Ok, thanks. And for Invoke Xuen, you don't get a buff when you use it nor did I see a combat log event when I used it. How would I go about showing it being active? And can you macro it to /startattack when you use it because for some reason, even though I have Xuen set to assist he NEVER attacks I have to manually hit the keybind for him to attack. It's good some times since I want him to attack certain things, but most times I just want him to assist me.
Event: Combat Log.
Message Prefix: Spell.
Message Suffix: Cast Success.
Source Unit: Player.
Spell Name: Stampede (Name of the spell you want it to check)
Duration (s): 20 (The duration the pet is out)
EDIT: Your DPS meter is quite a bit wider than your minimap, it makes it look lopsided, worth looking into. I'm unsure if I missed a post saying these things or not. I skimmed these 2 pages.
Thanks, I used Summon instead of Cast Success though. Wonder if that makes any difference. Guess I'll see when I test it and all.
I still don't have any idea of how I could show things like interrupt cd, main attack cds (keg smash, etc), and other small things like that.
The Ancient Barrier bar, how would I make it change colors based on the debuff (weak, moderate, heavy)?
Last edited by Treeston; 2014-01-05 at 03:22 AM.
In response to the people after the DM3 texture...
To download it click on "Raw".
Oh, you're the guy I got the positioning of the UI from lol.
Yup, gathered that :P
I modified mine a bit more now with the ideas I had in mind earlier. I did make a new vengeance weak aura, but I'm still not sure what, if anything, i can put in my lower right hand corner to balance the UI out more.
Everything Open: https://dl.dropboxusercontent.com/u/...414_215015.jpg
Personally I'm pretty happy with the changes, but let me know what you guys think.
Last edited by Treeston; 2014-01-05 at 02:12 PM.
Looking at it again, is your Skada font the same as your font on the unitframes? The M looks a lot wider, if it isn't you should try it with the more narrow font and see if you can crunch the width down a bit.
Interface -> AddOns -> Skada -> Columns -> Damage, check which ones you want to show. I use Damage and DPS, cause I don't care about the % of damage someone does. I've been thinking of hiding DPS aswell, because there's a separate window for that anyway. I can just right click Skada, choose DPS and it'll show me that information. It feels redundant showing it on two tabs but I'm too lazy to fix it.
You can move them via your SavedVariables, if you go in your Bartender.lua inside your SavedVariables folder, you'll see a table containing all your settings. They'll probably be sorted by profiles first, so find which one you use, under that you'll see your settings for that profile. You'll want to find the bars in question. Chances are they're called "bar1" and "bar2" etc.
There'll be position settings in there somewhere, and you can just increase the value by 1. You don't want to move it by 0.5 pixels, that can cause problems with border thickness and blurry textures. DBM, for example, is notorious for screwing up borders because of this. Try moving it a full pixel and see how it looks. It's worth trying atleast.
Unless that's what you meant by "in lua", if you've already gone through the SavedVariables I can't help you because I don't use Bartender, my advice follows the "shoot and hope it sticks"-logic.
Last edited by Muncken87; 2014-01-05 at 05:37 PM.
The icons getting blurry has to do with UI Scale, I think. But if you've found that adding .4 to whatever value you have, you atleast have a working workaround.
With some google-fu, you can find some very recent threads about this on WoWInterface. There were some really good posts in a thread about DBM borders suffering from this, I think. I'm not completely sure, I might be mixing my threads up, but I know there was a good discussion about this recently.
EDIT: Good luck! Maybe someone else will swoop in and will be able to help you more. If not, I'll check back tomorrow.