Thanks will do. Its actually my Grid Raid frames and its frustrating that I need to have profiles for each raid mode so that the width change depending on how many people can fit in the raid group to fit the shape...Looks pretty good. I suggest maybe changing the chat background to something more transparent, 40-50%. Same for whatever that right black frame. If that is your meters and its done with kgpanels parent it to it so it hides when you hide the meters. Just looks odd to have a giant black frame with nothing in it for no reason.
I had the right background box showing since it looked uneven without it... Not sure how I can get around that though so I will take your advice.
Last edited by mmoc2c0e080e79; 2013-01-20 at 02:07 AM.
Try what I've done as I also use kgpanels for a border/backdrop around my raid frames. I have a kgpanel for each group size. (Party, 10man, 25man and 40man) They only display if I join a party and once there are more than 5 people is switches to the 10man size. Once the raid reaches 11 players it switches again to my 25man panel, and again at 26 players to the 40man panel.
That way the border/backdrop will always match the size of your raid frames and only display when it's needed.
If you need the scripts I can hop online to grab a copy/paste of them.
Last edited by bOOURNS; 2013-01-20 at 02:40 AM.
Thats a good idea I just did not want to bother with the scripts so that would be great when you have the time! Thank you.
I've changed my UI some more now:
I've added a menu bar below the spells and decreased the opacity of the chat frame like you suggested but not as low as 40-50% as I did not like it :S
No problem.
OnLoad will be same for all the panels
Party OnEventCode:self:RegisterEvent("PLAYER_ENTERING_WORLD") self:RegisterEvent("GROUP_ROSTER_UPDATE")
10man OnEventCode:local rmems = GetNumGroupMembers() if rmems > 1 and rmems < 6 then self:Show() else self:Hide() end
25man OnEventCode:local rmems = GetNumGroupMembers() if rmems > 5 and rmems < 11 then self:Show() else self:Hide() end
40man OnEventCode:local rmems = GetNumGroupMembers() if rmems > 10 and rmems < 26 then self:Show() else self:Hide() end
Code:local rmems = GetNumGroupMembers() if rmems > 25 then self:Show() else self:Hide() end
I actually like the previous set up more. I prefer darker chat boxes if they actually fit into the interface and the other black box made it look pretty symmetrical which I like. Now it doesn't look symmetrical anymore. That's just my opinion though.
I wonder what your UI looked like if you moved your minimap to the bottom as well and incorporated it into the frames to make it look symmetrical again. I think that could look very clean and organized. Would be interesting to have everything at the bottom .
Fonts: Check
Unit frame texture: idk, came with the oUF layout.
Shadows: All I could do was mess with inset/padding, looks like crap unless I left it how it was. So I went to tried to change their edgefiles to the ones my map/dmg meter use, for some reason the Buffs/debuffs worked but the action bar did not.
Border: I messed with trying to change the border of the oUF but the insets would not change at all.
So basically if the insets on the actionbar and the ouf worked, my UI would look decent.
-- How it looks with insets not changing
-- How it looks with what's working
I'm probably overlooking something or just simply not doing it right concerning the action bars and the unit frames.
Yeah and I agree. I preferred having it symmetrical but I understand that having a black empty box just takes up space for no reason. I did have that idea of having the minimap down there as well which I like but I really like the raid frames being in that box. If I did put the minimap down there then where would the raid frames go? Having them at the top of the screen to me seems very strange since I find them useful to look at in raids. The minimap on the other hand I don't really look at too much.
And thank you Boourns for those scripts! I will definitely try them out. Greatly appreciated
EDIT: I took your advice and put the Mini-map at the bottom just so you can see what it would look like with the Damage Meter on as well:
Last edited by mmoc2c0e080e79; 2013-01-20 at 01:43 PM.
You can easily make an UI like this without having to configurate through a lua.
What you need are the following addons ->
KGPanels
Stuf or Pitbull4 unitframes
Bartender or Dominos
Masque + Masque clean icons or some other skin
AZCastbar or quartz
Weakauras
Phanxbuffs
Skada or recount
Sldatatext
Big wigs or DBM
Chatter or prat
Chinchilla minimap
Well, nothing is wrong with outlines, it was just my opinion. Personally, I just don't like outlines on text, especially not in the chat. Although it looks alright on the damage text. Try using a thin outline for everything? If that doesn't look good, I would revert it back to the original set up. remember, its just personal preference.
I really like it! Probably looks better than anything I've ever created! (Personal opinion)
Last edited by psychoholic123; 2013-01-20 at 04:48 PM.
I sort of do, but I changed the UF/RF up, I changed them back, though.I like your UI very much. Do you have a infight Screenshot?
http://i.imgur.com/bcfGwiK.jpg
I changed the font too, I'll get an SS tonight if I can.
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