RealUI 8 is finally out of beta. Of course, now everything is gonna break, just my luck
Idle
Unit Frames
Position Options (Layout)
Unit Frames to the sides
Eclipse Bar directly below the player (also tracks Vengeance, Stagger, Blood Shield, Demonic Fury)
Aura Tracking (important buffs/debuffs) just below that (black boxes are for configuration purposes)
Cast Bars just below Aura Tracking
Aura Tracker (for keeping track of those pesky buffs/debuffs/etc)
Appearance Options (hmm, got to expand on this over time, I think. Maybe color themes?)
Last edited by Nibelheim; 2013-06-25 at 02:07 AM.
Awesome, i currently use RealUI, and this update looks awesome
@Nibelheim: Do those lines in your UF's actually represent anything?
I'm digging the UF's shape.
I see, that would have been my suggestion, putting them at 75% health etc for raid events or what not. The only thing bothering me is the floating actionbars when you got 2 set-up at the bottom. The minimap sticking to the side (same for your buffs) and the border of your UF's buffs. Love the textures and how you personalized your info box at the bottom. If it's possible to edit the arrow on the minimap (your position) that would really be awesome.
I'm seriously digging the UF's though. Would love an actual combat (raid prefered) shot.
The minimap and buff location was kind of an experiment. Still not sure if I like it that close to the edge of the screen I may in fact move them out a bit so they're not plastered against the sides like they are atm. Not sure what to do with UF buff borders yet, using Raven limits the amount of fancy dynamic skinning I can do. Ah well, ideas come eventually
Can you actually resize stuff Nib? I see that it says resize and position but all I'm seeing is position. The unit frames, from player and target but especially focus and target of target get incredibly small at 1920x1080. Trying to scale things bigger using UI scale breaks fonts.
Been using the same setup for a few years now. Doing lfr.
http://i.cubeupload.com/umvjIa.jpg