Thread: Post Your UI

  1. #13681
    Appreciate the swift reply. Yes you should totally make a set of custom textures and upload them, I am salivating at the thought.

    SALIVATING. Because that's not creepy at all.

    I don't care for pixel fonts but maybe I ought to try them out. *grudging sigh* I have stood strong against them in my UI for many years now.

    I suppose I should share my current train wreck since I am posting in the UI sharing thread. Re: minimap: I don't want to talk about it or why it's migrated down there. I also don't want to talk about mismatched textures or fonts. Basically it's awful. I start out with good intentions and lose focus about 85% of the way in. xD this is not a link ---> imgur.com/QEiMBJj.jpg

  2. #13682
    Still not happy with the DBM extra info window placement and too much scrolling combat text spam.

    Last edited by elmoe420; 2014-08-28 at 06:12 AM.

  3. #13683
    Changed color scheme, made BigWigs bars (the ones that are displaying my abilities with icons and names in the screenshot, since they're test bars) look nice:

    Come on, die young.

  4. #13684
    Quote Originally Posted by elmoe420 View Post
    Still not happy with the DBM extra info window placement and too much scrolling combat text spam.

    (image)
    You ever try xCT? It's a scrolling text but will group like actions together. There's not a big option interface for it, just the placement and size of the boxes as well as testing, the rest is done in LUA.
    Last edited by Droit; 2014-08-28 at 08:41 AM. Reason: left some code out

  5. #13685
    High Overlord Kyuo's Avatar
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    Quote Originally Posted by Droit View Post
    You ever try xCT? It's a scrolling text but will group like actions together. There's not a big option interface for it, just the placement and size of the boxes as well as testing, the rest is done in LUA.
    I actually downloaded xCT two days ago and despite not having been updated for years it's still perfectly smooth. I like it a lot more than its successor, xCT+.

  6. #13686
    Going to make myself a new UI.
    - Clean
    - Minimalistic
    - Simplistic
    - Pve and Pvp

    Just read the last 100 pages of this thread (~700 pages is too much :P), to inspire myself with some ideas.

    If anyone got some new ideas/inspiration for clean/minimalstic UI, please share.
    I hope to finish mine this weekend, i'll share ofcourse.

  7. #13687
    Quote Originally Posted by Ninthelora View Post
    If anyone got some new ideas/inspiration for clean/minimalstic UI, please share.
    Looking at other games' UIs is always a good idea.

  8. #13688
    Quote Originally Posted by elmoe420 View Post
    Still not happy with the DBM extra info window placement and too much scrolling combat text spam.


    You have a lot of negative space by raid frames, i think you are a healer? Either way if your eyes are on the raid frames then the glance to the right for DBM would be better, plus it's nice to see combat text but I've learned to just omit it and look at the meters. Just my opinion though.

  9. #13689
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    Quote Originally Posted by Kaitain View Post
    Looking at other games' UIs is always a good idea.
    +1 kaitain

    I was inspired in the mmo Black Desert to try create one UI

    look this https://www.youtube.com/watch?v=AflJnTwUu3w

  10. #13690
    High Overlord Kyuo's Avatar
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    Quote Originally Posted by Ninthelora View Post
    If anyone got some new ideas/inspiration for clean/minimalstic UI, please share.
    I just look through other people's UIs nowadays to find inspiration, lately I've been absolutely entranced by some of Kaitain's old work. Genuinely believe he/she's the most creative mind behind WoW UIs.

    You can look at other games as mentioned, Dawn did a really cool Aion inspired UI a few years ago, and another example's obviously zork's Diablo UI.

  11. #13691
    Anyone have some creative UI's that utilized the Roth UI concept?

  12. #13692
    Been a long time for me, logged on and tried the game some yesterday.. ended up not playing very much, mostly fooling around with ui stuff. :P

    https://www.dropbox.com/s/j8fcm59i5l...30852.jpg?dl=0

    I am trying to make a default:ish gui if i ever get time for it...

    https://www.dropbox.com/s/mnve4i8k1m...33559.jpg?dl=0

  13. #13693
    Quote Originally Posted by digitallyatomic View Post
    Anyone have some creative UI's that utilized the Roth UI concept?
    Roth UI isn't a concept?

  14. #13694
    High Overlord Shinela's Avatar
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    Fixed a UI that was based on Birg's Shaman UI but edited it for my Warrior instead, not as complex but I liked the look of it in general even. I edited some bits and bops, and ended up with this Yin-Yang coloured UI.

    http://i57.tinypic.com/ie41f4.jpg (The pic is too big to make it visible in here, so just giving a link)

    The top Yin Yang:
    - Yin = Shield Slam cooldown
    - Yang = Revenge cooldown
    - The circle around it = Dragon Roar cooldown

    The bottom Yin Yang:
    - Yin = first stack of Shield Block's cooldown
    - Yang = second stack of Shield Block's cooldown

    The vertical bar next to my health turns black when Shield Wall is in cooldown, and slowly progresses up, and the vertical bar next my target's health turns black when my Revenge is on Cooldown.

    And of course, all colours were focused around the Yin Yang colour pallette.

  15. #13695
    Quote Originally Posted by tordenflesk View Post
    Well yes in a sense it is. Roth UI utilizes the essence of Diablo 3's UI manking it a conceptual take on the Diablo 3's UI.

  16. #13696
    Quote Originally Posted by twin2 View Post
    Been a long time for me, logged on and tried the game some yesterday.. ended up not playing very much, mostly fooling around with ui stuff. :P

    dropbox.com/s/j8fcm59i5l8t7cs/WoWScrnShot_083014_130852.jpg?dl=0
    Mate, can you share info about used addons?
    Is it possible to get the whole UI?

  17. #13697
    Quote Originally Posted by digitallyatomic View Post
    Well yes in a sense it is. Roth UI utilizes the essence of Diablo 3's UI manking it a conceptual take on the Diablo 3's UI.
    I meant that it isn't a concept, it's a full UI...

  18. #13698
    Herald of the Titans matheney2k's Avatar
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    Quote Originally Posted by tordenflesk View Post
    I meant that it isn't a concept, it's a full UI...
    Why would the person you quoted think Roth UI wasn't a real UI, when he refers to it by name? lol come on now....

    He meant the concept of how Roth UI adapted another game's UI into wow. And actually I'm quite curious as well now that I think about it.

    Are there any other UI's out there like that?

  19. #13699
    Quote Originally Posted by magicaldandruff View Post
    Big update on my little UI side project. What I think most of my fellow UI enthusiasts will find most noteworthy is not the theme, but the the concepts that were used to make it. It took me the longest time to come up with a way to get the "fluid" look of the progress bars. Feast your eyes upon its epicness! It's come a long way from the still I posted 3 months ago.



    but yeah, downside...no target frames since the game didn't have them. So its pretty much just eye candy in its current state. Anyway, enjoy!

    *oops, forgot to make the other video link public
    What is that font used in the cast bar? Love the concept! Keep up the good work!
    Excellence, completed by Shyama!

  20. #13700
    The font was - Christopher Hand

    Its pretty nice for standard things like spell names and mob targets but if you use it for player names that have like....alt codes, it'll probably just cut off right where the alt code starts.


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