What exactly do these ui creators hide that you think they need to see?
God, this one is several years old now, but I think this is still the best type of UI I ever conjured up on my own...
I've always hated having a bunch of shit cluttered across the center of my screen, so I always obsessively try to avoid that. I think the cast bars and certain cooldown meters were to the right of the chat frame.
I've just started playing again after a long break, and I want to strive to create something similar. Perhaps with some improvements. First and foremost I would like to reduce the amount of action bars present on my screen. I'd like to display only my most frequently used ones that have cooldowns so I can monitor them. Other abilities with cooldowns I have to manage in some different way. I use CooldownToGo but it's not always practical having to try and cast something just to see how much time is left.
Last edited by mmocba105e19de; 2013-08-28 at 06:18 PM.
Have to agree, when i make my UIs yes i try to make them nice and fancie. but if somthing is pixel fonted its because to me its less important then somthing else. only thing i dont have pixel fonted is my chat window really as i read it alot. Everything else from buffs to unitframe hp numbers i dont care much for so its pixel fonted. everyone makes there UIs differently and to there own tastes.
and as you said there is little that needs to be seen at all in PvE these days. the room the boss is in, your timers and thats it. maybe some cooldown trackers but after years of a class you get use to when cooldowns are up so...
I could quite happily play with just nameplates, my own health bar and rFilter quite easily. It didn't effect my combat performance at all. It only made trading and inspecting an absolute pain. :P
Elv whore. <3
Not a massive fan of Target of Target frame, possibly a little too large but then again I've just got a more "convenient" placing for mine, I guess.
Did you actually bother fiddling about with the buff spacings? They do look a tad more compact and neater than traditional Elv.
White text on white background? Ouch, my eyes!
Pixel* But nice to know I'm on your mind
Actually I can read pixel fonts just as easily as any other font, and it doesn't hinder my raiding ability in the slightest. Just because you have a hard time reading it doesn't mean everyone else does too :\ I agree there is a fine line between a well-crafted minimal UI, and a UI with too much hidden, but if you are knowledgeable about what UI features you need on your screen, then it's not difficult to make a functional, minimalistic UI.
Thanks Lyn. I assume you mean the headline font (CoolDog it's called). Nobody could hate Helvetica and Gotham :-)
The original idea with using that font was to add some cartoony sort of flavour to go hand in hand with the ink splat motifs. On the target frame I think it works well, but on the talents panel I don't like it. I might just remove it from there. And ye the whole idea came from the superb UI in Borderlands 2. I played that game a lot after quitting raiding a few months ago, and I remember thinking that Blizzard's UI guys really haven't done a very inspiring job over the years (unlike their other art teams). I certainly wouldn't hire many of their UI designers anyways. Thank god for the UI community, or I'd have quit wow after TBC :-)
love the UI dude
quick question, how do you get the health bubble thingy to follow the healtbar? I imagine it's a kgpanel anchored to the healthbar, but I can't seem to figure out what the actual health bar frame is called so I can't acnhor to it Care to help a dude out?