While done with Grid, the layout can be adapted in ouf (what I plan to do Soon(tm)).
The basic concept is to have the class defining HoT or spell on the lower half.
For my disc priest it's PW:S amount left layered with the duration of the weakened soul debuff if no shield is left.
For monks it's Renewing Mists duration, druids Life Bloom duration (no stack coloring yet or could color as a refresh notice sub 3(?) sec), shaman Riptide duration, not sure what I put there on my paladin - haven't played him in a while.
Last edited by Stanzilla; 2013-01-30 at 05:40 AM.
As for the gap in the castbars looks like you have the bg texture inset too much.
DBM is dumb with borders, I'll try to change something to see it it fixes anything. I tried using !dbm but the SetFont really doesn't want to change, although everything else works.
Things at certain heights cause things to make the border 2x, like with the focus-buffs which I actually don't really need to know after you pointed those out.
I also would get the double think borders on my Raven buff and debuff borders. It just takes a bunch of fiddling around with size and spacing to find the right setting to not have a single icon with one. (I don't know if this only happens on larger res screens and not on say 1080 but it can get annoying I know)
Also I'm my experience the missing border on a side is from changing the scale to size things instead of just its size value.
Last edited by bOOURNS; 2013-01-30 at 05:43 AM.
I'm going to get the rest of the things you pointed out and a couple extra things I want to try later.
For me, as a resto druid, I find it vital to see;
- Incoming/active heals.
- Is there already a Rejuvenation- or Regrowth dot on the target?
1. So I dont apply any heals/dots to a target that immediately will get topped of, saving mana.
2. So I can apply my Swiftmend on their dot, saving mana and a gcd.
1) incoming heals is something i have to do, but it's really simple to activate them in oUF; i'm just keeping them as last step since i want the layout defined. Anyway they will be present for sure in final release (probably with an option to eventually disable the since not everyone likes them).
2) didn't thought of that since i don't play healer anyway since i check from who the spell is cast, it should be easy to make a double check; keep in mind that the swiftmendable icon will appear when you can swiftmend a target independently if the hot is yours or not; just the timers are your heals. Tell me if this is fine (from what you say you are interested in knowing if a target is swiftmendable or not, which is provided).
Disclaimer: i don't have highlvl healers to try every spell so for most of the images i manually inster a number and usually it's not colored.
But thinking more logical here, you get more information out of it by having it show health deficit instead of health percentage.
This is due to the fact that you're technically already getting the percentage information by just looking at the health bar. If it's down to half, you know it's 50%, and so forth.
Good luck with your raid frames. It's an eternal problem of WoW as a healer, because you want as much information on them as possible; but you want to avoid cluttering them.
I've been thinking about this idea for a while now, not sure if I'll do it (or if I even can with ElvUI. My lua is crap). Whipped up a small picture in photoshop.
- All text is placeholder.
- All colors are placeholder.
- Short buffs placement is placeholder (maybe).
- Everything is scaled up in the picture, obviously.
- I might toy around with different borders, 1px black borders are boring me.
Rip it to shreds.
So, the suggestion is that when you go to create the borders for your health and power bars, connect the borders where they overlap so as to maintain an unbroken border throughout the entire unit frame. This will keep it from looking like its just stuff stacked on top of each other with some things up front and other things in back.
Excited to see where your Ui progress to
Last edited by Ishtara; 2013-01-31 at 03:52 AM.