Only thing i've not managed to find is if there's any way of turning the player debuffs off in the (default) top right as i tend to have all debuffs shown on player frame to make them easier to see, and i don't see the point of displaying the same information twice.
Oh, managed to change the font size for the chat bubbles, pretty straight forward. Did have massive issues with font's, as my 'skurri' font was the font of choice (it is infact identical to the font you're using) I think i must have overwritten it at some point in the past to look like a pixel font.. everything was going fine with the elvui editing, but as soon as i installed skada, the font reverted to what it should actually look like. 5 mins later i figured out how to actually install a font into elv though, so no biggie!
Anyway, couple more days getting used to this (re-mapped all my abilities, as they were a little... all over the place) and finilasing each addon and i'll get some shots up!
But still, mine was prettier! :P
Come on, die young.
How do you people survive without 30 actionbar slots to show all your cooldowns and none-keybound abilities?
Super awesome screenshot of me derping on the Iron Star:
Too big to fit on screen (that's what she said)
His older UI was perhaps a tad more polished, but the core is the exact same, because it simply works.
I feel he can move the BossFrame to a more central position, or line it up with something like the minimap to make it prettier if he insists on it giving it the functionality he needs off to the side.
I absolutely love the UI, but I don't think it's the best out there and I don't think it's anywhere near as flawless as you make it out to be.
Also, your UI was indeed prettier!
I wrote some more code for my mini UI project "ZorkUI".
The intention behind that is to give me a simple function set that allows me to create an overlay border on any frame. The border will look the same independent on frame size. It will only be affected by scale but that scale will affect anything in the same way.
It is even possible to hook specific color calls on certain textures and then add the same color to the new overlay border aswell.
What I learned from BeautyCase is how to add new object calls into the object metatable. That way I was able to add 2 new calls.
Those become available once a zui background or border is applied to the object.
Those functions can be found here:
The final intention is to create a border that is the same for anything. Sort of what BeautyCase does but I want to add that to ActionButtons aswell. We will see. Still fiddling with the backdrop border textures.
Currently testing 16px backdrop borders set to edgesize of 8. They seem to turn out quite nicely. Since the edgesize is a parameter any value between 1 and 16 would be possible.
I agree that all skills used in combat should be keybound, that being said I can certainly see the argument for having some actionbar's visible for your cooldowns. Or....weak auras but that may be getting a bit too cute.