It took me a while to find it but when I did I was so happy! (:
Or, what should be changed here to get it like that?
Thanks!<3Code:self.label = self.label or self:CreateFontString(nil, "OVERLAY", "ChatFontNormal") self.label:SetText(text) self.label:ClearAllPoints() self.label:SetPoint("LEFT", self, "LEFT", 3, 0) self:ShowLabel() local f, s, m = self.label:GetFont() self.label:SetFont(f, s or 10, m) self.timerLabel = self.timerLabel or self:CreateFontString(nil, "OVERLAY", "ChatFontNormal") self:SetTimerLabel("") self.timerLabel:ClearAllPoints() self.timerLabel:SetPoint("RIGHT", self, "RIGHT", -6, 0) self:HideTimerLabel() local f, s, m = self.timerLabel:GetFont() self.timerLabel:SetFont(f, s or 10, m) self:SetScale(1) self:SetAlpha(1) --[[ self.texture:SetAlpha(1) self.bgtexture:SetAlpha(0.6) self.icon:SetAlpha(1) ]]-- self.length = length or 200 self.thickness = thickness or 15 self:SetOrientation(orientation or 1) value = value or 1 maxVal = maxVal or value self.value = value self.maxValue = maxVal self:SetMaxValue(maxVal) self:SetValue(value)
Last edited by Lycanlock; 2013-05-10 at 04:22 PM.
To: (for example)Code:self.timerLabel:SetPoint("RIGHT", self, "RIGHT", -6, 0)
That slight change should bump the text up just enough to make it look like it's even in the middle of the bar. The value you need depends on the font and the height of your bars.Code:self.timerLabel:SetPoint("RIGHT", self, "RIGHT", -6, 0.5)
Hoping someone here can help. I was wondering if anyone knows how to make bars 4 and 5 Horizontal instead of Vertical using rActionBarStyler and rActionButtonStyler. I was able to set up a perfect button skin with them for my UI, but both of those bars are Vertical by default. I believe they are also the 2 Vertical bars in the default Blizzard UI.
I looked through the LUA, but my limited knowledge with the AddOns proved to not be too helpful. If anyone is familiar with this, I'd love some quick help.
NOTE: I went into the LUA and made 4 & 5 have independent anchors via the bar config so I could move each of them separately.
Go to loop in bar4.lua:41-52 and bar5.lua:34-45 and change the SetPoints to build horizontally instead of vertically.
Code:if i == 1 then button:SetPoint("LEFT", frame, cfg.padding, 0) else local previous = _G["MultiBarBottomRightButton"..i-1] button:SetPoint("LEFT", previous, "RIGHT", cfg.buttons.margin, 0) end
Survival; Dire Beast and Fervor don’t appear. Why? Because I’m using Thrill of the Hunt, as Surv is my AoE heavy spec. It is not used on fights that are add free or light in adds.
Beast Mastery; Pretty straight forward. I have 2 Spirit Mend macros, one for me and one for my focus target (which is usually a tank).
Combat; MikScrollingBattleText. Must have. The default damage text tells you 150,000 crit, but not what DID that crit. The combat log flies by so fast I can’t read it. MSBT puts an icon there so I know what’s critting and for how much. The notice at the bottom may seem redundant, but every once in a great while I'll miss a CD line on NeedToKnow epiring, and the click of the notice will reinforce it.
Neither have Stampede listed, because it has such a long CD that by the time it’s down to 10 sec, I’m watching it ready to hit it. Explosive Shot and Kill Command are omitted because… 6 seconds? I think I can track that just fine. Serpent Sting is actually a target debuff timer, so I know if I get careless and it falls off.
All my toons are similarly set up, UI is the same with relevant CDs being tracked (Riptide, Swiftmend, Divine Givememana, Rupture, etc). As shown, the bars, when not in edit mode, are not visible unless they’ve been triggered (i.e. I’ve activated Bestial Wrath).
Last edited by zenyatta; 2013-05-11 at 10:16 AM.
Last edited by Xenlol; 2013-05-11 at 07:08 PM.
Last edited by Drayarr; 2013-05-12 at 02:39 AM.
You need to put a ThinOutline on nearly all the fonts, you have it on the unit-frames and trackers but nothing else
Your datatext in the top left, what's going on with it? Seems like it's just been dumped with no configuration
Your minimap no longer has a pixel perfect border
You need to swap the spiral cooldown on your target debuffs it's currently spiraling into a faded icon instead of a clear icon like your actionbars, or you could remove the spiral from both the unit-frames and actionbars (seems your buffs doesn't have the spiral)
Your buffs have that stupid bar timer underneath when no other element uses bar timers
Debuffs on the target need to move up and right one pixel to align with the unit-frame fully
The grey on the unit-frames feels bland (screenshots against dummy's don't usually do the UI justice)
You need to sort the spacing of elements. Your actionbar has a 1pixel spacing, trackers have a 2 pixel spacing and your buffs have a 5? pixel spacing, this can also be said about the size of all these icons. They appear to be a jumble of different sizes
Your damage meter could do with a ton of customization, looks like it's been left without configuration
The same goes with your cooldown bar at the bottom, if that's not CoolLine I suggest you grab it instead as it has skinned icons and better customization for looking pretty.
please release your UI - finished or unfinished, I will use it!