Last edited by Drayarr; 2013-01-07 at 12:39 AM.
No they are the same size in 10man only obvious difference being there is only 10. They are that size cause i'm main spec'd resto, any smaller for me personally and they become harder to read all the info on them i need.
Not sure what you mean by some 1px divider on the minimap.
Lastly that isn't recount it's Skada.
Skada isn't a memory hog at all unless you never reset your data, recount is actually worse imo.
I never reset data lol! I allways forget. I hate recount....hate it, never have 2 people with recount showing the same numbers from the same fight.
You won't ever have any 2 players showing the same numbers on meters no matter which addon it is you use. Because if you out range(or phase to a diff zone like Spiritbender and the totems) your meter won't pick up their activity and vise versa.
Trying out aldmgmeter, but i cant get it to change textures/fonts without spamming me with errors, i want it to look like it does in Quse' ui pack
Last edited by Drayarr; 2013-01-07 at 01:43 AM.
Memorywise is better than tinydps which has [email protected] But i found it inaccurate when i was healing on baleroc during firelands as disc.For dps it works perfectly fine tho.
Last edited by Treeston; 2013-01-07 at 06:28 AM. Reason: Fixed auto-parsed email address (that was no email address)
Finally got my party frames to appear but for some reason they use all of my if statements for if f.mystyle == "raid" then instead of the party version.
As you can see the target/threat border is working with the size that I set for the party frames. I then have an if statement to increase the health size on raid bars but it's also affecting the party frames.
Does anybody have an idea of where I'm going wrong? ):
I believe this is the problem. Comment this one out and just put this for the party frames.Code:"oUF-initialConfigFunction", ([[ self:SetWidth(%d) self:SetHeight(%d)]]):format(230, 16))
Requests by PM [closed] - My work
Last edited by Drayarr; 2013-01-07 at 03:48 PM.
I had a feeling it was something to do with this code as I don't know the equivalent for the party frames but when I change raid to party it breaks again. *shrug*
Code:self.Health.PostUpdate = lib.PostUpdateRaidFrame self:RegisterEvent('PLAYER_TARGET_CHANGED', lib.ChangedTarget) self:RegisterEvent('RAID_PARTY_UPDATE', lib.ChangedTarget) self:RegisterEvent("UNIT_THREAT_LIST_UPDATE", lib.UpdateThreat) self:RegisterEvent("UNIT_THREAT_SITUATION_UPDATE", lib.UpdateThreat)
Does qulight have any git? easier to check if we can see the main structure.
Does he use any other healthupdates or is this one used for all units?lib.PostUpdateRaidFrame
And what errors are you getting?
I fixed the issue of the error with the setwidth/setheight, bad placed endbracket
Last edited by Drayarr; 2013-01-07 at 11:38 PM. Reason: afterthought
People asked to see my UI while in action so here is a quick SS.
After many hours and the help of the people on the TukUI/ElvUI forums i got the mini map properly done as a rectangle (previously i had changed it via just editing the width but it made all markers on the map to not be in their right place) No I can not move the map up more(i know someone will make a comment about it), due to how it actually has to remain "square" it can't be moved up any further, it's just a "mask" that makes it look rectangle.
I'm pondering the idea of a different font, something non "pixel". I don't really have trouble reading it on my screen i just know non pixel ones are easier for quick glances, i just can't find anything thats nice and clean.
Also keep in mind that my UI is more based around healing(which is why the raid frames are where they are), even though in the screenshot I'm dpsing.
Last edited by bOOURNS; 2013-01-07 at 11:52 PM.