Probably the biggest thing that rppm trinkets include is the feelings of rage and joy of an unstable bi-polar person when your dps sways back and forth faster than a pregnant woman's emotions.
armory - retired
Atm that frame is the chat message frame - so i'm reusing something that would have been there in any case. And yes, you're right that mouseover will bring up popups of detailed info (like gold earned/spent, durabity, more info on memory usage).
Also,there's an option to disable it completely. The fun thing is that being it where the chat message bar is, doing the tooltips is a little tricky because of the various hide/show status you need to code, and sometimes they are incompatible between each other.
Anyway i can give it a try - if i get it right, you'd like to have the entire bar on mouseover; or you wanted to move the info in a tooltip? Just to get a more clear view of what i need to code.
EDIT: just fyi, the tooltips (also the low right corner one) are disabled during combat to avoid accidental mouseovering that will bring up things mid-fight and maybe obscure screen areas. That's why everything is there; anyway that bas could be less crowded (the clock could be moved on minimap).
Last edited by Coldkil; 2013-04-09 at 04:09 AM.
Non ti fidar di me se il cuor ti manca.
http://farm9.staticflickr.com/8546/8...4aef496b_h.jpg
Made a new UI, feedback welcome.
Last edited by Berri; 2013-04-09 at 05:44 AM.
Using Skullflower's UI now. Or just having it as a test setup to eventually switch to it. But before I actually edit it, I had to get my weakauras setup on it. Using Endus' auras, just moved around as I couldn't get a nice looking set of auras for my shaman . Going to use them as a base for my other classes as well. How's the positioning of them looking though, tried getting em aligned between the player and target frames perfectly.
well, to be honest I'd just hide everything but the clock and move the clock to the minimap ;-)
also, my still-very-much-in-progress UI!
http://s16.postimg.org/5hg5n584z/Wo_...913_160000.jpg
That's possible and pretty easy to do^^ the option to hide everything is already there, so a couple of line edits and i'm done.
I LOVE VISITOR FONT - probably your combo number is a little offsize (the horizontal line of the 4 is 4px while the rest is all3 px). Also put it on the tooltip, much more better-looking imho.
Also: would like to know what you use for chat to truncate the loot messages; it's a lot of time that i wanted to make that filter by myself.
Non ti fidar di me se il cuor ti manca.
In the end whatever works for you is best though, I'm just a less is more-kind of person ;p
And yeah, I need to do quite a bit of work with pixelfont positions and sizing overall in the UI. I pretty much took FreeUI, stripped everything I didn't need, rebuilt my old unitframes and changed the pixelfont to visitor.
The loot message truncates are also from FreeUI; they're located in scripts/globals.lua
Have you just moved the Blizz button to your own frame or have you written everything new? Just to know, since it was my next step (Blizz raid manager sucks, but the possibility to put down indicators and assign role is cool to have in a separate tool for raidleaders).
EDIT: a more detailed explanation for buttons would be awesome - from the image i get the indicators buttons, the readycheck button, and the Tank assign button. Would like to know the other ones :P
Last edited by Coldkil; 2013-04-10 at 06:37 AM.
Non ti fidar di me se il cuor ti manca.
Looks like World Markers with a Clear Marker for each one along with a Clear All.
Unit raid markers can and should be hotkeyed. No need for buttons.
Nibelheim is correct on the buttons. The buttons are for world markers, role and readycheck. Maybe there are some other nifty party/raid functions. I'm currently thinking about setting MT or MA via button. But in the end just typing /mt playername isn't that hard...
If you want to read some code that does it you can check: http://code.google.com/p/rothui/sour...nager/core.lua
On that note..I wrote myself a string icon archive. (all those icons are in the chat!)
You can use textures in any string using http://www.wowwiki.com/UI_escape_sequences#Textures.
For more read this: http://www.wowinterface.com/forums/s...083#post276083
Last edited by mmoc48efa32b91; 2013-04-10 at 09:04 AM.
yeah, i've seen the archive one looking thourgh you google code - definitely going to use it as reference.
As i've written on WoWI: MT, MA and ML roles via button would be cool imho - it doesn't take much to write the chat line, but it does take even less with a button.
Also the marker buttons would be better looking if you manage to combine the two funcionalities (show and hide) into a single button, but i don't know if there's a way to check if a ground marker is placed or not (i'm assuming it exists for normal markers management, like "if displayed hide else do nothing").
Last, the "clear all" button should be labeled "clear all" or differently from the others; right now i know what the buttons mean, but at a first glace i was someway lost into all the cancel ones.
Non ti fidar di me se il cuor ti manca.
but wath is the most simple and usefull UI ?