Thread: Post Your UI

  1. #8901
    Quote Originally Posted by Lyn View Post
    Then what he/she said. Just a tip: Dropbox.
    Thanks, but its on wowinterface i want the screenshots to look good and when adding images to an UI its uploaded through their site:/

  2. #8902
    Quote Originally Posted by Rusk View Post
    Thanks, but its on wowinterface i want the screenshots to look good and when adding images to an UI its uploaded through their site:/
    Upload it on Dropbox, Link it in the description ... A lot of people do that.
    I'm a mess of unfinished thoughts
    Next: WildStar Lyn UI.

  3. #8903
    @Rusk

    I was using that HDR Bloom mod thing that was floating around ages back, makes screenshots look awesome, I can have a look for the forum thread i got it from on WoWI if you want

  4. #8904
    Blademaster Zhenye's Avatar
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    Idle



    Combat



    The names and power bars for my unit frames/vuhdo are class colours. It's a bit hard to tell when I'm on my priest.

  5. #8905
    Quote Originally Posted by tordenflesk View Post
    What would be a good color? Something that's "alerting", but doesn't make the text difficult to read.
    I personally use blue (to match the class colours on my UI - I play mage)
    I always found that red made an excellent choice also. It's usually the default colour for alerts, and it's the default colour for a reason :P

  6. #8906
    How to do ring unitframes with scrollFrame.


    http://www.wowinterface.com/forums/s...d.php?p=273820

    Result in a first test:
    Last edited by Treeston; 2013-03-03 at 11:01 AM.
    | Simple is beautiful.
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  7. #8907
    Epic! solvexx's Avatar
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    Made a couple of changes to my UI.

    Darkened UI, most of the textures were either made by me, or adapted.



    All critique is welcome.
    Last edited by solvexx; 2013-03-03 at 04:27 PM.

  8. #8908
    Quote Originally Posted by Triji View Post
    It's Carebares UI. There's an old ui upload link somewhere on here. OuF are the frames though you would have to ask him or her how to make them i just tweaked some things
    Do you happen to know the base of the frames? Like which oUF frame it uses.

  9. #8909
    High Overlord frantik's Avatar
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    Quote Originally Posted by ZealousSpartan View Post
    Do you happen to know the base of the frames? Like which oUF frame it uses.
    oUF_Qulight

  10. #8910
    Epic!
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    I have a question for lua boffins! I'm struggling with my health on player characters.

    I currently use this for my health tag to show the percentage and nothing else.

    Code:
    oUF.Tags.Methods['hp']  = function(u) 
      if UnitIsDead(u) or UnitIsGhost(u) or not UnitIsConnected(u) then
        return oUF.Tags.Methods['DDG'](u)
      else
    	local per = oUF.Tags.Methods['perhp'](u).."" or 0
        local min, max = UnitHealth(u), UnitHealthMax(u)
    
          return per
        end
      end
    oUF.Tags.Events['hp'] = 'UNIT_HEALTH'

    Having done a little bit of casual arena I have noticed a flaw! I need to see health values on player characters. Could anybody help me achieve this? I don't know what is used to question if the target is a player or an NPC. Just to add I'd like to see values in simple K format. So 324k for 324000 health.
    Random stuff WoW UI Enthusiast WoW
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  11. #8911
    Code:
    local numFormat = function(v)
      if v > 1E10 then
        return (floor(v/1E9)).."b"
      elseif v > 1E9 then
        return (floor((v/1E9)*10)/10).."b"
      elseif v > 1E7 then
        return (floor(v/1E6)).."m"
      elseif v > 1E6 then
        return (floor((v/1E6)*10)/10).."m"
      elseif v > 1E4 then
        return (floor(v/1E3)).."k"
      elseif v > 1E3 then
        return (floor((v/1E3)*10)/10).."k"
      else
        return v
      end
    end
    
    oUF.Tags.Methods['hp']  = function(u) 
      if UnitIsDead(u) or UnitIsGhost(u) or not UnitIsConnected(u) then
        return oUF.Tags.Methods['DDG'](u)
      else
        local per = oUF.Tags.Methods['perhp'](u) or 0
        local cur = oUF.Tags.Methods['curhp'](u) or 0
        if UnitIsPlayer(u) then 
          return numFormat(cur).." - "..per
        else
          return per
        end
      end
    end
    oUF.Tags.Events['hp'] = 'UNIT_HEALTH'
    Last edited by zorker; 2013-03-03 at 10:26 PM.
    | Simple is beautiful.
    | Blog | Roth UI | Roth UI FAQ | GoogleCode | Zork | Guild | zorker.de

    "I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)

  12. #8912
    I think she's finally done, but would really like some input, what do you guys think?
    Last edited by Treeston; 2013-03-04 at 06:29 AM.

  13. #8913
    Quote Originally Posted by Clampz View Post
    I think she's finally done, but would really like some input, what do you guys think?
    Not a huge fan of the buff bar texture and you should probably take a look at your scrolling battletext filters. Not really neccessary to tell you when you gain holy power, you should know that. Helps to keep things clean.

  14. #8914
    Quote Originally Posted by esevenf View Post
    Not a huge fan of the buff bar texture and you should probably take a look at your scrolling battletext filters. Not really neccessary to tell you when you gain holy power, you should know that. Helps to keep things clean.
    Thanks for the tip. Yeah, I haven't gotten around to changing the textures on those buff bars yet, and I'm still debating whether I'm going to keep them at all, or choose a different way to display them. Good point about the battletext filters, too.

  15. #8915
    Blademaster Reclusion's Avatar
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    Used pretty much the same UI for a very long time. Been looking to make a few tweaks recently, so I am very much open to suggestions from anyone!

    reclusion ilariy jelen jellen jelez - dor
    <Cherubim> 10m Outland-EU - 1/13 HC

  16. #8916
    Epic!
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    Quote Originally Posted by zorker View Post
    Code:
    snippet
    Thanks for that! I had to change a couple of pieces because I have a different value function but it solved my problem. Wish I had the brains that you have.
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  17. #8917
    Quote Originally Posted by solvexx View Post
    Made a couple of changes to my UI.

    Darkened UI, most of the textures were either made by me, or adapted.




    All critique is welcome.

    Critique: The enemy window for bgs seems pretty big and takes a lot of space...besides that...where can i get this UI?

  18. #8918
    Really clean UI Solvexx

    I am using bliz default. Just added a new texture for a change. Mods are weak auras, move anything, gnosis, msbt, range display. Plus vuhdo and bigwigs for raiding

    Last edited by Treeston; 2013-03-05 at 07:06 AM.

  19. #8919
    Quote Originally Posted by Zhenye View Post
    Idle



    Combat



    The names and power bars for my unit frames/vuhdo are class colours. It's a bit hard to tell when I'm on my priest.
    Very nice and clean and the placement of UI elements reminds me very much of my very first UI. I really love the XP bar though and wanted to ask which one are you using?

  20. #8920
    Epic! solvexx's Avatar
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    Quote Originally Posted by Madmoos View Post
    Really clean UI Solvexx

    I am using bliz default. Just added a new texture for a change. Mods are weak auras, move anything, gnosis, msbt, range display. Plus vuhdo and bigwigs for raiding


    Thanks man.

    You should fix up your minimap so it's square, not just square border with a round map.
    I like your feel otherwise, bringing reworked default UIs to the tables. ;D

    ---------- Post added 2013-03-05 at 01:26 PM ----------

    Quote Originally Posted by Brother View Post
    Critique: The enemy window for bgs seems pretty big and takes a lot of space...besides that...where can i get this UI?
    Yeah, I agree.
    I've changed it since then and made everything fit a little bit better together.

    I will be uploading a video with the links and ect to my channel a day or so after US 5.2 goes live.
    You can check it out there, or here as I will be posting another video of it.

    Thanks! Talk soon. :3

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