Thread: Post Your UI

  1. #8521
    Its hard to get that done with Grid 2; you need to do some .lua editing. It can be done easy with vuhdo. Hoewer here is a link where i discused with a guy that done that (transparent healt on grid2) => http://www.wowuigallery.com/topic/xzim-ui-v2 In the end i still kept vuhdo, grid 2 didnt mange to give me all options i was looking for.

  2. #8522
    Quote Originally Posted by Shyzhi View Post
    Sure, Sadly the border it is useing is made from the 1px border edit from STUF so.. the borders wont be there on some aspects
    I dont mind, ill try to fix the borders myself.

  3. #8523
    The Patient drglenn's Avatar
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    Quote Originally Posted by Quse View Post
    If it's similar to the code like I have in my UI, the stacks are color coded (red = 1, yellow = 2, green = 3).
    Ah, I see. Very sleek indeed.

  4. #8524
    Other questions since my work in timers is nearly finished and i want to do some other tweaks.

    - Name/HP: atm the name is in center and changes to missing hp (like -20k3); would it more useful to have the name always displayed (like on bottom) and the hp on top/center of the frame? Also, better to have the number or a % (some boss mechanics favor percentages afaik).

    - Incoming heals: are they useful or not? Making them wouldn't be that hard honestly, but it's something i'm not completely sure if it's useful or just clunky and redundant.

    @drglenn: yes it works like in QuseUI, didn't find a better idea to come out with.

  5. #8525
    Quote Originally Posted by Coldkil View Post
    Other questions since my work in timers is nearly finished and i want to do some other tweaks.

    - Name/HP: atm the name is in center and changes to missing hp (like -20k3); would it more useful to have the name always displayed (like on bottom) and the hp on top/center of the frame? Also, better to have the number or a % (some boss mechanics favor percentages afaik).

    - Incoming heals: are they useful or not? Making them wouldn't be that hard honestly, but it's something i'm not completely sure if it's useful or just clunky and redundant.

    @drglenn: yes it works like in QuseUI, didn't find a better idea to come out with.
    Name should apear especially if you do lfr or 25men. It may happen that a person has to do some specific tasks like a mage kiting. How do you spot that mage in a 25men raid if there are 5more of them? Ofc you can keep focus etc. Also if you are in a raidleading position you can see who fails for bonus blames:P

    % or HP deficit in numbers This depends on healing style. Usually if you know your class well and exact healing output a spell has (in numbers) HP deficit in numbers can help. You see what amount you need and can act fast with the spell that can fill that up. However considering the hectic in nowadays raids you wont realy have time to do basic mats so %hp should be enough.

    Incoming heals are usefull so you dont do that much of overheal/manawaste

  6. #8526
    @Deemaxm thanks for that link, i tried the files and found somewhat the same config as i already achieved with standard grid2 config editing in game, expect for the transparent background on health-deficit. Sadly in that example the health-deficit is still not class colored in that profile. Guess i need to try Vuhdo or (for the challenge sake) edit grid lua.

    @Coldkil exactly that is what i meant, i had rejuv, regrowth and wild growth in the corners and lifebloom stacks in the center, replacing the name. I have never found the %Hp or HP missing a useful thing to see. The name and incoming heals however are very usefull what i'm concerned.
    Last edited by Aves; 2013-01-29 at 01:22 PM. Reason: spelling errors

  7. #8527
    Thanks again; i think i'm going with an option to choose between hp and % so eveyone will be pleased.

  8. #8528
    Stood in the Fire Xenlol's Avatar
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    Quote Originally Posted by Jeremypwnz View Post
    I changed my oUF layout but the health/power texts are weird and are "Tags" and I have no clue how to change those, currently using the Tag that only shows Health % instead of the other two tags that show either Health Deficit or Health/Health%/Power. I brought back the JSHB Focus Bar but the texture is being a b1*** and won't let me match with the Unit Frames. Trying to figure out how to rid the shadow as well.



    I changed from oUF Mlight to oUF Skaarj.
    Gorgeous. Nice job.

  9. #8529
    Quote Originally Posted by Chult View Post
    http://www.wowinterface.com/download...169-BlkUI.html

    You have to manually switch the profile on Sexymap, but everything else should work fine. Working out a few kinks, but should be easy to work with. 1920x1080 is the resolution, so if yours isn't, you may have to move the chatbox and such around a little.
    Thanks!

  10. #8530
    Messed something with my priest - here's the results.



    I must say that hp% is way better than missinghp. Anyway i added the option to disable hp text totally. Just wondering if the new format is looking good with vertical bars, i assume that now if it would be better with standard horizontal ones.

  11. #8531
    I don't like the # symbol. Have you tried a + symbol? The # symbol at that point size looks like a fuzzy blob.

  12. #8532
    The # is a placeholder, i could use a symbolfont just in case, but i didn't want to ad a font just for that. Trying with a + anyway, should look better.

  13. #8533
    Think I finally got it to where I want everything. Now I just need to find textures/fonts/etc that I like which I think is harder imo.

    And I'm just not liking my weakauras there, any ideas on those?

    OOC:

    Last edited by Treeston; 2013-01-29 at 07:18 PM.
    Internet Sucks at New House so no more live streaming/video uploading

  14. #8534
    Quote Originally Posted by Coldkil View Post
    Messed something with my priest - here's the results.



    I must say that hp% is way better than missinghp. Anyway i added the option to disable hp text totally. Just wondering if the new format is looking good with vertical bars, i assume that now if it would be better with standard horizontal ones.
    Here is my shot at utilizing healing frames:


    While done with Grid, the layout can be adapted in ouf (what I plan to do Soon(tm)).
    The basic concept is to have the class defining HoT or spell on the lower half.
    For my disc priest it's PW:S amount left layered with the duration of the weakened soul debuff if no shield is left.
    For monks it's Renewing Mists duration, druids Life Bloom duration (no stack coloring yet or could color as a refresh notice sub 3(?) sec), shaman Riptide duration, not sure what I put there on my paladin - haven't played him in a while.

  15. #8535
    Updated stuff



    Have a weird gap in my cast bar between the texture and the edgefile. No clue what I'm doing there.

    I feel like I need a new place for my duration things that are above my cast bar.
    Omnipotent WCL || Omnipotent Site - Support our streams! || Worst Btag Ever: Slenderman#1355 || Temporarily retired from raiding. Soon™.

  16. #8536
    Quote Originally Posted by Coldkil View Post
    Messed something with my priest - here's the results.



    I must say that hp% is way better than missinghp. Anyway i added the option to disable hp text totally. Just wondering if the new format is looking good with vertical bars, i assume that now if it would be better with standard horizontal ones.
    I personally would switch the Weakened Soul indicator to a timer because knowing WHEN you can shield the person the next time is more important than for example knowing the exact number of stacks your PoM has on anyone in the raid. So you could use the +" there.
    Last edited by Stanzilla; 2013-01-30 at 05:40 AM.

  17. #8537
    Quote Originally Posted by Jeremypwnz View Post
    Updated stuff



    Have a weird gap in my cast bar between the texture and the edgefile. No clue what I'm doing there.

    I feel like I need a new place for my duration things that are above my cast bar.
    I found at least 20 places where you have the border missing on a side of something, and spots where your borders are 2px thick instead of 1 (2nd column right side and 2nd row bottom side of the huge block of buffs not sure which frame they are for.)

    As for the gap in the castbars looks like you have the bg texture inset too much.

  18. #8538
    High Overlord Trilicity's Avatar
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    My ui and im proud of it
    Last edited by Treeston; 2013-01-30 at 06:48 AM.

  19. #8539
    Quote Originally Posted by bOOURNS View Post
    I found at least 20 places where you have the border missing on a side of something, and spots where your borders are 2px thick instead of 1 (2nd column right side and 2nd row bottom side of the huge block of buffs not sure which frame they are for.)

    As for the gap in the castbars looks like you have the bg texture inset too much.
    On the cast bar there's a framebd.inset and it does it for everything it seems. I just figured out how to change it up, working on it.

    DBM is dumb with borders, I'll try to change something to see it it fixes anything. I tried using !dbm but the SetFont really doesn't want to change, although everything else works.

    Things at certain heights cause things to make the border 2x, like with the focus-buffs which I actually don't really need to know after you pointed those out.
    Omnipotent WCL || Omnipotent Site - Support our streams! || Worst Btag Ever: Slenderman#1355 || Temporarily retired from raiding. Soon™.

  20. #8540
    Quote Originally Posted by Jeremypwnz View Post
    On the cast bar there's a framebd.inset and it does it for everything it seems. I just figured out how to change it up, working on it.

    DBM is dumb with borders, I'll try to change something to see it it fixes anything. I tried using !dbm but the SetFont really doesn't want to change, although everything else works.

    Things at certain heights cause things to make the border 2x, like with the focus-buffs which I actually don't really need to know after you pointed those out.
    Its not just DBM missing borders. The icons below your player frame have 10 sides missing and the small green rectangle on your Qusemap has the bottom missing. (Possible fix for DBM is keeping the scale at 1)

    I also would get the double think borders on my Raven buff and debuff borders. It just takes a bunch of fiddling around with size and spacing to find the right setting to not have a single icon with one. (I don't know if this only happens on larger res screens and not on say 1080 but it can get annoying I know)

    Also I'm my experience the missing border on a side is from changing the scale to size things instead of just its size value.
    Last edited by bOOURNS; 2013-01-30 at 05:43 AM.

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