If i would only use 3 panels for my healthbar/pet healthbar it would be an empty space right in the unitframe on chars that dont use a pet or when i don't have mine up
Now i use 3 panels for my healthbar and 3 panels for the pets healthbar which are anchored and parented to Stuf.Units.Pet, so when there's no pet up they aren't visible.
My s/o just started playing wow and I downloaded your Ui for them because they had played D3 before playing wow and they love your Ui
It made it a lot easier for them to pick up the new game
Question, on the bottom set with the opal-esque health orb, what is the animation for that one?
My first impression (other than loving the red chocolate) is that the opal orb doesn't need those white whispies in front, they degrade the quality.
It could just be because its a still image of something animated, but the background is so beautiful that I think the cloud overlay is over-complicating the orb.
Animations are premade. I cannot change them. They are kind of like small videos.
The animation id for the planet is 31 in the config. http://code.google.com/p/rothui/sour...config.lua#743
Here's the concept i had in mind - no time to code yesterday so i used the image Rusk provided me. What do you think? Hopefully today i'm going for some coding and a new layout. I really like the connected borders, but i don't want to lose the minipanel on player/target.
EDIT: i realize it's not a very visible thing :P
and they wonder why wow is such a great game - simply because you can make it look like any other game UI-wise, and still do the same thing!
EDIT: here's an image of how i really would like it to appear (MASTER OF PAINT); colors are just placeholders just to have a better visual.
You see, borders looks rounded at corners. Anyway the problem is in the red less visible rectangle - i don't think that with levels i can keep that border on, the border to merge with the under one has to be at the same level, but still over the HP bar which isn't possible.
EDIT2: what i think will actually happen
Why don't you generate a pixel perfect border texture instead? Of course your frame had to use the pixel values defined by the image.
need to do the same for party/raid and other unitframes, but they would be a lot easier to do since there's nothing fancy.
EDIT: obviously all would be easer if anyone offers himself to help me with this work.