I've always been bothered by the WorldStateAlwaysUpFrame, it just seems unbalanced and never want to stay centered. So I decided to create some kind of replacement in WeakAuras. Got the basic layout down, but only have it working in WSG so far. For the rest it's mostly just Tohr UI, need to put some work into modifying that later on.
Yo! That's me again, back to giving some love to my UI, right now I'm busy with drawing pet frame T_T
Need feedback, badly...
Here are four health/power bar position and size combinations. Pet frame on the left, player frame on the right.
Which one is better? Or maybe they are all crappy and I should redraw everything from scratch, eh? T_T
Personally, I'd like to keep same bar order on both player and pet frames, power bar on the right and health bar on the left, but that would exclude topleft and bottomleft variants. But bigger power bar looks a bit awkward... Damn..
The big orb with two tubes is my player frame
Here's a bit older version in action :3
https://instagram.com/p/0FyjjZotcj/
to lightspark: didn't the pet frame used to be rounded kinda like the orb but curving around the outside of it in a little half moon? i think i liked it the way it was
just my opinion
work of art
That is likely Decursive @ Curse, basically a simplified raid frame focused on dispelling.
Perhaps. I already put most code outside of WA and just pass variables and trigger the displays with WeakAuras.ScanEvents(). I just feel like writing all the display and animation code might be too much to tackle at once. Maybe later I could.
@lightspark: I'd put the green pet health on the left to kind of balance out and distance it a bit more from the big green player health. Then which of the pet bars to make longer/shorter I'm not sure. I think I'm leaning towards the longer pet health, but they're both pretty different, and it might depend more on the rest of the UI. One is more blocky and the other more round if that makes sense. But, yeah, well, that's just like, um, my opinion, man.
Finally @Thirteen: Thanks. You're sexy man!
Last edited by mmoc59adf2e86e; 2015-04-16 at 06:14 AM.
Thanks!
Well, it used to... But I'm working on v2 now, and one of my goals is to switch from arched bars to something more straight-lined. Although arched status bars looked good, but it was just a curved texture applied to a straight bar. I never liked this approach, because it led to some problems and pain in my ass. For v2 I decided to keep the wow-like style and redraw textures along with complete code overhaul. Best time for big changes, I guess..
- - - Updated - - -
Thanks for your feedback! Well, that's what I asked for. I need others' opinions on this thingy.
I'm aware that they are different, well, not that much though, I kept same style, and it's a bit roundish; tube caps and concave sides to match player frame a bit more, making pet frame as round as player frame is not that good-looking, tried it, hehe. Yesterday I drew ~11 different concepts of pet frame, excluding the one I posted here, this one was the most fitting, but I still have concerns...
Posting from mobile. Here's what I meant with round and blocky.
http://imgur.com/j0ppP6p
Vs
http://imgur.com/clnBEui