Thread: Post Your UI

  1. #9581
    Quote Originally Posted by Gliff View Post
    Why do you need your raid frames there as a hunter?? Put it up next to your minimap or centered at the bottom.
    Sometimes people will try to make a UI as generic as possible so to avoid or minimise per class/spec modifications.

  2. #9582
    Quote Originally Posted by lydude View Post
    Good news for anyone who was interested in my UI. I found the time to throw it together today between doing laundry, eating dinner, and getting ready for raid.

    So here ya go, have at it..



    Let me know if there's any problems with it. I did compile it kind of quick, so I hope there's no errors. It's uploading now, so if you don't see it updated just yet, give it a few minutes

    Here's a video of the updated UI in action for anyone interested..

    And for some reason binding keys to the mouse scroll button isnt working... I use it for my mouseover focus macro. and yes my macro is correct



    Screenshots can be found on the WowInterface page for the UI.
    I'm wondering how to edit the ember bars to destro warlocks... doesn't seem to line up and cant find which is which.

    also how is the best way to replicate the dbm settings for bigwig? dbm is way too resource intensive
    Last edited by Lycanlock; 2013-05-09 at 04:42 PM.

  3. #9583
    High Overlord lydude's Avatar
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    Quote Originally Posted by Lycanlock View Post
    I'm wondering how to edit the ember bars to destro warlocks... doesn't seem to line up and cant find which is which.

    also how is the best way to replicate the dbm settings for bigwig? dbm is way too resource intensive
    The UI isn't configured for Destro Locks. It's configured for Affliction and Demonology. You'll have to manually make your own strings in Weak Auras. If you follow the format I have setup, it shouldn't be too difficult if you have any experience with Weak Auras. I don't play Destro so I don't have any reason to create any Destro strings. Sorry

    As for Big Wigs, the best way would be to load BigWigs and DBM at the same time, then put DBM into Test Mode, configure Big Wigs, and place the bars/messages in the same place. I truly like Big Wigs better but I can't find a good skin for the bars and if I use the default skin, the bars sit right next to each other and it's hard to see where one bar ends and the next begins.

  4. #9584
    Been using this same layout since at least 2011;


    Not the cleanest layout, but it works for me. It's not intended to be lined up perfectly. I use an N52TE and have 1-9, alt, ctrl, f, tab, numpad 0, and space bound (as well as movement to the d-pad). I use the top thumb-button as an interrupt, stun or cc across all the classes I play, and use the bottom thumb button as space to jump (perhaps a worthless binding to some, but not to me). My UI was built around the keypad back when I bought it in 2008 (the time that 3.0 was released and thus my Prot pala had plenty of new abilities and thus a real reason to bind) and it's been mostly the same since then regarding the actionbars, but most everything else has changed.

    I'm probably going to be changing it in the next week or 2. I moved to 1440p last October and never got around to redesigning my UI. It scales just fine from 1080, but I figure that I could probably make better use of all the extra space with better scaling of each part.

    I'm also waiting on the Orbweaver to turn up so I can effectively bind ctrl, alt, and shift as modifiers without changing my main bindings and have essentially have 64 bindings (and that's without even getting into using multiple modifiers together) instead of the 33 I have now. The N52TE has 16 keys if you include the 2 thumb buttons, while the orbweaver has 22. It's only a small increase, but the extra row of keys means I can open up not only another action bar for binding, but also an entire new set of modifier-based bindings (as I run tab-ctrl-alt on the left-most keys of the N52TE, so I can run tab-shift-ctrl-alt on the orbweaver and it won't change how I play while I adapt to the extra keys).

    At the same time, I'm going to redesign the entire UI. The actionbars will probably be laid out to match the Orbweaver key layout. Some would probably advise me to hide them since I'm binding, but I like to be able to relate keys to abilities through visual. I'll also probably go back to custom character frames, buff frames (because I like to have buffs in the top corner) and minimap as I used to use. Raid frames are grid as they always have been and always will be.

    I'll draw the basic design in Photoshop before I start to lay it all out. I used to just make it as I went along but I figure I might as well do it properly this time.

  5. #9585
    Stood in the Fire Xenlol's Avatar
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    Quote Originally Posted by Quenios View Post
    Think I'm finally done, for show off this screenshot will have to do for now.
    I might show an in-combat SS later.

    Boss/Arena frames go on the left above Skada.

    The BigWigs message does not have correct outline I just noticed, haha :P

    To avoid confusion, unitframes from left to right: Focus, Player, Target.

    Me gusta, Quenios.

  6. #9586
    Quote Originally Posted by Xenlol View Post
    Me gusta, Quenios.
    Me too, quite a bit actually.
    Originally Posted by Blizzard Entertainment
    And when you see them you'll be all like and we'll be all like and then people on the forums will still be all like(╯°□°)╯︵ ┻━┻
    Armoury

  7. #9587
    Quote Originally Posted by ComputerNerd View Post
    Sometimes people will try to make a UI as generic as possible so to avoid or minimise per class/spec modifications.
    Hunter only.

    Quote Originally Posted by Gliff View Post
    Why do you need your raid frames there as a hunter?? Put it up next to your minimap or centered at the bottom.
    They were centered at the bottom but I felt I needed to change it up.

    I'll check out near the minimap and I'm also thinking of next to the chat box.
    Omnipotent WCL || Omnipotent Site - Support our streams! || BTag:Slenderman#1355 || Temporarily retired from raiding. Soon™.

  8. #9588
    Quote Originally Posted by lydude View Post
    The UI isn't configured for Destro Locks. It's configured for Affliction and Demonology. You'll have to manually make your own strings in Weak Auras. If you follow the format I have setup, it shouldn't be too difficult if you have any experience with Weak Auras. I don't play Destro so I don't have any reason to create any Destro strings. Sorry

    As for Big Wigs, the best way would be to load BigWigs and DBM at the same time, then put DBM into Test Mode, configure Big Wigs, and place the bars/messages in the same place. I truly like Big Wigs better but I can't find a good skin for the bars and if I use the default skin, the bars sit right next to each other and it's hard to see where one bar ends and the next begins.
    I'm familiar with weak auras

    But Strings?

    Also I have a mouseover focus macro bound to my scroll up and scroll down on my mouse... there is something in you UI that is preventing that, what could that be that it causing it? Some kind of unit frame?

  9. #9589
    Quote Originally Posted by Lycanlock View Post
    I'm familiar with weak auras

    But Strings?

    Also I have a mouseover focus macro bound to my scroll up and scroll down on my mouse... there is something in you UI that is preventing that, what could that be that it causing it? Some kind of unit frame?
    theres nothing wrong with this, i have checked mouseover macro and it worked fine

    type /dom lock enable bar 6 and place it somewere stupid..

    put your macros on it.
    type /kb
    bind your macro's to that bar only

    type /dom lock Disable bar 6 and you have your macro's working fine.

    you possibly put them on the toolbar thats held with Shift meaning the KB can be funny and would be Shift mousewheel up etc..
    anyways that how i got round it.
    as for destro its easy to configure,
    just go into weak aura's and view the soul shards section just duplicate and instead track burning embers you only need to know when you have a full ember bar or not. thats how i did it. lydude awesome interface

  10. #9590
    Update on changes



    -lightened the class colors
    -cleaned up questlog layout
    -added black lines to separate the skada bars
    -moved buff bars up because designing this on a rogue made me forget that there would normally be spell text right above the cast bar for the player frame and the bars were covering it up hehe
    -took out the spacing between the buff bars so that they would mimic the skada bars
    -worked out the raidframes (will post a pic of a raidshot tom)

    Getting closer to "release"

    <3
    Ish

  11. #9591
    Quote Originally Posted by Ishtara View Post
    Update on changes



    Getting closer to "release"

    <3
    Ish
    I'm not normally a big fan of that font, but your UI pulls it off quite well. I like it Simple and elegant.

  12. #9592


    With !dbm I can't seen to change the font size and with the timer bar scaling at 1.05, I can't really change much without borders being all derpy. Font is way tiny if scaling is at 1.00. There an easy fix if someone can pm me or something. But hardly important and not worth looking into unless you know on hand.

    Green timer in target frame is TimetoDie, just getting used to it at the moment, gonna do some styling and integrate it into the UI later on. Suggestions on it would be awesome though.

    All praising and criticism welcome.
    Omnipotent WCL || Omnipotent Site - Support our streams! || BTag:Slenderman#1355 || Temporarily retired from raiding. Soon™.

  13. #9593
    Quote Originally Posted by Ishtara View Post
    Update on changes



    -lightened the class colors
    -cleaned up questlog layout
    -added black lines to separate the skada bars
    -moved buff bars up because designing this on a rogue made me forget that there would normally be spell text right above the cast bar for the player frame and the bars were covering it up hehe
    -took out the spacing between the buff bars so that they would mimic the skada bars
    -worked out the raidframes (will post a pic of a raidshot tom)

    Getting closer to "release"

    <3
    Ish
    It's a beauty
    I am honestly thinking about making my own version of it but where everything is a little bit smaller and with a pixel font.
    The black lines you added to skada, did you add them to the bar texture in a picture editing program or are each line a kgpanel?
    If it's a kgpanel, how did you anchor/parent it to each skada bar?
    When i do a /framestack they don't get any unique names.
    Or do you have a black background on your skada window and have the lines there at all times?

  14. #9594
    Quote Originally Posted by Ishtara View Post
    Update on changes



    -lightened the class colors
    -cleaned up questlog layout
    -added black lines to separate the skada bars
    -moved buff bars up because designing this on a rogue made me forget that there would normally be spell text right above the cast bar for the player frame and the bars were covering it up hehe
    -took out the spacing between the buff bars so that they would mimic the skada bars
    -worked out the raidframes (will post a pic of a raidshot tom)

    Getting closer to "release"

    <3
    Ish
    This is fantastic, I will definitely want to give this a try, so simple and elegant.
    Release soon then Ish <3

  15. #9595
    Epic!
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    Quote Originally Posted by Ishtara View Post
    Update on changes

    <3
    Ish
    Go into the SpecializedLibBars-1.0//SpecializedLibBars-1.0.lua in skada, line 1320 and you can edit the self.timerLabel and self.label points to bump your text up half a pixel. It will make the text centered on skada instead of being slightly lower down!

    It took me a while to find it but when I did I was so happy! (:
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  16. #9596
    Quote Originally Posted by carebear View Post
    Go into the SpecializedLibBars-1.0//SpecializedLibBars-1.0.lua in skada, line 1320 and you can edit the self.timerLabel and self.label points to bump your text up half a pixel. It will make the text centered on skada instead of being slightly lower down!

    It took me a while to find it but when I did I was so happy! (:
    What should it be changed to?
    Or, what should be changed here to get it like that?

    Code:
    self.label = self.label or self:CreateFontString(nil, "OVERLAY", "ChatFontNormal")
    		self.label:SetText(text)
    		self.label:ClearAllPoints()
    		self.label:SetPoint("LEFT", self, "LEFT", 3, 0)
    		self:ShowLabel()
    
    		local f, s, m = self.label:GetFont()
    		self.label:SetFont(f, s or 10, m)
    
    		self.timerLabel = self.timerLabel or self:CreateFontString(nil, "OVERLAY", "ChatFontNormal")
    		self:SetTimerLabel("")
    		self.timerLabel:ClearAllPoints()
    		self.timerLabel:SetPoint("RIGHT", self, "RIGHT", -6, 0)
    		self:HideTimerLabel()
    
    		local f, s, m = self.timerLabel:GetFont()
    		self.timerLabel:SetFont(f, s or 10, m)
    
    		self:SetScale(1)
    		self:SetAlpha(1)
    		--[[
    		self.texture:SetAlpha(1)
    		self.bgtexture:SetAlpha(0.6)
    		self.icon:SetAlpha(1)
    		]]--
    
    
    		self.length = length or 200
    		self.thickness = thickness or 15
    		self:SetOrientation(orientation or 1)
    
    		value = value or 1
    		maxVal = maxVal or value
    		self.value = value
    		self.maxValue = maxVal
    
    		self:SetMaxValue(maxVal)
    		self:SetValue(value)
    Thanks!<3

  17. #9597
    Quote Originally Posted by Korallis View Post
    theres nothing wrong with this, i have checked mouseover macro and it worked fine

    type /dom lock enable bar 6 and place it somewere stupid..

    put your macros on it.
    type /kb
    bind your macro's to that bar only

    type /dom lock Disable bar 6 and you have your macro's working fine.

    you possibly put them on the toolbar thats held with Shift meaning the KB can be funny and would be Shift mousewheel up etc..
    anyways that how i got round it.
    as for destro its easy to configure,
    just go into weak aura's and view the soul shards section just duplicate and instead track burning embers you only need to know when you have a full ember bar or not. thats how i did it. lydude awesome interface
    Ok I got all those ironed out...

    however what is preventing me from changing glyphs... I can't even selected to overwrite them

    EDIT: nevermind read on the download page it was something to do with Weakauras... got that straight
    Last edited by Lycanlock; 2013-05-10 at 04:22 PM.

  18. #9598
    Epic!
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    Quote Originally Posted by Rusk View Post
    What should it be changed to?
    Or, what should be changed here to get it like that?

    Thanks!<3
    Change:

    Code:
    self.timerLabel:SetPoint("RIGHT", self, "RIGHT", -6, 0)
    To: (for example)

    Code:
    self.timerLabel:SetPoint("RIGHT", self, "RIGHT", -6, 0.5)
    That slight change should bump the text up just enough to make it look like it's even in the middle of the bar. The value you need depends on the font and the height of your bars.
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  19. #9599
    Hoping someone here can help. I was wondering if anyone knows how to make bars 4 and 5 Horizontal instead of Vertical using rActionBarStyler and rActionButtonStyler. I was able to set up a perfect button skin with them for my UI, but both of those bars are Vertical by default. I believe they are also the 2 Vertical bars in the default Blizzard UI.

    I looked through the LUA, but my limited knowledge with the AddOns proved to not be too helpful. If anyone is familiar with this, I'd love some quick help.

    NOTE: I went into the LUA and made 4 & 5 have independent anchors via the bar config so I could move each of them separately.
    Thanks to Duskmoon for the awesome Sig/Avatar/Banner!

  20. #9600
    Quote Originally Posted by Ishtara View Post
    Update on changes

    .





    -lightened the class colors
    -cleaned up questlog layout
    -added black lines to separate the skada bars
    -moved buff bars up because designing this on a rogue made me forget that there would normally be spell text right above the cast bar for the player frame and the bars were covering it up hehe
    -took out the spacing between the buff bars so that they would mimic the skada bars
    -worked out the raidframes (will post a pic of a raidshot tom)

    Getting closer to "release"

    <3
    Ish
    Pleeeeease for the love of god release this this weekend Ish. I need this in my life, it's gorgeous

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