Thread: Post Your UI

  1. #10221
    High Overlord frantik's Avatar
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    Quote Originally Posted by ZealousSpartan View Post
    Do you happen to know the base of the frames? Like which oUF frame it uses.
    oUF_Qulight


  2. #10222
    Epic!
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    I have a question for lua boffins! I'm struggling with my health on player characters.

    I currently use this for my health tag to show the percentage and nothing else.

    Code:
    oUF.Tags.Methods['hp']  = function(u) 
      if UnitIsDead(u) or UnitIsGhost(u) or not UnitIsConnected(u) then
        return oUF.Tags.Methods['DDG'](u)
      else
    	local per = oUF.Tags.Methods['perhp'](u).."" or 0
        local min, max = UnitHealth(u), UnitHealthMax(u)
    
          return per
        end
      end
    oUF.Tags.Events['hp'] = 'UNIT_HEALTH'

    Having done a little bit of casual arena I have noticed a flaw! I need to see health values on player characters. Could anybody help me achieve this? I don't know what is used to question if the target is a player or an NPC. Just to add I'd like to see values in simple K format. So 324k for 324000 health.

  3. #10223
    Deleted
    Code:
    local numFormat = function(v)
      if v > 1E10 then
        return (floor(v/1E9)).."b"
      elseif v > 1E9 then
        return (floor((v/1E9)*10)/10).."b"
      elseif v > 1E7 then
        return (floor(v/1E6)).."m"
      elseif v > 1E6 then
        return (floor((v/1E6)*10)/10).."m"
      elseif v > 1E4 then
        return (floor(v/1E3)).."k"
      elseif v > 1E3 then
        return (floor((v/1E3)*10)/10).."k"
      else
        return v
      end
    end
    
    oUF.Tags.Methods['hp']  = function(u) 
      if UnitIsDead(u) or UnitIsGhost(u) or not UnitIsConnected(u) then
        return oUF.Tags.Methods['DDG'](u)
      else
        local per = oUF.Tags.Methods['perhp'](u) or 0
        local cur = oUF.Tags.Methods['curhp'](u) or 0
        if UnitIsPlayer(u) then 
          return numFormat(cur).." - "..per
        else
          return per
        end
      end
    end
    oUF.Tags.Events['hp'] = 'UNIT_HEALTH'
    Last edited by mmoc48efa32b91; 2013-03-03 at 10:26 PM.

  4. #10224
    I think she's finally done, but would really like some input, what do you guys think?
    Last edited by mmocba105e19de; 2013-03-04 at 06:29 AM.

  5. #10225
    Quote Originally Posted by Clampz View Post
    I think she's finally done, but would really like some input, what do you guys think?
    Not a huge fan of the buff bar texture and you should probably take a look at your scrolling battletext filters. Not really neccessary to tell you when you gain holy power, you should know that. Helps to keep things clean.

  6. #10226
    Deleted
    Quote Originally Posted by Kaytemoss View Post
    Haha yeah ima upload a new version over the week-end^^
    you should totally extend that to uploading your ui aswell ! (the updated version).

  7. #10227
    Quote Originally Posted by esevenf View Post
    Not a huge fan of the buff bar texture and you should probably take a look at your scrolling battletext filters. Not really neccessary to tell you when you gain holy power, you should know that. Helps to keep things clean.
    Thanks for the tip. Yeah, I haven't gotten around to changing the textures on those buff bars yet, and I'm still debating whether I'm going to keep them at all, or choose a different way to display them. Good point about the battletext filters, too.

  8. #10228
    Used pretty much the same UI for a very long time. Been looking to make a few tweaks recently, so I am very much open to suggestions from anyone!


  9. #10229
    Epic!
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    Quote Originally Posted by zorker View Post
    Code:
    snippet
    Thanks for that! I had to change a couple of pieces because I have a different value function but it solved my problem. Wish I had the brains that you have.

  10. #10230
    Quote Originally Posted by solvexx View Post
    Made a couple of changes to my UI.

    Darkened UI, most of the textures were either made by me, or adapted.




    All critique is welcome.

    Critique: The enemy window for bgs seems pretty big and takes a lot of space...besides that...where can i get this UI?

  11. #10231
    Really clean UI Solvexx

    I am using bliz default. Just added a new texture for a change. Mods are weak auras, move anything, gnosis, msbt, range display. Plus vuhdo and bigwigs for raiding

    Last edited by mmocba105e19de; 2013-03-05 at 07:06 AM.

  12. #10232
    High Overlord Lilbwnr's Avatar
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    Last edited by mmocba105e19de; 2013-03-05 at 07:05 AM.

  13. #10233

  14. #10234
    Quote Originally Posted by Zhenye View Post
    Idle



    Combat



    The names and power bars for my unit frames/vuhdo are class colours. It's a bit hard to tell when I'm on my priest.
    Very nice and clean and the placement of UI elements reminds me very much of my very first UI. I really love the XP bar though and wanted to ask which one are you using?

  15. #10235
    Oh wow those are some really small partyframes.

    I dig the look but I doubt I could effectively heal with unitframes that small.

    Edit: how come the boss frame on the right is not skinned?

  16. #10236
    Quote Originally Posted by Madmoos View Post
    Really clean UI Solvexx

    I am using bliz default. Just added a new texture for a change. Mods are weak auras, move anything, gnosis, msbt, range display. Plus vuhdo and bigwigs for raiding


    Thanks man.

    You should fix up your minimap so it's square, not just square border with a round map.
    I like your feel otherwise, bringing reworked default UIs to the tables. ;D

    ---------- Post added 2013-03-05 at 01:26 PM ----------

    Quote Originally Posted by Brother View Post
    Critique: The enemy window for bgs seems pretty big and takes a lot of space...besides that...where can i get this UI?
    Yeah, I agree.
    I've changed it since then and made everything fit a little bit better together.

    I will be uploading a video with the links and ect to my channel a day or so after US 5.2 goes live.
    You can check it out there, or here as I will be posting another video of it.

    Thanks! Talk soon. :3

  17. #10237
    Quote Originally Posted by esevenf View Post
    Oh wow those are some really small partyframes.

    I dig the look but I doubt I could effectively heal with unitframes that small.

    Edit: how come the boss frame on the right is not skinned?
    I do fine with frames that size.

    For some reason the method that I used to construct my UI is conflicting with the base TukUI package and throwing the frames in the bottom corner if I try to skin them, so I just left them because I don't really give a crap.

  18. #10238
    Quote Originally Posted by InfernoXV8 View Post
    Very nice and clean and the placement of UI elements reminds me very much of my very first UI. I really love the XP bar though and wanted to ask which one are you using?
    In addition to this I was wondering if we could get a listing or perhaps even download this UI? I've been looking for something clean and this looks like it fits my requirements well.

  19. #10239
    Quote Originally Posted by solvexx View Post
    Thanks man.

    You should fix up your minimap so it's square, not just square border with a round map.
    I like your feel otherwise, bringing reworked default UIs to the tables. ;D[COLOR="red"]
    Thanks i will fix that. And to be honest i have never paid attention to that lol.
    I am thinking about changing the texture again to make it look like yours.

  20. #10240
    Deleted
    Quote Originally Posted by Madmoos View Post
    Really clean UI Solvexx

    I am using bliz default. Just added a new texture for a change. Mods are weak auras, move anything, gnosis, msbt, range display. Plus vuhdo and bigwigs for raiding

    That's quite far away from the default UI really.

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