Thread: Post Your UI

  1. #16321
    @Odylle - I really like the graphics used in your footer and the status of your exp/rep bars. Any chance of an upload?
    Quote Originally Posted by Mareeta View Post
    Your job is to maximize your output while traversing the mechanics and staying alive, regardless of role.

  2. #16322
    http://puu.sh/gPWpc/072f4b474f.jpg

    current wip, needs some fine tuning and cleaning up weakauras and bigwigs mainly.

  3. #16323
    Solo combat:
    i.imgur.com/NOqsWYh.jpg

    In group:
    i.imgur.com/ot1sOoN.jpg

  4. #16324
    Grunt Odylle's Avatar
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    Quote Originally Posted by xdunpealx View Post
    I like this a lot, love the rep and exp bars on the bottom??

    Im a visual guy so i would almost want to see those type of bars for your HP/MP, but thats just opinion. Would like to see combat with it for debuffs tracking cast bars ya know.. combat
    Quote Originally Posted by dementedlogic View Post
    @Odylle - I really like the graphics used in your footer and the status of your exp/rep bars. Any chance of an upload?
    It is conceptual now, meaning, it is pretty much photoshopped together.
    The bottombar, graphic for rep /exp are fairly easy to export and fashion together. Technically you just need background, a weakaura than an overlay, I have tested that before and it works.
    I'm having lots of time this weekend and am planning to make this in a UI, so that would also cover castbar, buff & debuff auras..

    I'll play around with the graphics and zip them up than..

    Stay tuned! :P

    (Still noone answered/advised my question regarding unitframes. oUF or Weakauras?)

  5. #16325
    I don't think it particularly matters if you're sticking with text based frames, but I'd stick to using an actual unitframe addon/framework over WA (whether it's pitbull, stuf, oUF, etc.). Things like right click menus, raid icons, etc. aren't as easily accomplished in WA and are pretty simple to accomplish in oUF.

    As far as the rep/exp textures - if that's just an overlay I'm a little sad. I had half hoped that it functioned similar to what Rothgar and Coldkil were working on a while ago (using spaces and ascii characters to emulate textures giving accurate % based values). I assume the same is possible if you were to simply make each section an individual aura and the bar only fills up say 10% at a time, but that's a little more intense than I'd hope to do.
    Quote Originally Posted by Mareeta View Post
    Your job is to maximize your output while traversing the mechanics and staying alive, regardless of role.

  6. #16326
    Grunt Odylle's Avatar
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    Quote Originally Posted by dementedlogic View Post
    I don't think it particularly matters if you're sticking with text based frames, but I'd stick to using an actual unitframe addon/framework over WA (whether it's pitbull, stuf, oUF, etc.). Things like right click menus, raid icons, etc. aren't as easily accomplished in WA and are pretty simple to accomplish in oUF.
    I'm thinking of just using transparent pitbull behind it to make that all work, but might see if I can achieve everything with oUF, so only need 1 addon, that is dedicated to Unitframes.

    As far as the rep/exp textures - if that's just an overlay I'm a little sad. I had half hoped that it functioned similar to what Rothgar and Coldkil were working on a while ago (using spaces and ascii characters to emulate textures giving accurate % based values). I assume the same is possible if you were to simply make each section an individual aura and the bar only fills up say 10% at a time, but that's a little more intense than I'd hope to do.
    Sorry to have saddened you
    Does it need to be 100% accurate? In the last 10 years I've never so much cared how accurate it is, as long as I can have a general impression of the progress. Mouseover would show accurate exp/rep status?
    What are you looking for exactly?

  7. #16327


    Here's a unitframe concept I worked on a bit today. Prolly be playing around with it a bit more over the next week or so.

  8. #16328

  9. #16329
    Quote Originally Posted by Odylle View Post
    Hi all

    Im playing around with multiple UI's to see how things are done.
    Arborus' concept looks very interesting and I had been thinking of making something similar.

    Im just wondering if I should use oUF for unitframes or if Weakauras will do and would want some advise.
    WeakAuras isn't suited IMO to stuff you have to interact with.
    Best left to informational stuff.
    Gets messy with the custom code required, where you may as well have a dedicated addon.
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    I don't understand why we don't have flying so they tell us we will have convenient flight points. Immersion and danger? Here take some coins and fly me there while I read facebook or go take a poop.
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  10. #16330
    Blademaster Cooqie's Avatar
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    A new UI that I've been playing around with

    http://i.imgur.com/m0cnTmY.jpg?1

  11. #16331
    Grunt Odylle's Avatar
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    Quote Originally Posted by Cooqie View Post
    A new UI that I've been playing around with

    http://i.imgur.com/m0cnTmY.jpg?1
    Nice, clean and simple...
    Can you however consider using the same font and bartextures? That would make things a lot cleaner

  12. #16332
    Field Marshal Mixe's Avatar
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    Quote Originally Posted by Cooqie View Post
    A new UI that I've been playing around with

    http://i.imgur.com/m0cnTmY.jpg?1
    Simple and nice.
    I guess you couldn't have waited 1 min for a combat shot?

  13. #16333
    Yes, like your UI allot, been trying to make something like that!

  14. #16334
    Quote Originally Posted by Arborus View Post


    Here's a unitframe concept I worked on a bit today. Prolly be playing around with it a bit more over the next week or so.
    I like it a lot. The texture and colours make it look really old, and the left side is fairly techno ish. Although it is kinda big for the amount of info it shows... maybe you could embed some weakauras stuff on top of some of the metal parts to get better mileage out of the space?

  15. #16335
    High Overlord Cirax's Avatar
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    @Odylle

    If you're going for text & numerical types of frames & don't want to use WeakAuras then I would probably recommend oUF_Hank. It would have to be updated to the current oUF standards though which may just be some simple tag event updating, not sure.

  16. #16336
    Blademaster Cooqie's Avatar
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    Quote Originally Posted by Odylle View Post
    Nice, clean and simple...
    Can you however consider using the same font and bartextures? That would make things a lot cleaner
    Thanks! Hmm how do you mean like the font of the frame units? and also Hermes? (the addon in top left corner)

    By the way now I've now removed the keybind showing on the 1 actionbar that is visible, so it's a bit cleaner.

    - - - Updated - - -

    Quote Originally Posted by Steeky View Post
    Yes, like your UI allot, been trying to make something like that!
    I can give you and to any other person that is interested the addons;

    Bartender
    ShadowUnitFrames
    Quartz
    Hermes
    oRA3
    WeakAuras
    BigWigs
    Extra CD
    JSHB
    Prat 3.0
    Skada
    Chinchilla
    MinimapButtonFrame
    Tidyplates

    - - - Updated - - -

    Quote Originally Posted by Mixe View Post
    Simple and nice.
    I guess you couldn't have waited 1 min for a combat shot?
    I will sort a in-combat on a boss fight picture soon!

    - - - Updated - - -

    Quote Originally Posted by Mixe View Post
    Simple and nice.
    I guess you couldn't have waited 1 min for a combat shot?
    Here is on Hans'Franz

    http://i.imgur.com/ntzklWW.jpg?1

    http://i.imgur.com/SJ2viEh.jpg?1

    and with chat/skada enabled pre combat

    http://i.imgur.com/BnVaDfI.jpg?1
    Last edited by Cooqie; Today at 04:24 PM.

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