Thread: Post Your UI

  1. #13121
    Heh, yeah. When I'm not on mobile I'll see if I can get a version without music.

  2. #13122
    I tried my hand at recreating Constie's Shadow UI (as seen here) and this is what I've got so far: http://i.imgur.com/H6kP8im.jpg

    Obviously still much to do, but at least it's functional at the moment. I need to find a way to display target name, class and health more efficiently. Can't really just cut them out because the information is actually useful for pvp and the like. I'd like a cleaner way to display trinket procs as well but still unsure how to go about it.
    Last edited by Shahad; 2014-06-25 at 09:06 PM.

  3. #13123
    The Lightbringer Joyful's Avatar
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    Quote Originally Posted by Kevkul View Post
    I tried my hand at recreating Constie's Shadow UI (as seen here) and this is what I've got so far: http://i.imgur.com/H6kP8im.jpg

    Obviously still much to do, but at least it's functional at the moment.
    You linked the same picture twice

  4. #13124
    Quote Originally Posted by Joyful View Post
    You linked the same picture twice
    Pesky clipboards!, It's fixed now, thanks.

  5. #13125
    Field Marshal Emil93W's Avatar
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    Mine with all the weakauras



    With raidframes and skullbanner/stormlash timers, it's the only proper screenshot I had that's why im on my druid. It's the same on my hunter anyway

  6. #13126
    Quote Originally Posted by Ulostthegame View Post
    Here's a video of my Hunter UI on Garrosh, sorry about the rather loud music. Any feedback is appreciated.

    https://www.youtube.com/watch?v=o2HAANem47w
    Hide your error text! Also, should unify your fonts (preferably to something not pixelated :P)

  7. #13127
    Quote Originally Posted by Sunnydee View Post
    <snip>
    I thought I was seeing things, but you changed your name!

    Anyway, in the 3rd picture, if those are progress cast bars made in WA, how did you get the left/right text to offset so high? I wanted to do that for my temp. buff timers.

  8. #13128
    Quote Originally Posted by magicaldandruff View Post
    I thought I was seeing things, but you changed your name!

    Anyway, in the 3rd picture, if those are progress cast bars made in WA, how did you get the left/right text to offset so high? I wanted to do that for my temp. buff timers.
    thats one heck of a good question haha, i can export them for you if you'd like, i was just clicking randomly til i got it the way i wanted :>

    And yeah, changed name since my pallys name hasnt been that since 2010
    Last edited by Sunnydee; 2014-06-25 at 10:55 PM.

  9. #13129
    Dreadlord shanthi's Avatar
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    Quote Originally Posted by Sunnydee View Post
    thats one heck of a good question haha, i can export them for you if you'd like, i was just clicking randomly til i got it the way i wanted :>
    I'd be interested in that export. I didn't know you could move the text outside the bar.
    That is not dead which can eternal lie.
    And with strange aeons even death may die.

  10. #13130
    Quote Originally Posted by shanthi View Post
    I'd be interested in that export. I didn't know you could move the text outside the bar.
    Holy crap i feel so smart HAHA

    anyways here it is

    player Castbar

    Target Castbar

  11. #13131


    New UI. Any criticism or commentary appreciated!
    Last edited by lawomous; 2014-06-26 at 09:30 AM.

  12. #13132
    Dreadlord shanthi's Avatar
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    Quote Originally Posted by Sunnydee View Post
    Holy crap i feel so smart HAHA

    anyways here it is

    player Castbar

    Target Castbar
    Oh, I see, you used a group of two bars, one of which was higher than the other and invisible. I guess you could also do it with three elements (two of them text elements) but this condenses it to two. Good idea. And solves the mystery, since I didn't think you could off-set the name and timer text outside the bar.
    That is not dead which can eternal lie.
    And with strange aeons even death may die.

  13. #13133
    Oh I see now, it was 2 separate auras - one aura for castbar and one for spellname. Pretty clever... Thank you for the import string. It had to be slightly modified for buff tracking though. Riptide's looking good!



    *damn you got to it first! If anyone knows the LUA coding to make names class-colored, that'd be swell.
    Last edited by magicaldandruff; 2014-06-26 at 12:07 AM.

  14. #13134
    Quote Originally Posted by Sertii View Post
    snip[/IMG]

    New UI. Any criticism or commentary appreciated!
    Sorry not relating too much to the UI but the first set of cooldowns you spelt Personals wrong, and the rest right. It really bothers me =/
    Emaias

    You guys QQ about how bad Blizz's Development team is... DO you have ANY idea how hard it is to kill Brock's Onyx with a Pikachu?! Yeah GG Nintendo

  15. #13135
    Quote Originally Posted by Sertii View Post
    ,snip.
    Is that raid CD thing on the right personalized for your raid team or would that work in a like a flex/pug group too?

  16. #13136
    Looks like either a weak auras setup or some form of Blood Legion Cooldown.

  17. #13137
    Quote Originally Posted by magicaldandruff View Post
    Is that raid CD thing on the right personalized for your raid team or would that work in a like a flex/pug group too?
    BLCD

    /tenchars
    Internet Sucks at New House so no more live streaming/video uploading

  18. #13138
    Quote Originally Posted by Emaias View Post
    Sorry not relating too much to the UI but the first set of cooldowns you spelt Personals wrong, and the rest right. It really bothers me =/
    Yeah i know, it's been bothering me too that the only screenshot i have of my ui has it spelled wrong. It's been fixed now though :P

    Quote Originally Posted by magicaldandruff View Post
    Is that raid CD thing on the right personalized for your raid team or would that work in a like a flex/pug group too?
    It's an addon called Hermes, and it should work in pugs. You can specify which cooldowns you want it to show.
    Last edited by lawomous; 2014-06-26 at 09:32 AM.

  19. #13139
    Made a version for Death Knights and Healers.

    Still figuring out how to setup Raven properly.

    Constie (or anyone familiar with pitbull/lua strings), I'm not sure how to replicate the name string you have for pitbull here: http://3.bp.blogspot.com/-vuLRyCGISn...213_030957.jpg

  20. #13140
    Quote Originally Posted by Kevkul View Post
    Constie (or anyone familiar with pitbull/lua strings), I'm not sure how to replicate the name string you have for pitbull here: http://3.bp.blogspot.com/-vuLRyCGISn...213_030957.jpg
    I'm sure it can be done more elegantly, but this seems to work:

    Code:
    local function shorten(s)
      return s:gsub("(%w+%s)", function(w) return w:sub(1,1) .. ". " end)
    end
    
    local name = shorten(Name(unit))
    local tot = ""
    local colon = ""
    
    if Name("targettarget") ~= "Target's target" then
      colon = ": "
      tot = shorten(Name("targettarget"))
    end
    
    local r1, g1, b1, r2, g2, b2 = 0
    
    if UnitIsPlayer(unit) then
      r1, g1, b1 = ClassColor(unit)
    else
      r1, g1, b1 = HostileColor(unit)
    end
    
    if UnitIsPlayer("targettarget") then
      r2, g2, b2 = ClassColor("targettarget")
    else
      r2, g2, b2 = HostileColor("targettarget")
    end
    
    return '|cff%02x%02x%02x%s|r%s|cff%02x%02x%02x%s', r1, g1, b1, name, colon, r2, g2, b2, tot

    I was going to say that I wish I'd saved my LuaTexts somewhere, but I didn't know about the gsub function the last time I wrote it and this is way shorter.
    Last edited by Constie; 2014-06-27 at 02:46 AM.
    Come on, die young.

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