Running out of colors for my WeakAuras!
They go from right to left (except Black Blood, that's inverted) and then afterwards they fill up with a red color until they're off cooldown again. It's working out nicely, but I'm thinking of making the text slightly bigger for readability.
I'm thinking I can remove spellnames from the bars when I've gotten used to the colors a bit more, which is why they're separated by color in the first place.
Also interested in a better layout for my SCT, it's not as functional as I'd like, but atleast it's pretty. Open to suggestions.
EDIT: New shiny soul shards! Animated swirly things, quite like them so far. Will have to test them out in a raid to see how functional they are.
EDIT#2: Made them stick together more, no need for them to be so spaced out.
I'm squeaking closer to what I want for my ui, and I'm finding I really enjoy (almost) getting exactly what I want with WeakAuras. I've gotten most of my buffs up on my hunter and am almost ready to record a vid of everything in action. Which brings me to a question: What do y'all use to record your ui's in action? I used to use fraps but that was a couple of years ago and I'm wondering if it's still champ- or if there's some new program that works better.
I've also a question on WeakAuras, is there a way to make the progress bar or background class colored?
Another helpful thing to do is have the group be a normal static group, not a dynamic one. That way the each bar is always in exactly the same place, and "reading" them is a little bit faster/easier (which afaik is a definite cognition/interface principle: "where it is is what it is"). I know sometimes that leads to gaps between the bars, but more often than not you'll have most of the bars always up anyways (for rotational things anyways).
Last edited by Kaitain; 2014-01-15 at 12:41 PM.
Come on, die young.
Certinaly looks like the one he's using, going to grab it and incorporate it into my ui now!
As far as my ui is coming along, almost there, but still not happy with the buff/debuff bars i've created in weakauras, tempted to move to just having icons instead, might look a little cleaner.
Minimap and buff icons are the same as all my other layouts, because I am lazy and unimaginative. Would also really love suggestions for better looking nameplate mods without compromising the functionality I'm getting from Threatplates, I don't know if something like that exists?
I'm a bit stuck now on the layout textures/boxes, as you can see they're a bit meh at the moment. Some feedback would be great, thanks.
Color Picker Plus and just copy/paste the color you want from some place that has it.
Threatplates has a lot of customization options if you are unsatisfied with the way they look. I would change the bar texture to whatever you are using for unitframes, damage meter, aura bars etc. You could also scale down and change the fonts so that they are more consistent with the rest of the fonts you are using. Lastly, I get rid of a lot of useless information like the level text and the skull icon. You can also do without the silly spiky textures on the ends of the nameplate. If you decide to switch, I check out Kui Nameplates.
Here's some general feedback. A lot of this is based off personal preference so take it from it what you will.
1 - Your UI lacks consistency. Fonts, for instance, are all over the place. Datatext and unitframes are a pixel font, your chat is one sans serif font, the combat text is another font and the nameplates are a 3rd font. I'd pick 1. On a similar note, your buff icons, action bars and minimap have one kind of border but your kgpanels, unitframes and nameplates are all different.
2 - I would use either the scrolling or the floating combat text. If you end up choosing the sct, I would streamline the outputs a little; things like replacing the ability name with an icon, setting a damage threshold so that tiny numbers like your ghoul damage don't register or getting rid of the all the names in the incoming heals frame. I'd also get rid of the frame that is showing your rp gain.
3 - If you want to make some space, you could try swapping from aura bars to icons. If the bars are something you are really comfortable with though, I wouldn't bother.
4 - I would change your mostly transparent action bars on the right to be only visible on mouseover. I'd also move them below the kgpanel if they only contain things like profession shortcuts and hearthstone (things that aren't relevant to tanking or combat in general).
5 - Tiny nitpicky things:
- I'd lose the minimap icons.
- The text on the target frame is overlapping.
- If you don't typically have something sitting on top of the damage meter, I would move it up a few notches so it's not sitting 2/3s of the way down that panel. I assume you usually have a threat meter there.