I absolutely LOVE this ui. Have been wanting to do unit frames like that forever but I just dont know how to do it, and never got them to look that good. Do you have this uploaded somewhere, or would you consider uploading it? Im especially interested in the unit frame setup. The rest I could probably figure out myself.
Love the unit frames. Could it be possible for you to upload these somewhere?
Did I miss something or is it not about me? :/LED UI's tend to look amazing when you're not in a group, alone with just the unit frame up but messy when you're in a raid
So, group shot with recent changes, added HaloPro 'cause I am an Halo noob.
• I'm a mess of unfinished thoughts.
yes XD I didn't specifically mean you though, I meant LED (the 'idea') inspired UIs. They look great when you're stood alone with no frames up but then when you get into a raid "stuff" starts to appear on screen and they look less organised, so i didn't want to give a false impression of what my UI looked like =)
This is with the 'clean icons' pack (Weakauras look a lot cleaner indeed) and it also shows with Bigwigs up, the other boss doesn't have timer bars for some reason. Still not sold on the red/blue but I'll leave them for now. Also shows what the combat log window should look like when i've fixed its Kgpanel, still need to fix the boss frames too when I find a way.
Last edited by Thorim; 2012-11-09 at 02:19 PM.
What stuff appears in a raid?
It's just a 5 men party, a 10 man raid would have 5 frames more, a 25 raid 20 frames more. But there isn't any extra "stuff" besides that. Led inspired ideas fucking up the core of what minimalism is really isn't my problem.
Just call em Carebear inspired UI's and we're good.
'Lord Sargeras, sweep your molten fist through this world, so that it may be reborn in flames and darkness!'
'So the light's vaunted justice has finally arrived.'
'Boldly said. But I remain...unconvinced.'
Boss frames if there are multiple targets to check energy (Onyxia for example) If you are a RL or just need to know you'd probably have raid CDs shown when they're on or off cooldown.
The main thing would be timer bars for whichever bossmod you were using though, quite rare to find a raider not using DBM or Bigwigs, even in the higher end guilds.
If you took 'offence' to me using the term 'LED inspired' then, i dunno, dont XD
What other people do with my UI is not of my concern. And I don't take offence for a game I don't even play, but my UI's are holy (paladin, PUN INTENDED). I just find it a bad generalization as you say Led (me) inspired UI's. Yet the problems you mention aren't even in my (Led) UI.
And now it's time to get pissdrunk. Buhbaajz.
This is my first time making or posting my ui. I used a number of different ui's through out Cataclysm such as Tukui, ElvUI, LUI, etc. I decided to create my own in MoP taking inspiration from the various ui's that I have used in the past and ones that I have seen in "Post Your UI" forums. As such, there is a lot of influence from QuseUI and Skaarj UI that can be seen here. I'm also striving to imitate ouf_NIN which I adore immensely but isn't working completely for MoP right now.
I play a number of roles and classes, so I am trying to make a one-for-all type of ui. This is why my raid frames are positioned in such a prominent area, and probably bigger than some dps/tanks would like to have them. This ui is still very much WIP.
Boss combat ("Ushifted" is the Guardian druid who is my focus... and yes, I got locked out...):
(Just made the account, so I can't post links .)
- alDamageMeter (QuseUI's config)
- Quse Boss Styles
- Aurora + Missing Textures
- bChat (QuseUI's config for link copy box)
- cargBags_Nivaya (Skaarj's config)
- oUF + oUF_Skaarj
- rActionBarStyler + rActionButtonStyler + rBuffFrame Styler (QuseUI's config)
- teksLoot (QuseUI's config)
Changes made since screenies/To do:
- Fix height of BigWigs bars and move them down so Y-position is equal to raid frames
- Reduce height of threat bar (make equal to exp/rep bar)
- Still need to work with party, boss, arena and raid frames (text/buff/debuff positioning and such)
- Actually, I'm not completely satisfied with the unit frames...
Last edited by triggertomorrow; 2012-11-10 at 12:06 AM.