Thread: Post Your UI

  1. #9981
    Stood in the Fire Tyranader's Avatar
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    My UI! Click for Larger Image.

  2. #9982
    @Fractalize

    Get an addon called Square Minimap Bar/Buttons to helps match your addon buttons below your map to the rest of ElvUI.
    http://www.tukui.org/addons/index.php?act=view&id=125

    Also the font on your buffs (top right) is too small, thus makes it look funny (seen by the 5 looking like a 9 and the middle line on the "m" is shifted to the right and not in the middle.)

    Other than that is standard stock ElvUI.
    Last edited by bOOURNS; 2013-02-02 at 12:52 AM.

  3. #9983
    Stood in the Fire Tyranader's Avatar
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    Quote Originally Posted by bOOURNS View Post
    @Fractalize

    Get an addon called Square Minimap Bar/Buttons to helps match your addon buttons below your map to the rest of ElvUI.
    http://www.tukui.org/addons/index.php?act=view&id=125

    Also the font on your buffs (top right) is too small, thus makes it look funny (seen by the 5 looking like a 9 and the middle line on the "m" is shifted to the right and not in the middle.)

    Other than that is standard stock ElvUI.
    Well I would of posted a Screenshot of me in Combat with Omen showing, My Weak Auras and other addons but I don't have 1 of this UI in combat.

    And I would hardly call it stock I've changed most settings.

  4. #9984
    Quote Originally Posted by Fractalize View Post
    Well I would of posted a Screenshot of me in Combat with Omen showing, My Weak Auras and other addons but I don't have 1 of this UI in combat.

    And I would hardly call it stock I've changed most settings.
    Changing a few settings still can mean it's stock. It's like saying because you chose a green Honda Civic instead of a blue one means it's no longer a stock Civic because the one pictured in the brochure is blue. It's all standard "factory" options.

    Anyways, I never said it was bad, just IMO boring.

    At least you didn't say "Here is my edit of ElvUI"
    I've seen that in the past on various forums, it's not an edit when only a few boxes where unchecked and something slightly moved in the toggle anchors option.
    Last edited by bOOURNS; 2013-02-02 at 07:20 AM.

  5. #9985


    New idea on damage meter. 0 alpha background/border on the main frame. Each individual person's bar has a border with spacing between each bar.

    I'll probably make the bars 1px taller so the text isn't going through the border or making it look thicker than it is with the font outline.
    Omnipotent WCL || Omnipotent Site - Support our streams! || BTag:Slenderman#1355 || Temporarily retired from raiding. Soon™.

  6. #9986
    Decided to take my badly geared DK to ICC to pay a little visit to Marrowgar(25)
    Recorded it so you guys can get a glimpse of what it's like in action.

    BEWARE of the music. It's not to everyone's taste.


    Let me know what you think!

  7. #9987
    High Overlord KiwiFails's Avatar
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    Quote Originally Posted by Pixil View Post
    Decided to take my badly geared DK to ICC to pay a little visit to Marrowgar(25)
    Recorded it so you guys can get a glimpse of what it's like in action.

    -snip-

    Let me know what you think!
    Looks good! I would personally add a 1px space separating the damage meter and the minimap (maybe make it not as long?) A 1px space between the aura bars and target frame, and the bars/player frame as well.

    . The Artist also known as Epiphany .

  8. #9988
    Alrighty, finally got most stuff kinda done lol. Trying out this non-pixel font thing to see how I like it

    Def not done polishing a lot of stuff, but its been fun working with a not-boring texture so far



    <3
    Ish

  9. #9989
    High Overlord KiwiFails's Avatar
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    Quote Originally Posted by Ishtara View Post
    Alrighty, finally got most stuff kinda done lol. Trying out this non-pixel font thing to see how I like it

    Def not done polishing a lot of stuff, but its been fun working with a not-boring texture so far



    <3
    Ish
    I really like that font, is it one of the Avant Gardes? And the borders look a little bit too thick for my taste, maybe it would work if they were just a shade or two darker.

    . The Artist also known as Epiphany .

  10. #9990
    I recently offset the names on my raid frames and really dig it; although it feels a little out of place since I can't offset much other text from being centered. Wondering if you guys have played around with this much or if you have criticism.


  11. #9991
    Quote Originally Posted by Ishtara View Post
    Alrighty, finally got most stuff kinda done lol. Trying out this non-pixel font thing to see how I like it

    Def not done polishing a lot of stuff, but its been fun working with a not-boring texture so far



    <3
    Ish
    - i'd cut the hp values; better to have them truncated/rounded so they will have a fixed width.
    - is the font shadow OUTLINE or THINOUTLINE? I like more the second (personal preference though)
    - you absolutely need to tell me how to do that merged borders

    Anyway, good work as always

  12. #9992
    New UI, trying to keep it simple. On my shaman that I'm currently leveling. Still working on the weak auras and such.

    Last edited by Treeston; 2013-02-04 at 03:16 PM.

  13. #9993
    Quote Originally Posted by Coldkil View Post
    - you absolutely need to tell me how to do that merged borders
    I can help you with that.
    Make a KGpanel without any border and that has the same color as the border, then make it as big as the "inner" border and choose a higher strata on it then what the border has, done.

    Top - kgpanel in place (right side)
    Bottom - moved it out
    Last edited by Treeston; 2013-02-04 at 03:16 PM.

  14. #9994
    Thanks, always wondered if that kind of borders would suit my ui....it reminisces of tuk/elv anyway and i want to detach from them.

  15. #9995
    Quote Originally Posted by Rusk View Post
    I can help you with that.
    Make a KGpanel without any border and that has the same color as the border, then make it as big as the "inner" border and choose a higher strata on it then what the border has, done.

    Top - kgpanel in place (right side)
    Bottom - moved it out
    Uhmmmmm, I guess that's one way you could do it if you wanted to make plenty of unnecessary panels :P

    Using that process for your unit frames would require up to 8 panels to finish each one when all you really need is 4.

    You need one panel for your health bar black outline, one panel for your power bar black outline, one panel for the gray behind both health bar and power bar and then one more panel for the black outline behind the gray panel.

    @cold
    Regarding the "merged" borders, as long at the panels are on the same strata they will merge visually when you try to overlap them.
    On the party frames for example, each one has 3 panels.
    panel 1: black @ strata 3
    panel 2: gray @ strata 2
    panel 3: black @ strata 1

    As long as you keep the same strata scheme for each unitframe, they will visually "merge" when you overlap them.

    <3
    Ish

  16. #9996
    Quote Originally Posted by Ishtara View Post
    Uhmmmmm, I guess that's one way you could do it if you wanted to make plenty of unnecessary panels :P

    Using that process for your unit frames would require up to 8 panels to finish each one when all you really need is 4.

    You need one panel for your health bar black outline, one panel for your power bar black outline, one panel for the gray behind both health bar and power bar and then one more panel for the black outline behind the gray panel.
    That sure is easier
    The 2 in the screenshot is however my healthbar and my pets healthbar so i need to do it the way i wrote for that since i dont have a pet up at all times, i will do it your way for my target tho, thanks!

  17. #9997
    That makes no sense to me lol

  18. #9998
    Quote Originally Posted by Ishtara View Post
    @cold
    Regarding the "merged" borders, as long at the panels are on the same strata they will merge visually when you try to overlap them.
    On the party frames for example, each one has 3 panels.
    panel 1: black @ strata 3
    panel 2: gray @ strata 2
    panel 3: black @ strata 1

    As long as you keep the same strata scheme for each unitframe, they will visually "merge" when you overlap them.

    <3
    Ish
    Thanks Do you think that a border like that would be cool for my UI? i'm not completely sure about it.

    EDIT: reasoning over it, i don't think it would be possible - because of the panel over the HP bar.
    Last edited by Coldkil; 2013-02-05 at 10:15 AM.

  19. #9999
    Quote Originally Posted by Ishtara View Post
    That makes no sense to me lol
    What doesn't?
    If i would only use 3 panels for my healthbar/pet healthbar it would be an empty space right in the unitframe on chars that dont use a pet or when i don't have mine up
    Now i use 3 panels for my healthbar and 3 panels for the pets healthbar which are anchored and parented to Stuf.Units.Pet, so when there's no pet up they aren't visible.

  20. #10000
    I have an idea for my unitframes. Though it's too soon to share anything (i have to put some work on it) but i hope i can do what i have in mind. Obviously it's about borders.

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