Thread: Post Your UI

  1. #16801
    Thanks Kaitain, going to check it out for myself tonight!

  2. #16802
    Which color scheme do you guys prefer? First or second.




  3. #16803
    Deleted
    Quote Originally Posted by Dvorjak View Post
    Which color scheme do you guys prefer? First or second.



    The first one :-) Second one gets too dark imo, and I don't normally mind dark UI's.

  4. #16804
    Quote Originally Posted by Kaitain View Post
    Beta version of my latest is up now:

    http://www.wowinterface.com/download...39-KaitUI.html

    I'm fully expecting it to have some problem with it... I felt way out of my depth code-wise the entire time I was making it. But anyways, there it is.
    I'll make a youtube of it over the weekend. Need some footage of me kicking ass in BGs first :-)
    Hey!

    I've always liked that new UI of yours, so I decided to try it out as soon as I got the chance. However this is what I got.

    Things that might be wrong;
    1. I'm not really sure what that thing in the middle is.

    2. The bagskins look very dark, not really shaded as the character pane. Intended?

    3. Samething for the loot frame tbh.

    4. Not sure what the 'P' button does, in my UI it does nothing *^^* Might be something group/raid related though, havent tried it in a party yet.

    Other than that, great ui!

  5. #16805
    Quote Originally Posted by Kaitain View Post
    Beta version of my latest is up now:

    http://www.wowinterface.com/download...39-KaitUI.html

    I'm fully expecting it to have some problem with it... I felt way out of my depth code-wise the entire time I was making it. But anyways, there it is.
    I'll make a youtube of it over the weekend. Need some footage of me kicking ass in BGs first :-)
    Only issue I've seen so far is that I'm unable to clear the check mark on Interface -> ActionBars -> "Show Numbers for Cooldowns" which interferes with OmniCC's CD timers.

  6. #16806
    Quote Originally Posted by Nallebjoern View Post
    Hey!

    I've always liked that new UI of yours, so I decided to try it out as soon as I got the chance. However this is what I got.

    Things that might be wrong;
    1. I'm not really sure what that thing in the middle is.

    2. The bagskins look very dark, not really shaded as the character pane. Intended?

    3. Samething for the loot frame tbh.

    4. Not sure what the 'P' button does, in my UI it does nothing *^^* Might be something group/raid related though, havent tried it in a party yet.

    Other than that, great ui!
    Post over at wowinterface and we'll try to sort it out there.

  7. #16807
    Stood in the Fire OOMM's Avatar
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    Many WeakAuras. Still some tweaks to make, as always.

    Using computers to make demons kill dragons: Warlock beta spell WeakAuras here, @OOMM_UI, OOMM@kt-us

  8. #16808
    Deleted
    Some shots of my UI im trying to get sorted atm. Its a work, which used Skull flower for the base.
    Plz comment and come with new ideas, tnx.

    Idle:


    Raid shot in combat :


    Raid shot with debuff up :
    Last edited by mmocbb9138c2a4; 2015-01-09 at 12:50 PM.

  9. #16809
    Quote Originally Posted by nidapmi View Post
    How do I get the pictures smaller, seems a bit big... ?
    what you need to do is in the img tag bit of the BBcode (not the URL bit) you need to add an m before the .jpg.
    That m makes it a thumbnail. Like this:



    Also if you add .jpg at the end of the URL link to your image, it will go directly to it without going to the imgur page first. Like this:


  10. #16810
    Deleted
    Perfect tnx Kaitain.

  11. #16811
    Deleted
    Quote Originally Posted by OOMM View Post
    Many WeakAuras. Still some tweaks to make, as always.

    Awesome work, two thumbs up!

  12. #16812
    Deleted
    Healer UI

  13. #16813
    hey guys, hope you can help me out. im currently trying out dRecMap, because i wanted a rectangular minimap and qusemap didn't really do it for me. dRecMap is missing a lot of features, that i have borrowed from qusemap however. i'm trying to add the code Haleth made to show dungeon difficulty, but it's really messing up my minimap.

    http://i.imgur.com/8EFVlaH.png - before added code
    http://i.imgur.com/DjSGNDG.png - after adding the code

    the code in question:

    local rd = CreateFrame("Frame", nil, Minimap)
    rd:SetSize(24, 8)
    rd:RegisterEvent("PLAYER_ENTERING_WORLD")
    rd:RegisterEvent("PLAYER_DIFFICULTY_CHANGED")
    rd:RegisterEvent("GUILD_PARTY_STATE_UPDATED")

    local rdt = rd:CreateFontString(nil, "OVERLAY")
    rdt:SetPoint("TOP", Minimap, "TOP", 0, -27)
    rdt:SetFont(font, fontsize, fontflag)

    rd:SetScript("OnEvent", function()
    local _, _, difficulty, _, maxPlayers = GetInstanceInfo()

    if difficulty == 0 then
    rdt:SetText("")
    elseif maxPlayers == 3 then
    rdt:SetText("3")
    elseif difficulty == 1 then
    rdt:SetText("5")
    elseif difficulty == 2 then
    rdt:SetText("5H")
    elseif difficulty == 3 then
    rdt:SetText("10")
    elseif difficulty == 4 then
    rdt:SetText("25")
    elseif difficulty == 5 then
    rdt:SetText("10H")
    elseif difficulty == 6 then
    rdt:SetText("25H")
    elseif difficulty == 7 then
    rdt:SetText("LFR")
    elseif difficulty == 8 then
    rdt:SetText("5CM")
    elseif difficulty == 9 then
    rdt:SetText("40")
    end

    if GuildInstanceDifficulty:IsShown() then
    rdt:SetTextColor(color.r, color.g, color.b)
    else
    rdt:SetTextColor(color.r, color.g, color.b)
    end
    end)

  14. #16814
    Quote Originally Posted by OOMM View Post
    Many WeakAuras. Still some tweaks to make, as always.

    Could you tell me what you use as raid frames (which addon / style / background texture).



    Quote Originally Posted by nidapmi View Post
    Some shots of my UI im trying to get sorted atm. Its a work, which used Skull flower for the base.
    Plz comment and come with new ideas, tnx.

    Idle:


    Raid shot in combat :


    Raid shot with debuff up :

    I´d really like this UI. Could you tell me what raid frame addon you use (I guess its VuhDo, but what font and what background / bar texture), and what bar texture and font you use @ your Skada ?

    Thanks!

  15. #16815
    Quote Originally Posted by Vyse View Post
    I´d really like this UI. Could you tell me what raid frame addon you use (I guess its VuhDo, but what font and what background / bar texture), and what bar texture and font you use @ your Skada ?

    Thanks!
    It's ElvUI (Skullflower UI more accurately) with his own texture. I don't recall the name of the font, but it's also in the Skullflower UI download. He made no modifications to the raid frame.

  16. #16816
    Deleted
    Quote Originally Posted by santera View Post
    hey guys, hope you can help me out. im currently trying out dRecMap, because i wanted a rectangular minimap and qusemap didn't really do it for me. dRecMap is missing a lot of features, that i have borrowed from qusemap however. i'm trying to add the code Haleth made to show dungeon difficulty, but it's really messing up my minimap.


    the code in question:
    This is the code I use in my Elvui External Edit - try it and see if it works for you.
    You may want to change positioning and font to suit your needs.

    Code:
    --------------------------------------------------------------
    --Adding instance difficulty text and hiding difficulty flags
    --------------------------------------------------------------
    	MiniMapInstanceDifficulty:ClearAllPoints()
    	MiniMapInstanceDifficulty:SetAlpha(0)
    	
    	GuildInstanceDifficulty:ClearAllPoints()
    	GuildInstanceDifficulty:SetAlpha(0)
    	
    	MiniMapChallengeMode:ClearAllPoints()
    	MiniMapChallengeMode:Hide()
    
    local id = CreateFrame("Frame", nil, Minimap)
    id:Size(24, 8)
    id:Point("TOP", Minimap, "TOP", 0, 0)
    id:RegisterEvent("PLAYER_ENTERING_WORLD")
    id:RegisterEvent("PLAYER_DIFFICULTY_CHANGED")
    id:RegisterEvent("GUILD_PARTY_STATE_UPDATED")
    id:RegisterEvent("INSTANCE_GROUP_SIZE_CHANGED")
    
    local idtext = id:CreateFontString(nil, "OVERLAY")
    idtext:Point("TOP", Minimap, "TOP", 0, -2)
    idtext:SetFont(E["media"].normFont, 11)
    
    local instanceTexts = {
    	[0] = "",
    	[1] = "5",
    	[2] = "5H",
    	[3] = "10",
    	[4] = "25",
    	[5] = "10H",
    	[6] = "25H",
    	[7] = "LFR",
    	[8] = "CM",
    	[9] = "40",
    	[11] = "3",
    	[12] = "3H",
    	[16] = "20M",
    }
    
    local garrisonMaps = {
    [1152] = true, -- FW Horde Garrison Level 1
    [1330] = true, -- FW Horde Garrison Level 2
    [1153] = true, -- FW Horde Garrison Level 3
    [1154] = true, -- FW Horde Garrison Level 4
    [1158] = true, -- SMV Alliance Garrison Level 1
    [1331] = true, -- SMV Alliance Garrison Level 2
    [1159] = true, -- SMV Alliance Garrison Level 3
    [1160] = true, -- SMV Alliance Garrison Level 4
    }
     
    
    id:SetScript("OnEvent", function()
    	local _, instanceType, difficultyID, _, maxPlayers, _, _, instanceMapID, instanceGroupSize = GetInstanceInfo()
    	
    	if instanceTexts[difficultyID] ~= nil then
    		idtext:SetText(instanceTexts[difficultyID])
    	else
    		if difficultyID == 14 then
    			idtext:SetText(instanceGroupSize.."N")
    		elseif difficultyID == 15 then
    			idtext:SetText(instanceGroupSize.."H")
    		else
    			idtext:SetText("")
    		end
    	end
    	
    	-- garrison, go away
    	if garrisonMaps[instanceMapID] then
    		idtext:SetText("")
    	end
    
    	if GuildInstanceDifficulty:IsShown() then
    		idtext:SetTextColor(0, 1, 0)
    	else
    		idtext:SetTextColor(1, 1, 1)
    	end
    end)

  17. #16817
    Can I get some people to test out my UI please?

    Download here:
    http://www.wowinterface.com/download...idUI.html#info






    Out of Combat:




    Raid:



  18. #16818
    Quote Originally Posted by Snowbaby View Post
    This is the code I use in my Elvui External Edit - try it and see if it works for you.
    You may want to change positioning and font to suit your needs.
    hi thanks for taking your time, unfortunately it doesn't do anything for me. i'm obviously doing something wrong, since i have no idea how to code .lua. what happens is that the normal difficulty tag will show, but i can't move it, and i what the code should have added is nowhere to be seen.

  19. #16819
    Blademaster
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    Barcelona ( Spain )
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    Quote Originally Posted by OOMM View Post
    Many WeakAuras. Still some tweaks to make, as always.

    I am trying to create a health bar like you.

    I created three bars with 200 wide .
    The position of the color bar is x, one black bar x -4 and other black bar x + 4

    Everything works fine until health is almost zero, this happens


    https://www.dropbox.com/s/u4bf0clplh...30309.jpg?dl=0

    How you did you?

  20. #16820
    i'm having a really weird issue with my unit frames. they have the same dimensions (230 width, 42 height and 100% scale). the settings for health and power are identical, the only difference between the 2 unit frames are that the target is mirrored and has more text on it. why are they differing in size? it's REALLY annoying




    edit:

    found a solution, although not a very pleasant one. using the perfect pixel script thing, they actually are the same, so now it's time to scale my entire ui down. yay
    Last edited by santera; 2015-01-09 at 10:56 PM.

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