Non ti fidar di me se il cuor ti manca.
Its hard to get that done with Grid 2; you need to do some .lua editing. It can be done easy with vuhdo. Hoewer here is a link where i discused with a guy that done that (transparent healt on grid2) => http://www.wowuigallery.com/topic/xzim-ui-v2 In the end i still kept vuhdo, grid 2 didnt mange to give me all options i was looking for.
Other questions since my work in timers is nearly finished and i want to do some other tweaks.
- Name/HP: atm the name is in center and changes to missing hp (like -20k3); would it more useful to have the name always displayed (like on bottom) and the hp on top/center of the frame? Also, better to have the number or a % (some boss mechanics favor percentages afaik).
- Incoming heals: are they useful or not? Making them wouldn't be that hard honestly, but it's something i'm not completely sure if it's useful or just clunky and redundant.
@drglenn: yes it works like in QuseUI, didn't find a better idea to come out with.
Non ti fidar di me se il cuor ti manca.
Name should apear especially if you do lfr or 25men. It may happen that a person has to do some specific tasks like a mage kiting. How do you spot that mage in a 25men raid if there are 5more of them? Ofc you can keep focus etc. Also if you are in a raidleading position you can see who fails for bonus blames:P
% or HP deficit in numbers This depends on healing style. Usually if you know your class well and exact healing output a spell has (in numbers) HP deficit in numbers can help. You see what amount you need and can act fast with the spell that can fill that up. However considering the hectic in nowadays raids you wont realy have time to do basic mats so %hp should be enough.
Incoming heals are usefull so you dont do that much of overheal/manawaste
@Deemaxm thanks for that link, i tried the files and found somewhat the same config as i already achieved with standard grid2 config editing in game, expect for the transparent background on health-deficit. Sadly in that example the health-deficit is still not class colored in that profile. Guess i need to try Vuhdo or (for the challenge sake) edit grid lua.
@Coldkil exactly that is what i meant, i had rejuv, regrowth and wild growth in the corners and lifebloom stacks in the center, replacing the name. I have never found the %Hp or HP missing a useful thing to see. The name and incoming heals however are very usefull what i'm concerned.
Last edited by Aves; 2013-01-29 at 01:22 PM. Reason: spelling errors
Thanks again; i think i'm going with an option to choose between hp and % so eveyone will be pleased.
Non ti fidar di me se il cuor ti manca.
Messed something with my priest - here's the results.
I must say that hp% is way better than missinghp. Anyway i added the option to disable hp text totally. Just wondering if the new format is looking good with vertical bars, i assume that now if it would be better with standard horizontal ones.
Non ti fidar di me se il cuor ti manca.
I don't like the # symbol. Have you tried a + symbol? The # symbol at that point size looks like a fuzzy blob.
The # is a placeholder, i could use a symbolfont just in case, but i didn't want to ad a font just for that. Trying with a + anyway, should look better.
Non ti fidar di me se il cuor ti manca.
Here is my shot at utilizing healing frames:
While done with Grid, the layout can be adapted in ouf (what I plan to do Soon(tm)).
The basic concept is to have the class defining HoT or spell on the lower half.
For my disc priest it's PW:S amount left layered with the duration of the weakened soul debuff if no shield is left.
For monks it's Renewing Mists duration, druids Life Bloom duration (no stack coloring yet or could color as a refresh notice sub 3(?) sec), shaman Riptide duration, not sure what I put there on my paladin - haven't played him in a while.
Last edited by Stanzilla; 2013-01-30 at 05:40 AM.
I found at least 20 places where you have the border missing on a side of something, and spots where your borders are 2px thick instead of 1 (2nd column right side and 2nd row bottom side of the huge block of buffs not sure which frame they are for.)
As for the gap in the castbars looks like you have the bg texture inset too much.
On the cast bar there's a framebd.inset and it does it for everything it seems. I just figured out how to change it up, working on it.
DBM is dumb with borders, I'll try to change something to see it it fixes anything. I tried using !dbm but the SetFont really doesn't want to change, although everything else works.
Things at certain heights cause things to make the border 2x, like with the focus-buffs which I actually don't really need to know after you pointed those out.