Last edited by Treeston; 2012-11-30 at 04:08 PM. Reason: Thumnails, please.
Thanks Caiti for the Signature and Avatar
Been doing some more work on my UI. I still need to do targettarget-, pet-, focus- and bossframes (as shown in the second screenshot).
Also I haven't found a good replacement for satrina buff frames yet so I'm using an un-ideal mix between stuf and default :\
There's a lot of inspiration in this thread
Also your UI has pointed out to me, and made me curious about a particular aspect of many UIs which I struggle to understand the reasons for why it is needed. I just don't know why it is necessary to know current fps and ms at all times. In my opinion it makes many UI compilations look slightly awkward and on the odd occasion, cluttered. If someone could give me a good reason for having it permanently on display, that would be great. I'm not taking a dig at your UI though Jeremypwnz; I'm just genuinely puzzled hehe ^_^
I should probably add some structure to my argument before letting my post loose to the horde of highly opinionated UI developers
I personally notice when I'm lagging, whether I can see the datatext or not. Seeing text on my screen telling me that my fps has dropped to a ridiculously low number, or whether my spells are taking multiple seconds to even start casting is not going to help me when I'm ranting and raging over how horrible my internet is playing up. If I want to know how badly my internet is trolling me, scrolling my mouse over my mouseover microbar is not usually too much to handle :P
I was gonna tone down the size of the buffs, but I forgot to when I uploaded. lol.
The FPS/MS being visible is just something I prefer, not sure about others though. I used to have to scroll over the old micromenu every time I wanted to look at my FPS/MS, now I just near the bottom of my screen. I might lower the font by 1 or 2 though, seems a bit big now that I look at it.
Edit: Changed player buffs from 28x28 to 24x24, and changed FPS/MS text from 12 to 11. Feels a lot less "in your face."