Awesome work on the intelligent combat text. Wish you played rogue lol Very cool!
Awesome work on the intelligent combat text. Wish you played rogue lol Very cool!
@Paese
Can you post a SS of your entire UI and or a link to D/L? That looks amazing.
I actually like this a lot, except for the flat gradient texture for the unit frame name fields, which I don't think fits as well as the other bar texture(s?) you're using. Bonus points for the gryphon heads being on top of the extra left and right action bars; it bugs me a lot that it's the other way around in the default UI.
Thanks. I'll play around with some other textures and see if anything looks better, I think it might be one of led's old textures currently.
If you have any particular suggestions for a replacement then shoot.
I want to change the look of my nameplates, but I haven't settled on anything yet.
http://i.cubeupload.com/W60daw.jpg
http://puu.sh/bGggL/93e4e4b688.jpg
Affdots, Bartender, BigWigs, Chatter, Chocolatebar, Combattime, Fontain, Gnosis, LoseControl, Masque, MSBT, MoveAnything, Omen, OmniCC, RangeDisplay, Raven, RSA, SexyMap, ShadowedUF, SimpleInterrupt Announce, Skada, TidyPlates, Tidyplates:Threat Plates, Weak Auras.
Last edited by Zevoa; 2014-09-23 at 08:39 AM.
I'll probably add a number to the brain freeze (like the one tracking arcane charges).
For arcane missiles I'll have to play around a bit but it will most likely be another triangle cut in half.
Incanter's flow I will probably be tracked with Raven. Perhaps some visuals on top of it..
But yeah, I'll update it during 6.0 and at level 100.
Raidframes are Grid2. Bomb tracking is on top of the target frame.
Love it Birg! Except the fonts.