Thread: Post Your UI

  1. #8621
    Quote Originally Posted by Rusk View Post
    I can help you with that.
    Make a KGpanel without any border and that has the same color as the border, then make it as big as the "inner" border and choose a higher strata on it then what the border has, done.

    Top - kgpanel in place (right side)
    Bottom - moved it out
    Uhmmmmm, I guess that's one way you could do it if you wanted to make plenty of unnecessary panels :P

    Using that process for your unit frames would require up to 8 panels to finish each one when all you really need is 4.

    You need one panel for your health bar black outline, one panel for your power bar black outline, one panel for the gray behind both health bar and power bar and then one more panel for the black outline behind the gray panel.

    @cold
    Regarding the "merged" borders, as long at the panels are on the same strata they will merge visually when you try to overlap them.
    On the party frames for example, each one has 3 panels.
    panel 1: black @ strata 3
    panel 2: gray @ strata 2
    panel 3: black @ strata 1

    As long as you keep the same strata scheme for each unitframe, they will visually "merge" when you overlap them.

    <3
    Ish

  2. #8622
    Quote Originally Posted by Ishtara View Post
    Uhmmmmm, I guess that's one way you could do it if you wanted to make plenty of unnecessary panels :P

    Using that process for your unit frames would require up to 8 panels to finish each one when all you really need is 4.

    You need one panel for your health bar black outline, one panel for your power bar black outline, one panel for the gray behind both health bar and power bar and then one more panel for the black outline behind the gray panel.
    That sure is easier
    The 2 in the screenshot is however my healthbar and my pets healthbar so i need to do it the way i wrote for that since i dont have a pet up at all times, i will do it your way for my target tho, thanks!

  3. #8623
    That makes no sense to me lol

  4. #8624
    Quote Originally Posted by Ishtara View Post
    @cold
    Regarding the "merged" borders, as long at the panels are on the same strata they will merge visually when you try to overlap them.
    On the party frames for example, each one has 3 panels.
    panel 1: black @ strata 3
    panel 2: gray @ strata 2
    panel 3: black @ strata 1

    As long as you keep the same strata scheme for each unitframe, they will visually "merge" when you overlap them.

    <3
    Ish
    Thanks Do you think that a border like that would be cool for my UI? i'm not completely sure about it.

    EDIT: reasoning over it, i don't think it would be possible - because of the panel over the HP bar.
    Last edited by Coldkil; 2013-02-05 at 10:15 AM.

  5. #8625
    Quote Originally Posted by Ishtara View Post
    That makes no sense to me lol
    What doesn't?
    If i would only use 3 panels for my healthbar/pet healthbar it would be an empty space right in the unitframe on chars that dont use a pet or when i don't have mine up
    Now i use 3 panels for my healthbar and 3 panels for the pets healthbar which are anchored and parented to Stuf.Units.Pet, so when there's no pet up they aren't visible.

  6. #8626
    I have an idea for my unitframes. Though it's too soon to share anything (i have to put some work on it) but i hope i can do what i have in mind. Obviously it's about borders.

  7. #8627
    Currently testing some stuff on the PTR.


    Added optional orb value fading on mouseover.
    Plus I found a new superb animation to use: "red chocolate". Those marble stuff is like lava. Constantly moving and swirling. Looks pretty awesome (displayid: 47882).
    Last edited by zorker; 2013-02-05 at 01:07 PM.
    | Simple is beautiful.
    | Blog | Roth UI | Roth UI FAQ | GoogleCode | Zork | Guild | zorker.de

    "I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)

  8. #8628
    Quote Originally Posted by Rusk View Post
    What doesn't?
    If i would only use 3 panels for my healthbar/pet healthbar it would be an empty space right in the unitframe on chars that dont use a pet or when i don't have mine up
    Now i use 3 panels for my healthbar and 3 panels for the pets healthbar which are anchored and parented to Stuf.Units.Pet, so when there's no pet up they aren't visible.
    Because if the paneling shares the same respective stratas it shouldn't matter...post a pic with and w/o your pet frame up lol

  9. #8629
    Epic! solvexx's Avatar
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    Quote Originally Posted by zorker View Post
    Currently testing some stuff on the PTR.


    Added optional orb value fading on mouseover.
    Plus I found a new superb animation to use: "red chocolate". Those marble stuff is like lava. Constantly moving and swirling. Looks pretty awesome (displayid: 47882).
    Wow that looks amazing.
    The orbs look boss, can't wait to see it in action.

  10. #8630
    Quote Originally Posted by zorker View Post
    Currently testing some stuff on the PTR.
    Added optional orb value fading on mouseover.
    Plus I found a new superb animation to use: "red chocolate". Those marble stuff is like lava. Constantly moving and swirling. Looks pretty awesome (displayid: 47882).
    Morning zorkie
    My s/o just started playing wow and I downloaded your Ui for them because they had played D3 before playing wow and they love your Ui
    It made it a lot easier for them to pick up the new game
    Question, on the bottom set with the opal-esque health orb, what is the animation for that one?
    My first impression (other than loving the red chocolate) is that the opal orb doesn't need those white whispies in front, they degrade the quality.
    It could just be because its a still image of something animated, but the background is so beautiful that I think the cloud overlay is over-complicating the orb.

    <3
    Ish

  11. #8631
    @Ish
    Animations are premade. I cannot change them. They are kind of like small videos.
    The animation id for the planet is 31 in the config. http://code.google.com/p/rothui/sour...config.lua#743
    Last edited by zorker; 2013-02-05 at 06:21 PM.
    | Simple is beautiful.
    | Blog | Roth UI | Roth UI FAQ | GoogleCode | Zork | Guild | zorker.de

    "I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)

  12. #8632
    All this talk of "connected" borders, i decided to mess around with that and changed a couple things around.

    target w/cast


    player cast

  13. #8633
    Here's the concept i had in mind - no time to code yesterday so i used the image Rusk provided me. What do you think? Hopefully today i'm going for some coding and a new layout. I really like the connected borders, but i don't want to lose the minipanel on player/target.



    EDIT: i realize it's not a very visible thing :P

  14. #8634
    Quote Originally Posted by Coldkil View Post
    EDIT: i realize it's not a very visible thing :P
    It isn't; or at least unless you have an old image to compare it to.

    It just looks like a Health bar and Power bar placed ontop of a shared background.

  15. #8635
    Loook better at borders - don't they look rounded? I had to use an image, if i can code something today i will post an actual layout.

    Maybe the image is too small and such :P

  16. #8636
    and they wonder why wow is such a great game - simply because you can make it look like any other game UI-wise, and still do the same thing!

  17. #8637
    Quote Originally Posted by Coldkil View Post
    but i don't want to lose the minipanel on player/target.
    You can still keep it, just use a higher strata on it so it's on top of the other ones

  18. #8638
    Quote Originally Posted by Rusk View Post
    You can still keep it, just use a higher strata on it so it's on top of the other ones
    Yes, but the levels start to be compliacted - if i want a connected border i have to keep the same levels; gonna mess with some code as soon as i get home, then post the images.

    EDIT: here's an image of how i really would like it to appear (MASTER OF PAINT); colors are just placeholders just to have a better visual.



    You see, borders looks rounded at corners. Anyway the problem is in the red less visible rectangle - i don't think that with levels i can keep that border on, the border to merge with the under one has to be at the same level, but still over the HP bar which isn't possible.

    EDIT2: what i think will actually happen
    Last edited by Coldkil; 2013-02-06 at 11:34 AM.

  19. #8639
    Why don't you generate a pixel perfect border texture instead? Of course your frame had to use the pixel values defined by the image.

    Last edited by zorker; 2013-02-06 at 12:59 PM.
    | Simple is beautiful.
    | Blog | Roth UI | Roth UI FAQ | GoogleCode | Zork | Guild | zorker.de

    "I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)

  20. #8640
    Quote Originally Posted by klaps_05 View Post
    and they wonder why wow is such a great game - simply because you can make it look like any other game UI-wise, and still do the same thing!
    I just now quit wow. I never even got to 90, I was just messing around with my UI and was playing the auction house. My two favorite things in the game. I haven't actually played it since wotlk.

    UI customization is great.

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