Thread: Post Your UI

  1. #8561
    Thanks again; i think i'm going with an option to choose between hp and % so eveyone will be pleased.
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  2. #8562
    Stood in the Fire Xenlol's Avatar
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    Quote Originally Posted by Jeremypwnz View Post
    I changed my oUF layout but the health/power texts are weird and are "Tags" and I have no clue how to change those, currently using the Tag that only shows Health % instead of the other two tags that show either Health Deficit or Health/Health%/Power. I brought back the JSHB Focus Bar but the texture is being a b1*** and won't let me match with the Unit Frames. Trying to figure out how to rid the shadow as well.



    I changed from oUF Mlight to oUF Skaarj.
    Gorgeous. Nice job.

  3. #8563
    Quote Originally Posted by Chult View Post
    http://www.wowinterface.com/download...169-BlkUI.html

    You have to manually switch the profile on Sexymap, but everything else should work fine. Working out a few kinks, but should be easy to work with. 1920x1080 is the resolution, so if yours isn't, you may have to move the chatbox and such around a little.
    Thanks!

  4. #8564
    Messed something with my priest - here's the results.



    I must say that hp% is way better than missinghp. Anyway i added the option to disable hp text totally. Just wondering if the new format is looking good with vertical bars, i assume that now if it would be better with standard horizontal ones.
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  5. #8565
    I don't like the # symbol. Have you tried a + symbol? The # symbol at that point size looks like a fuzzy blob.

  6. #8566
    The # is a placeholder, i could use a symbolfont just in case, but i didn't want to ad a font just for that. Trying with a + anyway, should look better.
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  7. #8567
    Think I finally got it to where I want everything. Now I just need to find textures/fonts/etc that I like which I think is harder imo.

    And I'm just not liking my weakauras there, any ideas on those?

    OOC:


  8. #8568
    Quote Originally Posted by Coldkil View Post
    Messed something with my priest - here's the results.



    I must say that hp% is way better than missinghp. Anyway i added the option to disable hp text totally. Just wondering if the new format is looking good with vertical bars, i assume that now if it would be better with standard horizontal ones.
    Here is my shot at utilizing healing frames:


    While done with Grid, the layout can be adapted in ouf (what I plan to do Soon(tm)).
    The basic concept is to have the class defining HoT or spell on the lower half.
    For my disc priest it's PW:S amount left layered with the duration of the weakened soul debuff if no shield is left.
    For monks it's Renewing Mists duration, druids Life Bloom duration (no stack coloring yet or could color as a refresh notice sub 3(?) sec), shaman Riptide duration, not sure what I put there on my paladin - haven't played him in a while.

  9. #8569
    Updated stuff



    Have a weird gap in my cast bar between the texture and the edgefile. No clue what I'm doing there.

    I feel like I need a new place for my duration things that are above my cast bar.

  10. #8570
    Quote Originally Posted by Coldkil View Post
    Messed something with my priest - here's the results.



    I must say that hp% is way better than missinghp. Anyway i added the option to disable hp text totally. Just wondering if the new format is looking good with vertical bars, i assume that now if it would be better with standard horizontal ones.
    I personally would switch the Weakened Soul indicator to a timer because knowing WHEN you can shield the person the next time is more important than for example knowing the exact number of stacks your PoM has on anyone in the raid. So you could use the +" there.
    Last edited by Stanzilla; 2013-01-30 at 05:40 AM.

  11. #8571
    Quote Originally Posted by Jeremypwnz View Post
    Updated stuff



    Have a weird gap in my cast bar between the texture and the edgefile. No clue what I'm doing there.

    I feel like I need a new place for my duration things that are above my cast bar.
    I found at least 20 places where you have the border missing on a side of something, and spots where your borders are 2px thick instead of 1 (2nd column right side and 2nd row bottom side of the huge block of buffs not sure which frame they are for.)

    As for the gap in the castbars looks like you have the bg texture inset too much.

  12. #8572
    High Overlord Trilicity's Avatar
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    My ui and im proud of it
    Last edited by Treeston; 2013-01-30 at 06:48 AM.

  13. #8573
    Quote Originally Posted by bOOURNS View Post
    I found at least 20 places where you have the border missing on a side of something, and spots where your borders are 2px thick instead of 1 (2nd column right side and 2nd row bottom side of the huge block of buffs not sure which frame they are for.)

    As for the gap in the castbars looks like you have the bg texture inset too much.
    On the cast bar there's a framebd.inset and it does it for everything it seems. I just figured out how to change it up, working on it.

    DBM is dumb with borders, I'll try to change something to see it it fixes anything. I tried using !dbm but the SetFont really doesn't want to change, although everything else works.

    Things at certain heights cause things to make the border 2x, like with the focus-buffs which I actually don't really need to know after you pointed those out.

  14. #8574
    Quote Originally Posted by Jeremypwnz View Post
    On the cast bar there's a framebd.inset and it does it for everything it seems. I just figured out how to change it up, working on it.

    DBM is dumb with borders, I'll try to change something to see it it fixes anything. I tried using !dbm but the SetFont really doesn't want to change, although everything else works.

    Things at certain heights cause things to make the border 2x, like with the focus-buffs which I actually don't really need to know after you pointed those out.
    Its not just DBM missing borders. The icons below your player frame have 10 sides missing and the small green rectangle on your Qusemap has the bottom missing. (Possible fix for DBM is keeping the scale at 1)

    I also would get the double think borders on my Raven buff and debuff borders. It just takes a bunch of fiddling around with size and spacing to find the right setting to not have a single icon with one. (I don't know if this only happens on larger res screens and not on say 1080 but it can get annoying I know)

    Also I'm my experience the missing border on a side is from changing the scale to size things instead of just its size value.
    Last edited by bOOURNS; 2013-01-30 at 05:43 AM.

  15. #8575
    Quote Originally Posted by bOOURNS View Post
    Its not just DBM missing borders. The icons below your player frame have 10 sides missing and the small green rectangle on your Qusemap has the bottom missing. (Possible fix for DBM is keeping the scale at 1)

    I also would get the double think borders on my Raven buff and debuff borders. It just takes a bunch of fiddling around with size and spacing to find the right setting to not have a single icon with one. (I don't know if this only happens on larger res screens and not on say 1080 but it can get annoying I know)

    Also I'm my experience the missing border on a side is from changing the scale to size things instead of just its size value.
    Ahh okay. Well, on DBM with a bunch of fiddling, I got the bars with good borders, but the 1st icon (I got !dbm working and added icons) has a 2px border on top but everything after that is perfect, up to 7 timers at least.

    I'm going to get the rest of the things you pointed out and a couple extra things I want to try later.

  16. #8576
    Grunt Pazilon's Avatar
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    Quote Originally Posted by Coldkil View Post
    My first shot at healer timers for raid frames. Obviously i had to make them a little bigger to make room for them - they are done for every healer but since it's still a WIP i'm posting the druid test here for feedback. imgur is not that good and colots look like they're grayed out, but i made a little legend for explanation.

    .....

    LF feedback
    Are those indicators for your own heals only?

    For me, as a resto druid, I find it vital to see;
    1. Incoming/active heals.
    2. Is there already a Rejuvenation- or Regrowth dot on the target?

    Why?
    1. So I dont apply any heals/dots to a target that immediately will get topped of, saving mana.
    2. So I can apply my Swiftmend on their dot, saving mana and a gcd.

  17. #8577
    1) incoming heals is something i have to do, but it's really simple to activate them in oUF; i'm just keeping them as last step since i want the layout defined. Anyway they will be present for sure in final release (probably with an option to eventually disable the since not everyone likes them).

    2) didn't thought of that since i don't play healer anyway since i check from who the spell is cast, it should be easy to make a double check; keep in mind that the swiftmendable icon will appear when you can swiftmend a target independently if the hot is yours or not; just the timers are your heals. Tell me if this is fine (from what you say you are interested in knowing if a target is swiftmendable or not, which is provided).

    Disclaimer: i don't have highlvl healers to try every spell so for most of the images i manually inster a number and usually it's not colored.
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  18. #8578
    Quote Originally Posted by Trilicity View Post
    My ui and im proud of it
    I laughed.

  19. #8579
    Quote Originally Posted by Coldkil View Post
    I must say that hp% is way better than missinghp.
    If you're more used to looking at either of the two, it's understandable that you'd favour it.

    But thinking more logical here, you get more information out of it by having it show health deficit instead of health percentage.

    This is due to the fact that you're technically already getting the percentage information by just looking at the health bar. If it's down to half, you know it's 50%, and so forth.

    Good luck with your raid frames. It's an eternal problem of WoW as a healer, because you want as much information on them as possible; but you want to avoid cluttering them.

  20. #8580
    Grunt Pazilon's Avatar
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    Quote Originally Posted by Coldkil View Post
    Tell me if this is fine (from what you say you are interested in knowing if a target is swiftmendable or not, which is provided).
    I actually do prefer to see if its my, or someone else's hot. Maybe it's just me being to anal, but thats how I like it, so I can have 100% control over where my hots are.

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