Updated UI to 5.0.5 version. Added Aurora edit, and followed the suggestions to change combo points and such indicators to better ones (guys you were right )
(as usual bad imgur quality - MSBT looks fancy because of a bug by blizzard side making the game crash if you use too much monochrome WTF)
I'm pretty sure I suggested you use a shape/symbol for combo points like 4 months ago lol
Yeah i think so XD anyway updating oUF to 1.6 broke some things and then i decided to go all out and got rid of text indicators.
How did you find the time to update to your UI!? My followers have been requesting an update for ages now, and I just don't have time to do anything besides dailies
Also the thing that's mostly bugging me is that damn msbt bug - cannot stand that ugly sans serif font. Maybe taking away the outline and dropping a shadow would be better.
I manage to not crash with outline monochrome, but fps drop to like 2-.-
Last edited by Coldkil; 2012-10-18 at 04:53 AM.
Cleaned up a lot of things, but as always there is more to go.
Main rotation skills are all done with WeakAuras that check for ready, in range, buff/debuff is up, and cd. http://pastebin.com/ubtsu2pg
Weak Aura bars for my cooldowns and all raid cooldowns. You see Barrier and Avenging Wrath used in the video. http://pastebin.com/SYDs1ZD3
Holy Power count and decay timer done completely with WeakAuras. Functionality is the same as the last video. http://pastebin.com/ZFLVyhdj
Still tweaking pretty much everything.
SacriRaidBuffed But I would like something closer to the default indicator that can tell what classes I'm grouped with to let me know what buffs I could have.
Small changes and adjustments here and there
The focus text is only shown on mouseover, and i redid display of buff/debuffs a little on raidframes.. tried having the debuffs "pulse" but obviously not showing on a screenie. :P
Last edited by twin2; 2012-10-18 at 06:38 PM.
Only thing that strikes my eye as a little "blergh" is the castbar. It looks a li'l bit silly next to the unitframes, as it is so small in comparison. It would be way too thick if you made it the same width as the unitframes though... So maybe a suggestion would be to make the unitframes a little bit smaller and the cast bar a little bit bigger. That's just my opinion though ^_^
Other than that; /applause