Thread: Post Your UI

  1. #9921
    Alrighty, finally got most stuff kinda done lol. Trying out this non-pixel font thing to see how I like it

    Def not done polishing a lot of stuff, but its been fun working with a not-boring texture so far



    <3
    Ish

  2. #9922
    High Overlord KiwiFails's Avatar
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    Quote Originally Posted by Ishtara View Post
    Alrighty, finally got most stuff kinda done lol. Trying out this non-pixel font thing to see how I like it

    Def not done polishing a lot of stuff, but its been fun working with a not-boring texture so far



    <3
    Ish
    I really like that font, is it one of the Avant Gardes? And the borders look a little bit too thick for my taste, maybe it would work if they were just a shade or two darker.

    . The Artist also known as Epiphany .

  3. #9923
    I recently offset the names on my raid frames and really dig it; although it feels a little out of place since I can't offset much other text from being centered. Wondering if you guys have played around with this much or if you have criticism.


  4. #9924
    Quote Originally Posted by Ishtara View Post
    Alrighty, finally got most stuff kinda done lol. Trying out this non-pixel font thing to see how I like it

    Def not done polishing a lot of stuff, but its been fun working with a not-boring texture so far



    <3
    Ish
    - i'd cut the hp values; better to have them truncated/rounded so they will have a fixed width.
    - is the font shadow OUTLINE or THINOUTLINE? I like more the second (personal preference though)
    - you absolutely need to tell me how to do that merged borders

    Anyway, good work as always
    Non ti fidar di me se il cuor ti manca.

  5. #9925
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    New UI, trying to keep it simple. On my shaman that I'm currently leveling. Still working on the weak auras and such.

    Last edited by mmocba105e19de; 2013-02-04 at 03:16 PM.

  6. #9926
    Deleted
    Quote Originally Posted by Coldkil View Post
    - you absolutely need to tell me how to do that merged borders
    I can help you with that.
    Make a KGpanel without any border and that has the same color as the border, then make it as big as the "inner" border and choose a higher strata on it then what the border has, done.

    Top - kgpanel in place (right side)
    Bottom - moved it out
    Last edited by mmocba105e19de; 2013-02-04 at 03:16 PM.

  7. #9927
    Thanks, always wondered if that kind of borders would suit my ui....it reminisces of tuk/elv anyway and i want to detach from them.
    Non ti fidar di me se il cuor ti manca.

  8. #9928
    Quote Originally Posted by Rusk View Post
    I can help you with that.
    Make a KGpanel without any border and that has the same color as the border, then make it as big as the "inner" border and choose a higher strata on it then what the border has, done.

    Top - kgpanel in place (right side)
    Bottom - moved it out
    Uhmmmmm, I guess that's one way you could do it if you wanted to make plenty of unnecessary panels :P

    Using that process for your unit frames would require up to 8 panels to finish each one when all you really need is 4.

    You need one panel for your health bar black outline, one panel for your power bar black outline, one panel for the gray behind both health bar and power bar and then one more panel for the black outline behind the gray panel.

    @cold
    Regarding the "merged" borders, as long at the panels are on the same strata they will merge visually when you try to overlap them.
    On the party frames for example, each one has 3 panels.
    panel 1: black @ strata 3
    panel 2: gray @ strata 2
    panel 3: black @ strata 1

    As long as you keep the same strata scheme for each unitframe, they will visually "merge" when you overlap them.

    <3
    Ish

  9. #9929
    Deleted
    Quote Originally Posted by Ishtara View Post
    Uhmmmmm, I guess that's one way you could do it if you wanted to make plenty of unnecessary panels :P

    Using that process for your unit frames would require up to 8 panels to finish each one when all you really need is 4.

    You need one panel for your health bar black outline, one panel for your power bar black outline, one panel for the gray behind both health bar and power bar and then one more panel for the black outline behind the gray panel.
    That sure is easier
    The 2 in the screenshot is however my healthbar and my pets healthbar so i need to do it the way i wrote for that since i dont have a pet up at all times, i will do it your way for my target tho, thanks!

  10. #9930
    That makes no sense to me lol

  11. #9931
    Quote Originally Posted by Ishtara View Post
    @cold
    Regarding the "merged" borders, as long at the panels are on the same strata they will merge visually when you try to overlap them.
    On the party frames for example, each one has 3 panels.
    panel 1: black @ strata 3
    panel 2: gray @ strata 2
    panel 3: black @ strata 1

    As long as you keep the same strata scheme for each unitframe, they will visually "merge" when you overlap them.

    <3
    Ish
    Thanks Do you think that a border like that would be cool for my UI? i'm not completely sure about it.

    EDIT: reasoning over it, i don't think it would be possible - because of the panel over the HP bar.
    Last edited by Coldkil; 2013-02-05 at 10:15 AM.
    Non ti fidar di me se il cuor ti manca.

  12. #9932
    Deleted
    Quote Originally Posted by Ishtara View Post
    That makes no sense to me lol
    What doesn't?
    If i would only use 3 panels for my healthbar/pet healthbar it would be an empty space right in the unitframe on chars that dont use a pet or when i don't have mine up
    Now i use 3 panels for my healthbar and 3 panels for the pets healthbar which are anchored and parented to Stuf.Units.Pet, so when there's no pet up they aren't visible.

  13. #9933
    I have an idea for my unitframes. Though it's too soon to share anything (i have to put some work on it) but i hope i can do what i have in mind. Obviously it's about borders.
    Non ti fidar di me se il cuor ti manca.

  14. #9934
    Deleted
    Currently testing some stuff on the PTR.


    Added optional orb value fading on mouseover.
    Plus I found a new superb animation to use: "red chocolate". Those marble stuff is like lava. Constantly moving and swirling. Looks pretty awesome (displayid: 47882).
    Last edited by mmoc48efa32b91; 2013-02-05 at 01:07 PM.

  15. #9935
    Quote Originally Posted by Rusk View Post
    What doesn't?
    If i would only use 3 panels for my healthbar/pet healthbar it would be an empty space right in the unitframe on chars that dont use a pet or when i don't have mine up
    Now i use 3 panels for my healthbar and 3 panels for the pets healthbar which are anchored and parented to Stuf.Units.Pet, so when there's no pet up they aren't visible.
    Because if the paneling shares the same respective stratas it shouldn't matter...post a pic with and w/o your pet frame up lol

  16. #9936
    Quote Originally Posted by zorker View Post
    Currently testing some stuff on the PTR.


    Added optional orb value fading on mouseover.
    Plus I found a new superb animation to use: "red chocolate". Those marble stuff is like lava. Constantly moving and swirling. Looks pretty awesome (displayid: 47882).
    Wow that looks amazing.
    The orbs look boss, can't wait to see it in action.

  17. #9937
    Quote Originally Posted by zorker View Post
    Currently testing some stuff on the PTR.
    Added optional orb value fading on mouseover.
    Plus I found a new superb animation to use: "red chocolate". Those marble stuff is like lava. Constantly moving and swirling. Looks pretty awesome (displayid: 47882).
    Morning zorkie
    My s/o just started playing wow and I downloaded your Ui for them because they had played D3 before playing wow and they love your Ui
    It made it a lot easier for them to pick up the new game
    Question, on the bottom set with the opal-esque health orb, what is the animation for that one?
    My first impression (other than loving the red chocolate) is that the opal orb doesn't need those white whispies in front, they degrade the quality.
    It could just be because its a still image of something animated, but the background is so beautiful that I think the cloud overlay is over-complicating the orb.

    <3
    Ish

  18. #9938
    Deleted
    @Ish
    Animations are premade. I cannot change them. They are kind of like small videos.
    The animation id for the planet is 31 in the config. http://code.google.com/p/rothui/sour...config.lua#743
    Last edited by mmoc48efa32b91; 2013-02-05 at 06:21 PM.

  19. #9939
    All this talk of "connected" borders, i decided to mess around with that and changed a couple things around.

    target w/cast


    player cast

  20. #9940
    Here's the concept i had in mind - no time to code yesterday so i used the image Rusk provided me. What do you think? Hopefully today i'm going for some coding and a new layout. I really like the connected borders, but i don't want to lose the minipanel on player/target.



    EDIT: i realize it's not a very visible thing :P
    Non ti fidar di me se il cuor ti manca.

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