclaimer telling users to report bugs on my page only.

    Anyway, back to the UI. I'm not sure why the Daily Checklist frame is still shown even though I'm in combat. I could've sworn I hid it a few weeks ago. The DPS meter replaces the Minimap in combat (still playing around with this) and the chat fades out to 0.3 alpha. These ideas were all Zagrei's and is part of the reason I fell in love with his UIs back in WotLK.

    There are also two different raid frame layouts, the screenshot only shows the Healer one. I'm also thinking of filtering Focus debuffs so it only shows my own, and maybe removing ToT debuffs. They're only there for dangerous stuff on tanks so it's a bit redundant when targetting allies. :/

    The meters to the right of the centre block are threat meters.

    EDIT: Holy batman boss frame

  7. #10947
    This isn't mine, but someone mentioned eclipse bar earlier. I got the Weakauras from this UI for the eclipse bar and customized them to my settings. If anyone would be interested in the strings I'd more than happily give them out.

    http://www.youtube.com/watch?v=UccpT9ZBgY8

    This beautiful signature was done by Sugarpixie

  8. #10948
    Quote Originally Posted by nolliepop View Post
    i'd like to add this style unit frame to my ui, but i'm not sure what addon it is:

    i'd also like to add a party/raid frame addon that can look and work similar to elv/tukui with how the frames resize/move with party/raid size. any suggestions?

    thanks!
    I liked this and made these with Stuf, for the border I used Fer12 from ferous mediapack.
    hope this helps you in finding what you're after

  9. #10949
    Wildbreath had a good idea on the oUF_Ascii front. To stay in theme I could do sth like this:

    Code:
    
    ▒▒▒▒▒▒▒▒▒▒
    
    ▓▓▓▓▓▓▓▓▓▓
    
    ░░░░░░░░░░
    
    ==========
    
    ||||||||||
    
    Basically you use specific character signs to fake a statusbar and with colors you can actually trick the eye.
    Plus fonts have an easy time doing outline/backdrops.

    Result (upper half is normal font-weight, lower half used bold):


    So it actually does work and looks pretty good aswell.

    Font used is Courier New. Font has to be monospace.

    You can make some really impressive looking statusbars that way.

    Additionally we have this little thing right here:
    http://wowprogramming.com/docs/widge...nce/SetSpacing

    So one can actually adjust the space between each sign easily.

    A font test can be done here:
    http://www.dafont.com/theme.php?cat=...1103%3B&fpp=50
    Last edited by zorker; 2013-10-22 at 12:30 PM.
    | Simple is beautiful.
    | Roth UI | Roth UI FAQ | GoogleCode | Zork (WoW) | Zork (D3) | TDMOG

    "I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)

  10. #10950
    Quote Originally Posted by shredster View Post
    This is what I've been working on since I came back to WoW about a month ago. It's based on an old UI by Zagrei that I recreated using mostly oUF and zork's AddOns.



    Thinking of maybe uploading it as I've had a few requests already, but I dunno since there are so many modified AddOns. Maybe with a disclaimer telling users to report bugs on my page only.

    Anyway, back to the UI. I'm not sure why the Daily Checklist frame is still shown even though I'm in combat. I could've sworn I hid it a few weeks ago. The DPS meter replaces the Minimap in combat (still playing around with this) and the chat fades out to 0.3 alpha. These ideas were all Zagrei's and is part of the reason I fell in love with his UIs back in WotLK.

    There are also two different raid frame layouts, the screenshot only shows the Healer one. I'm also thinking of filtering Focus debuffs so it only shows my own, and maybe removing ToT debuffs. They're only there for dangerous stuff on tanks so it's a bit redundant when targetting allies. :/

    The meters to the right of the centre block are threat meters.

    EDIT: Holy batman boss frame
    Wow...just...wow. Thats awesome! What screen reso are you playing on?

    So many amazing ideas/ui's coming through in this thread.

  11. #10951
    Stood in the Fire Rairu's Avatar
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    Still have lots of little things to fix.

  12. #10952
    Epic!
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    Quote Originally Posted by zorker View Post
    snip
    I wish I had your brain! The possibilities are endless (:
    Random stuff WoW UI Enthusiast WoW
    Youtube Some old UIs care#2582
    Stream (WoW most evenings now) Lastest UI (Roth's Diablo inspired) EU-Horde

  13. #10953
    Quote Originally Posted by zorker View Post
    omg
    That is what i've searching for. Text lines only. This can be extremely awesome.

  14. #10954
    High Overlord Kyuo's Avatar
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    Quote Originally Posted by Drayarr View Post
    Wow...just...wow. Thats awesome! What screen reso are you playing on?

    So many amazing ideas/ui's coming through in this thread.
    1920x1080

    Quote Originally Posted by Rairu View Post
    Still have lots of little things to fix.
    Looks really good, the only thing I notice straight away is your damage meter lacking the monochrome flag. I'd also change the font of the tooltip and bigwigs to match the rest. I love the centre block and the colors.

    What are the two icons in the middle?

    Quote Originally Posted by carebear View Post
    I wish I had your brain! The possibilities are endless (:
    You don't say, it's ridiculous how creative he is.

  15. #10955
    @ Zorkie

    Love this new project of yours <3

    Would be interesting to see the use of plus (+) signs and minus (-) signs for a health bar if multiple symbols can be used for the same status bar.

    - - - - + + + +

    Or other combinations. Also, can this technique use hp thresh-hold coloring or only solid colors?

    This type usage as a status bar would be pretty epic if you could use Dingbat fonts

    Excited for updates

    <3
    Ish

  16. #10956
    Stood in the Fire Rairu's Avatar
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    Quote Originally Posted by shredster View Post
    Looks really good, the only thing I notice straight away is your damage meter lacking the monochrome flag. I'd also change the font of the tooltip and bigwigs to match the rest. I love the centre block and the colors.

    What are the two icons in the middle?
    I'm using outline monochrome on skada so don't know what's up with that, probably the terrible picture quality.
    Don't know how to change elvui tooltip font without changing the general font in menus etc.

    Two icons in the middle is AffDots, the one below is WeakAura for trinket proc.

  17. #10957
    High Overlord Kyuo's Avatar
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    Quote Originally Posted by Rairu View Post
    I'm using outline monochrome on skada so don't know what's up with that, probably the terrible picture quality.
    Don't know how to change elvui tooltip font without changing the general font in menus etc.

    Two icons in the middle is AffDots, the one below is WeakAura for trinket proc.
    Then it's the font shadow. I don't know how well versed you are with lua editting, but you can ctrl+f "SetShadowOffset" and set it to 0, 0. It looks like it's around 1, -1 right now if that helps. It's not like it stands out massively, so it's not a must change.

    Is it trinket proc duration or trinket proc cooldown? I noticed that the timer above your unitframe has a different timer.

    I don't know how to fiddle with ElvUI. But some elements do good with a less pixelated font, the tooltip is one of those for sure. Stuff you just have to glance at.

  18. #10958
    Stood in the Fire Rairu's Avatar
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    Quote Originally Posted by shredster View Post
    Is it trinket proc duration or trinket proc cooldown? I noticed that the timer above your unitframe has a different timer.
    The icon shows the stacks on the proc, the text above the icon shows the duration of the proc.

  19. #10959
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    Quote Originally Posted by Kaitain View Post
    As I understood it he was just using WA for class resources and things, not health bars. If you're good with Stuf and know tricks like using blank texts for lines/boxes, there is hardly any reason to use WA for a health bar other than things like wanting the HP to show an opaque deficit but transparent positive.
    Oh >-< My biggest issue was getting the correct dark class/power color in Stuf. I found the code to edit, but it's really just a "regular color x 0.6" or whatever. Also, making a kgpanel that changes based on class color, I have no idea how to write it.

    . The Artist also known as Epiphany .

  20. #10960
    High Overlord Kyuo's Avatar
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    Quote Originally Posted by Rairu View Post
    The icon shows the stacks on the proc, the text above the icon shows the duration of the proc.
    Ah, that makes sense!

    Quote Originally Posted by Bellabella View Post
    Oh >-< My biggest issue was getting the correct dark class/power color in Stuf. I found the code to edit, but it's really just a "regular color x 0.6" or whatever. Also, making a kgpanel that changes based on class color, I have no idea how to write it.
    Does kgPanels support custom lua input?

    local _, class = UnitClass("player")
    local color = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[class or ""]
    self.bg:SetVertexColor(color.r, color.g, color.b, self.bg:GetAlpha())

    EDIT: Fairly sure this would work.

    EDIT#2: Changed second line in case custom class colors is present
    Last edited by Kyuo; 2013-10-23 at 12:15 AM.

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