Updated Rogue UI. Use Weakauras for Combo Points, Anticipation, All buff/debuff bars, and various animated finisher and cooldown graphics, which I'll have to fraps to show well. I'll post a Raid and PvP pic soon to show what everything looks like in that scenario. Tried to be slim and minimal.
I'm having trouble for people loading up the UI with Sexymap. They have to manually load the Profile, and this seems to happen with bartender as well occasionally. Is there a way to add this to Reflux, or to have an "on load" command to auto-load the correct profile?
Last edited by Chult; 2013-01-29 at 03:58 AM.
Just uploaded VxtUI Gen.2 to WOWInterface. My inbox here has been pretty constant with PM's, so I sat down and made some final tweaks for a version I think others would enjoy. It's a tad different from my version, but I kept it basic as to allow the user the ability to tweak it to their liking and make a UI of their own using a basic framework. Enjoy the UI. Link is provided in my signature.
Also, I'd like to note I am interested in finding someone to make a sleek logo similar to the one I had for VxtUI. As well as a nice forum signature to use on forums like these so I can be cool and finally have one.
You have to manually switch the profile on Sexymap, but everything else should work fine. Working out a few kinks, but should be easy to work with. 1920x1080 is the resolution, so if yours isn't, you may have to move the chatbox and such around a little.
Currently i'm trying to replicate this with grid2 because i want transparency for the health and classcolor for the deficit (which i'm still trying and failing to do)
Its hard to get that done with Grid 2; you need to do some .lua editing. It can be done easy with vuhdo. Hoewer here is a link where i discused with a guy that done that (transparent healt on grid2) => http://www.wowuigallery.com/topic/xzim-ui-v2 In the end i still kept vuhdo, grid 2 didnt mange to give me all options i was looking for.
Other questions since my work in timers is nearly finished and i want to do some other tweaks.
- Name/HP: atm the name is in center and changes to missing hp (like -20k3); would it more useful to have the name always displayed (like on bottom) and the hp on top/center of the frame? Also, better to have the number or a % (some boss mechanics favor percentages afaik).
- Incoming heals: are they useful or not? Making them wouldn't be that hard honestly, but it's something i'm not completely sure if it's useful or just clunky and redundant.
@drglenn: yes it works like in QuseUI, didn't find a better idea to come out with.
% or HP deficit in numbers This depends on healing style. Usually if you know your class well and exact healing output a spell has (in numbers) HP deficit in numbers can help. You see what amount you need and can act fast with the spell that can fill that up. However considering the hectic in nowadays raids you wont realy have time to do basic mats so %hp should be enough.
Incoming heals are usefull so you dont do that much of overheal/manawaste
@Deemaxm thanks for that link, i tried the files and found somewhat the same config as i already achieved with standard grid2 config editing in game, expect for the transparent background on health-deficit. Sadly in that example the health-deficit is still not class colored in that profile. Guess i need to try Vuhdo or (for the challenge sake) edit grid lua.
@Coldkil exactly that is what i meant, i had rejuv, regrowth and wild growth in the corners and lifebloom stacks in the center, replacing the name. I have never found the %Hp or HP missing a useful thing to see. The name and incoming heals however are very usefull what i'm concerned.