Thread: Post Your UI

  1. #8661


    I figured if I'm showing my UI, might as well show off a few other things
    Last edited by Treeston; 2013-02-14 at 06:31 AM.

  2. #8662
    Quote Originally Posted by Ishtara View Post
    In-fact...I don't even like the use of that particular texture on your health and power bars.
    Just to be contrary - that texture is what I think makes your bars 'pop'. It adds a depth to them that is missing in similar 'flat' textured bars. That said, I find that I LOVE a lot of things in screenshots, but once I try them in-game they just don't work out. Should you share these publicly someday, I hope this doesn't turn out to be the case!

  3. #8663
    I think you can make a strong case for simple things like borders or font choices being good or bad. The thing is: it doesn't matter. The game runs a slow enough pace that a UI that's "half as good" as ideal is still is efficient enough to do the job. You can be "sub optimal" in order to serve some aesthetic preference and it doesn't actually matter.

    Think about it like qualifying for a race. You have to do one lap in at most 1 minute. If you're doing it in 30 seconds then you have plenty of time you can trade for "strutting" for the fans, taking it easy so you don't pull a muscle before the race, or just half assing because you're hungover from the per race party. So long as you can hit the qualify time it doesn't matter. Some people want to set a record qualify time, some want to look cool for the press. To each his/her own.

    It's kinda funny to talk to "real nerds" with tweaked out Vim/zsh/etc setups. We can type at 120 words/minute, the editor is optimized to cut any action down to 5 keystrokes or less, but then we write maybe 5000 characters in an 8 hour work day. 95% of your day is waiting on compiles, tests, or thinking about what to do next. Just like wow-UI people super nerds like to justify it in terms of "more efficient" but really it's just fun to tinker and the gains are impossibly small or non existent. I'm guilty of it with my track bike (and I suspect everybody else that goes to secret street just likes to tinker and cant really tell the difference between an eigth turn of adjustment on their rear shocks too).

    I wonder why we find it so hard to admit that this is just fun to play with and sometimes we do dumb things because we think it looks cool?


    I recorded the first of a new UI series today: why my tank UI sucks and what we can learn from it. My new series will probably be a healing UI but I need to find a new guild to play with for 5.2 or it might end up crappy.
    A new UI series for 5.2Steal my old UILearn about WeakAuras • Nobody to raid with right now so no PVE videos.

  4. #8664
    A good designer wants an interface to be as functionally efficient as possible, regardless of what the minimal requirements are to "do the job" that the interface is created to do.

    Some people are satisfied with mediocrity and having the mindset that something is just "good enough."
    I am not one of those people, I want something to be as good as it can be

    As a side note, you have a nice voice for instructional videos :P

    <3
    Ish

  5. #8665
    Pandaren Monk solvexx's Avatar
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    Quote Originally Posted by Ishtara View Post
    A good designer wants an interface to be as functionally efficient as possible, regardless of what the minimal requirements are to "do the job" that the interface is created to do.

    Some people are satisfied with mediocrity and having the mindset that something is just "good enough."
    I am not one of those people, I want something to be as good as it can be

    As a side note, you have a nice voice for instructional videos :P

    <3
    Ish

    You come off very.. Self righteous.
    If UIs were a religion you'd be the head preacher whose opinion is always correct.


    OT: I believe regardless of textures it's not really anyones place to say they don't like their textures to the point of creating paragraphs as to why what they've chosen is wrong.
    Last edited by solvexx; 2013-02-14 at 08:42 AM.

  6. #8666
    Quote Originally Posted by Crummy View Post
    Also, added a GCD bar to the castbar itself. So all creds to him for the dot/castbar
    Ideas? Tips?


    *edit* fixed the link

    How did you do the GCD bar?

  7. #8667
    Quote Originally Posted by Ishtara View Post
    I suggest not using any shadowing as well.
    In-fact...I don't even like the use of that particular texture on your health and power bars.
    The actual height of your bars is already so short that any shadowing inside the bar makes it appear even smaller.
    Add to that the overlay of the text, you don't get much visual representation of the bars.
    I would rethink the texture choice and go with something a bit more 1 dimensional.

    Side notes: Remove the spacing for the debuff icons so that it mimics the buff auras and remove the shadow on your castbar text

    <3
    Ish
    The texture will remain, i love that one (fer 34) but thanks for noticing the spacing between the weakauras and the enemy castbar text, will get right on it
    And with the background im using on my unitframes the visual representation is not a problem, here's a pic ->



    Quote Originally Posted by Drayarr View Post
    I really like that.
    Keep it up I want to see the whole thing!
    Thanks, should be done in 1-2 days, just raidframes and bossframes left, will post a pic when it's done.
    Im also thinking about uploading this UI on wowinterface for those who are interested.
    Last edited by Rusk; 2013-02-14 at 10:13 AM.

  8. #8668
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    Quote Originally Posted by bOOURNS View Post
    Now I do support suggestions of placements and overall consistent look to a UI, but suggesting different textures or borders because your own taste is different is just plain stupid.
    But that's the way these threads work. The whole point of a thread like this is for people to suggest things and those things are going to be anything and everything. You can't post in a post your UI thread and expect everybody to think it's the best and that there's nothing wrong with it. Everybody has their own personal taste and will suggest them to a user because they do think it's better than the one that is used and they also believe that it will improve the UI. It's usually the little things that make the biggest difference to some, so they'll suggest all the little things.

    It's down to the person creating and posting the UI to change what's suggested or keep it the way it is. You say you've stopped posting because you used too many peoples suggestions and the UI was no longer yours. That means you're the one responsible for the changes made. You don't have to use peoples suggestions because you can't please everybody. I've been told endlessly that the 3D portraits on my frames don't look right and the plain black texture looks better. I don't agree with it and I think the portrait adds a nice texture to the frame so I have kept them.

    It's still my UI and it's still my decision on how I do things, I don't have to follow every suggestion posted, I just like to know what people think as I am sure most people who post their UI do.
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  9. #8669
    Quote Originally Posted by solvexx View Post
    You come off very.. Self righteous.
    If UIs were a religion you'd be the head preacher whose opinion is always correct.

    OT: I believe regardless of textures it's not really anyones place to say they don't like their textures to the point of creating paragraphs as to why what they've chosen is wrong.
    That's rather rude, I'm sorry you feel that way. Plenty of people in Ui forums have strong opinions, not sure why I am the one being singled out for just trying to help others. And I don't feel like my opinion is always right (as you will see below when I respond to Rusk)
    And I assume your OT comment is directed at evn, as I don't create "paragraphs" in posts telling people they are wrong.
    As my own OT: I like your accent
    Quote Originally Posted by Rusk View Post
    The texture will remain, i love that one (fer 34) but thanks for noticing the spacing between the weakauras and the enemy castbar text, will get right on it
    And with the background im using on my unitframes the visual representation is not a problem, here's a pic ->
    I love fer's texture pack as well, we were good friends back in the day.
    Seeing this new picture with the hp background showing, I def agree that the texture you currently have looks great! I wasn't expecting the contrast to be so high, I like it
    This is why people should post combat screenshots, we could have avoided this whole texture mess all together hehe

    Can't wait to see the rest!

    <3
    Ish

    ---------- Post added 2013-02-14 at 10:51 AM ----------

    Quote Originally Posted by carebear View Post
    But that's the way these threads work.
    Jesus, so much QFT in care's entire post!

    I don't know how many times I (and others *looks at Led*) have told care to lose the portraits, but he keeps them because he likes them and if it works for him then great, it doesn't make me like his Ui any less.

    ps. care, lose the portraits :P

    mucho <3
    Ish

  10. #8670
    Stood in the Fire Xenlol's Avatar
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    Quote Originally Posted by Rusk View Post
    The texture will remain, i love that one (fer 34) but thanks for noticing the spacing between the weakauras and the enemy castbar text, will get right on it
    And with the background im using on my unitframes the visual representation is not a problem, here's a pic ->





    Thanks, should be done in 1-2 days, just raidframes and bossframes left, will post a pic when it's done.
    Im also thinking about uploading this UI on wowinterface for those who are interested.
    Yes! Do it!

  11. #8671

  12. #8672
    I really REALLY want to redo this layout

    http://img193.imageshack.us/img193/5...2910110118.jpg

    Any suggestion to make it actually usable?? I need to find the textures/fonta again (it's and old project of mine, with an edited oUF_Caellian). Need halp in finding teh resources

  13. #8673
    Last edited by Ishtara; 2013-02-15 at 06:28 PM.

  14. #8674
    I know the texture is from another oUF layout, and probably also the big font - need to do some deeper search; i was thinking to mix some things up with my ui (probably not fonts)

  15. #8675
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    Quote Originally Posted by Coldkil View Post
    I know the texture is from another oUF layout, and probably also the big font - need to do some deeper search; i was thinking to mix some things up with my ui (probably not fonts)
    Go non-pixel like I did!
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  16. #8676
    I've been playing around with Adobe's Source Pro and Source Code Pro: two very similar fonts with a variety of weights. One fixed width, one proportional. I'm quite a fan of source code pro (I replaced my text editor font with it: which says a lot because I actually shelled out the $80 for a copy of Pramatta Pro).

    It's nice that the fonts are free and open source. You can easily modify it to include glyphs from other fonts (IE: UTF symbols for arrows, skulls, fire, rain drops, etc) which might mean you can make "graphical" displays easily. Just loot stuff from wing dings (or whatever) and replace the ® –· etc. characters. Include the "partially" filled star symbols from Lucida Grand and you can easily make a little combo point tracker that looks graphical but is actually just a few letters. Easy to align, edit, and incorporate into unit frames etc. It needs a condensed and black variant but otherwise it's not a bad set.

    I'm not saying that type of font style suits everyone -- but looking into font modification seems like it could be full of potential. I was doing it for powerline (a vim plugin that puts a status bar along the bottom of your screen) and realized that it probably has application in wow.

    Imagine how much lighter you could make your UI if you had no graphics at all - just carefully position text!
    A new UI series for 5.2Steal my old UILearn about WeakAuras • Nobody to raid with right now so no PVE videos.

  17. #8677
    Quote Originally Posted by carebear View Post
    Go non-pixel like I did!
    Non pixel would be fun, but i need a font that looks good at small sizes - i'm too used to pixel fonts so everything i do to use the standard ones just looks so incredibly huge and occupies a lot of space

    But i really want to try to edit my UI and start using normal fonts again - it leads to a lot more customization. I like the arial-narrow-like fonts. Help me find some cool

    EDIT: looking also for some suggestions about the unitframes. mainly Player/Target since party/raid frames are pretty much standard.



    ---------- Post added 2013-02-15 at 09:23 PM ----------

    Quote Originally Posted by evn View Post
    Imagine how much lighter you could make your UI if you had no graphics at all - just carefully position text!
    TBH it's a lot i'm thinking about an "only text" UI, but actionbars are really good - immediate information with a glimpse of an eye.

    ---------- Post added 2013-02-16 at 12:46 AM ----------



    Small concept tinkering with borders and fonts. I'm still using a pixel one since i cannot find any non-pixel which lookks good at small sizes. Accepting suggestions all-around.
    Last edited by Coldkil; 2013-02-15 at 08:27 PM.

  18. #8678
    Quote Originally Posted by Coldkil View Post



    Small concept tinkering with borders and fonts. I'm still using a pixel one since i cannot find any non-pixel which looks good at small sizes. Accepting suggestions all-around.
    I feel like the power bar doesn't need to be the same length as the health bar and the health text overlap looks super busy with the castbar up.
    Maybe shorten the powerbar but still align it to the left like it is now and put both the texts overlapping the powerbar.
    <3

    *edit*
    Kinda like dis:

    Last edited by Ishtara; 2013-02-16 at 04:28 AM.

  19. #8679
    Yeah, also i definitely need to to add a background to the castbar too. Do you think i should get rid of the text shadowing? (probably yes)

    Other things i have in mind:
    - the "connectors" between health and power can be better, i know it for sure. Thinking of a good layout and accepting suggestions aswell.
    - tied to the above,another possibility is to make the castbar border always visible and make powerbar "mirrored" (same size, aligned to the left)
    - i was thinking about the minipanel; it's been a distinctive trait of my UI from the very beginning and just ditching it dosn't feel quite good. So i worked a little on paint on your image Ish and this is what i've come up for that.
    - probably portraits will need a separate frame now instead to be overlapped over the healthbar; i want to try non-flat textures for staturbars.



    Feels "more" ColdUI Thanks as always ^^

    ---------- Post added 2013-02-16 at 01:54 PM ----------

    found the texture!!!! /happyface

    Going to try it this afternoon.

    ---------- Post added 2013-02-16 at 03:04 PM ----------

    The texture looks crap. Oh well, i'll stay with current media, i'm finding myself at ease and i don't want for next release to lose everything about my UI.

    anyway, nearly final layout for player/target, enjoy (suggestions always welcome)

    Last edited by Coldkil; 2013-02-16 at 02:05 PM.

  20. #8680
    Quote Originally Posted by Rusk View Post
    The texture will remain, i love that one (fer 34) but thanks for noticing the spacing between the weakauras and the enemy castbar text, will get right on it
    And with the background im using on my unitframes the visual representation is not a problem, here's a pic ->

    <not allowed to post img links>

    Thanks, should be done in 1-2 days, just raidframes and bossframes left, will post a pic when it's done.
    Im also thinking about uploading this UI on wowinterface for those who are interested.

    Do you play with a screen magnifier?

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