Thread: Post Your UI

  1. #10761
    Quote Originally Posted by zorker View Post
    Working on oUF_Donut if I have time.
    Mhhhhh, Donut.

    Nice idea, btw.
    LynUII'm a mess of unfinished thoughts

  2. #10762
    Stood in the Fire Xenlol's Avatar
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    Quote Originally Posted by Drayarr View Post
    New UI that I have been working on, heavily inspired by Care and Shyzhi <3

    Idle ScreenShot


    Care I need some help with unitframes if you see this/I don't grab you on wow before then!
    Nice unitframes.

  3. #10763
    Quote Originally Posted by Xenlol View Post
    Nice unitframes.
    Thank you, mostly what Carebear is using edited for preference - which is oUF_Qulight for those who are interested
    Still a Work in Progress, the bars are weak auras but they use like 20mb in combat :'(

    Is there a way to bind the same buttons to different keys for different specs? got different binds for my main and offspec, any way to keep them without having to rebind each time i change spec?

    Crappy Raid Shot
    Last edited by Drayarr; 2013-04-20 at 01:56 PM.

  4. #10764
    Bloodsail Admiral
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    20mb isn't bad I don't think.

    And I know there's an addon for it just can't remember the name of it right now.

  5. #10765
    Quote Originally Posted by Drayarr View Post
    TIs there a way to bind the same buttons to different keys for different specs? got different binds for my main and offspec, any way to keep them without having to rebind each time i change spec?
    Profiles: Keyboard Binds

  6. #10766
    Epic!
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    Looking for some help with the AuraWatch plugin on oUF. Drayarr and I have been looking at it with a bit of trial and error but I'm not the greatest at fixing major functions.

    We currently have this piece of code for the AuraWatch settings and it creates a basic icon for the buffs chosen but they have no border, no timers and they're awkward to position / space on the unitframes. The icons also always appear in the same place, in order of the spell list given when you set the spell ID. If you have 1 or 4 icons they will leave spaces inbetween if that particular buff isn't there.

    http://pastebin.com/f0pCZirx

    We'd like to basically have it work similar to a normal buff icon on a frame, with a skin, count and timer but we're stuck in which parts to change, endless breaking of the layout has ensued.

    The current buff and icon settings are as follows however I do not know which bit will help with the aurawatch as their's a few different functions:

    http://pastebin.com/m1bem86U

    Any help with this would be amazing as it would help me clear up my party/raid frames of buffs I don't need to track and it'd help drayarr with tracking his hots.

    here's what it looks like currently, the aurawatch has the spiral timer and no border above the target buffs and debuffs.

    Thanks in advance
    Last edited by carebear; 2013-04-20 at 03:40 PM.
    Random stuff WoW UI Enthusiast BNet
    Youtube Some old UIs Hulari#21213(EU)
    Stream (updated, usually wow.) Lastest UI (Roth's Diablo inspired) Go ahead, add me!

  7. #10767
    Quote Originally Posted by Nibelheim View Post
    I Love You!

    ---------- Post added 2013-04-20 at 05:34 PM ----------

    Did quick LFR - Stumbled accros Shyzhi, small world.

    LFR Combat

  8. #10768
    Quote Originally Posted by carebear View Post
    Looking for some help with the AuraWatch plugin on oUF. Drayarr and I have been looking at it with a bit of trial and error but I'm not the greatest at fixing major functions.

    We currently have this piece of code for the AuraWatch settings and it creates a basic icon for the buffs chosen but they have no border, no timers and they're awkward to position / space on the unitframes. The icons also always appear in the same place, in order of the spell list given when you set the spell ID. If you have 1 or 4 icons they will leave spaces inbetween if that particular buff isn't there.

    http://pastebin.com/f0pCZirx

    We'd like to basically have it work similar to a normal buff icon on a frame, with a skin, count and timer but we're stuck in which parts to change, endless breaking of the layout has ensued.

    The current buff and icon settings are as follows however I do not know which bit will help with the aurawatch as their's a few different functions:

    http://pastebin.com/m1bem86U

    Any help with this would be amazing as it would help me clear up my party/raid frames of buffs I don't need to track and it'd help drayarr with tracking his hots.

    here's what it looks like currently, the aurawatch has the spiral timer and no border above the target buffs and debuffs.

    Thanks in advance

    I dont understand why you want to use aurawatch... why dont you do a simple customfilter to hide or show the buffs you want. Aurawatch isnt the right way to create buffs/debuffs with no defined positions.

  9. #10769
    Random "what the hell am i doing in Tirisfall Glades" video:

    I was hoping to show QuestPlates in action, but I weren't on any mini-genocide type quests at the time of the recording.
    Oh, and is it common for captured video to look so faded? I'm not in the habit of posting dull gameplay-videos :P

  10. #10770
    Quote Originally Posted by tordenflesk View Post
    *Snip*
    Very nice looking UI! is it possible to get an addon list? some of the mods you have id like to put into my UI ^^

  11. #10771
    Quote Originally Posted by Shyzhi View Post
    Very nice looking UI! is it possible to get an addon list? some of the mods you have id like to put into my UI ^^
    UF: Pitbull4
    Powerbar: VexPower
    Castbar:azCastBar
    Buffs/cooldowns: Raven
    Nameplates: InfinityPlates + QuestPlates
    Bars: Bartender with a 1px Masque-skin, OmniCC and InlineAura.
    Minimap: Chinchilla
    Chat: Gibberish
    Questlog:SorhaQuestLog
    Damagetext: XCT+ with ErrorMonster for redirecting "error"-messages
    Map: Mapster
    Tooltips: TipTac, Cloudy Unit Info
    Broker-display: DockingStation
    Brokers: zz_Money, iGuild, GearGrinder, zz_InfoClock, smQueue, Volumizer, Broker:XPBar, Broker_TimeToDie, Skada and CombatTime.

    Did I miss something?

  12. #10772
    Quote Originally Posted by Draigars View Post
    I personnally never understood how you could play with those bitmap fonts everywhere without losing an eye or two after some time.

    Anyone, my "new" one, pretty satisfied with it, but optimisation wise it's probably the worst ever made.

    http://i.minus.com/i0Wq0yrEPSInz.png

    http://i.minus.com/iv41YTI3sWqSM.png
    Which font are you using on your grid? I feel like its a common one but I can't figure it out.

  13. #10773
    Field Marshal
    Join Date
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    Here is my ui: http://i.imgur.com/P8nFStH.jpg

    Top right frames are focus and focus target, lower right are target and target's target.
    The top cast bar is focus cast, middle is my castbar and lowest is target castbar.
    Last edited by Gottan; 2013-04-21 at 07:19 PM.

  14. #10774
    Been working on some feral timers with weak aura's




    The "bleeds" are gray till there lower then 5secs then they go into colour so you can see there about to fall so you can redot them. Same with savage roar. I am working on new things aswell ^^ like a timer for buffs and so on

  15. #10775
    Quote Originally Posted by Shyzhi View Post
    Been working on some feral timers with weak aura's




    The "bleeds" are gray till there lower then 5secs then they go into colour so you can see there about to fall so you can redot them. Same with savage roar. I am working on new things aswell ^^ like a timer for buffs and so on
    I wish I could come up with stuff like this, I just take other peoples ideas and adjust to fit :P
    Ty again for the Eclipse Bar

  16. #10776
    Quote Originally Posted by carebear View Post
    Looking for some help with the AuraWatch plugin on oUF. Drayarr and I have been looking at it with a bit of trial and error but I'm not the greatest at fixing major functions.

    We currently have this piece of code for the AuraWatch settings and it creates a basic icon for the buffs chosen but they have no border, no timers and they're awkward to position / space on the unitframes. The icons also always appear in the same place, in order of the spell list given when you set the spell ID. If you have 1 or 4 icons they will leave spaces inbetween if that particular buff isn't there.

    http://pastebin.com/f0pCZirx

    We'd like to basically have it work similar to a normal buff icon on a frame, with a skin, count and timer but we're stuck in which parts to change, endless breaking of the layout has ensued.

    The current buff and icon settings are as follows however I do not know which bit will help with the aurawatch as their's a few different functions:

    http://pastebin.com/m1bem86U

    Any help with this would be amazing as it would help me clear up my party/raid frames of buffs I don't need to track and it'd help drayarr with tracking his hots.

    here's what it looks like currently, the aurawatch has the spiral timer and no border above the target buffs and debuffs.

    Thanks in advance
    in your aurawatch files, line 55
    Code:
    auras.PostCreateIcon = AWPostCreateIcon
    This refers to the section on top of that file
    Code:
    local AWPostCreateIcon = function(AWatch, icon, spellID, name, self)
            icon.cd:SetReverse(true)
            local count = lib.gen_fontstring(icon, cfg.font, cfg.fontsize, "OUTLINEMONOCHROME")
            count:SetPoint("CENTER", icon, "BOTTOM", 3, 3)
            icon.count = count             
            local h = CreateFrame("Frame", nil, icon)
            h:SetFrameLevel(4)
            h:SetPoint("TOPLEFT",-3,3)
            h:SetPoint("BOTTOMRIGHT",3,-3)
    end
    I couldn't find a single function that is being called in the aurawatch file that you pasted in the second pastebin. So what you want to do is copy over the settings from either myPostCreateIcon (line 1-26) or postCreateIcon (line 68-96).

    More specificly, if you want the same border and shadow, you add this to AWPostCreateIcon on line 10:
    Code:
    frame1px1(h)
    CreateShadow(h)
    I hope this helps and points you towards the solution.
    Requests by PM [closed] - My work

  17. #10777
    [QUOTE=Bryce;20781644]Changed bar textures to match the unit frames, added an updated list of debuffs in ToT (tank ones mainly since thats what I main) and boss buffs/debuffs (shell concussion, etc).


    share the debuff weak aura string for tot?

  18. #10778
    Quote Originally Posted by Shyzhi View Post
    Been working on some feral timers with weak aura's




    The "bleeds" are gray till there lower then 5secs then they go into colour so you can see there about to fall so you can redot them. Same with savage roar. I am working on new things aswell ^^ like a timer for buffs and so on
    I'm using something quite similar but I would love you give yours a go if you're willing to share your auras. The energy bar and combo points look awesome!

  19. #10779
    Quote Originally Posted by ScrubKitty View Post
    I'm using something quite similar but I would love you give yours a go if you're willing to share your auras. The energy bar and combo points look awesome!
    Seconded. ^^

  20. #10780
    Quote Originally Posted by maybenotquiteasheavy View Post
    Wow that's awesome.

    Also someone said something about an Eclipse Bar? Give please! Fucking BPT has been screwing me lately.

    Also, how do I refont the names in game (not tidy plates bars)

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