Modified pre 3.3. And while there are some things I don't neccessarily agree are worded 100% correctly, this is more than a decent collection of information on all things warrior. - Battousai
Q1. Arms or Fury for PvE?
A. Whichever you enjoy more. Arms will out DPS Fury in Heroic/Naxx/OS/Maly gear, but Fury surpasses Arms with full Ulduar gear or above.
Q2. PvE Arms specs for 3.2+?
A. http://ptr.wowhead.com/?talent=LhrhbfIt00bRdGuioGx00xb - 54/17/0
B. http://ptr.wowhead.com/?talent#Lhrhb...iohxZbI:sqmMmz - 55/8/8 (Incite Build)
*note* these are "basic" builds. Alter according to flavor. Some may want/need Weapon Mastery, other Parry instead of HS, other Demo instead of Commanding Presence, etc. Use this as a guide, alter to fit your needs. Remember glyphs aren't set...some encounters will want to glyph cleave, others Bladestorm...etc.
Recommended Glyphs - Mortal Strike, Rending, Execution
Q2.1 PVE Fury spec for 3.2+?
A. http://ptr.wowhead.com/?talent#LN0h0...0eRVzAo:oMGz0o
cookie cutter build - recommended glyphs included.
Q3. PvP Arms spec for 3.2+?
A. http://www.wowhead.com/?talent#LcrubfIt0frRzGuioGx0o
*note* again this is just a "basic" build. Alter according to flavor. Use this as a guide, alter to fit your needs.
Mortal Strike, Hamstring , Rapid Charge.
Q4. Protection build(s) for 3.2+?
A1. http://ptr.wowhead.com/?talent=LAM00fZhZMItrx0zidIzsGo
*note* basic Deep Wounds build. Yes, 2 points are missing. Add to flavor yourself. Recommend Revenge, Blocking, Heroic Strike Major Glyphs.
A2. http://ptr.wowhead.com/?talent=LAZhbZVItrg0didIzsGo
*note* basic full survivability build. Recommend Blocking, Shield Wall, Last Stand Major Glyphs.
A3. http://ptr.wowhead.com/?talent=LAMIz...R0MZZMItrx0zid
*note* this is a spec designed for single target tanking for maximum threat/DPS. should NOT be used as a main tank spec unless you overgear encounter. "gimmick" spec for those who maybe want to dual-spec one of the above specs + this one for dps/threat races.
Glyphs - Revenge, Heroic Strike, Vigilance
Q5. What should I dual spec?
A. It depends on what you want to do. Tank + DPS builds are likely to be most common for PvE raiders. PvP + PvE builds for either Arms/Fury or Fury/Arms are likely to be popular too for those who do both PvE and PvP and don't like Tanking. Dual Tank specs will be uncommon, but probably very useful for smaller guilds who don't have two Warrior tanks. Then there are those who will do Fury PvE/PvP specs or Arms both PvE and PvP specs.
Q6. What should I gem for as Arms spec, for 3.2+?
A. Armor Penetration. Hard cap is 1400 rating, soft cap depends on your trinket - if you have GT your soft cap is 788
http://www.mmo-champion.com/index.ph...7008#msg847008
Q7. What is the PvE DPS rotation for Arms?
A. There is no rotation, it is a priority order.
-Rend Refreshed immediately after expires
-Mortal Strike on every CD
-Sudden Death if lit or both Overpower and Sudden Death are lit
-Overpower if lit
-Slams when nothing is lit.
-Heroic Strike if more than 70 rage.
-Bladestorm when off CD, preferably when you have just hit that overpower or execute so those are on cd and your arp trink and berserking are active.
Q8. What is the PvE dps rotation for fury.
A. There is no rotation, simply a priority order.
Bloodthirst on cd
Whirlwind on cd
Slam on bloodsurge proc but do not clip either BT or ww cd.
Herois Strike queued as much as rage permits.
Q8.1. Should I execute spam sub 20%?
A. No - at current gear levels and with the rage cap on execute you will do more damage/dps by sticking to the above priority order.
Q9. What's the best Weapon for Arms?
A. Pve weapons - naturally the glad weaps are better for pvp.
Dual Blade Butcher - 2h Axe
http://www.wowhead.com/?item=47285 (heroic version is BiS for both fury and arms)
Q9.1. How important is my offhand weapon for my fury dps.
A. It is a stat buffer mostly, for that reason http://www.wowhead.com/?item=48023 is better than anything but the heroic butcher.
Q10. What are exp/hit/crit caps for PVE dps in 3.2+?
1. No crit cap, more = better but don't gem for it (aim for 35% unbuffed minimum)
2. Expertise soft cap (dodge) is 6.5%
3. hit is 8% including talents.
Q11. How important is it for me to stay at these caps?
A. Hit is priority, it is extremely important to soft cap hit for 8% because under that and your special attacks can miss.
Expertise is as high for fury's MH weapon, orcs and humans get this easy with their racial bonuses, it is less important for fury offhand weapon, the only special that your oh uses is whirlwind and the oh whirlwind damage usually accounts for around 7-8% of damage done on any fight, white hits for the off hand are even lower. Expertise for Arms however, is a lot more complicated as part of each attack that gets dodge gets "made up" by the following Overpower...therefore the Strength Equivalency Point for Arms is a lot lower than fury...enough to the point that done right...its less important than ArP/AP/crit.
Q12. what should I enchant on my boots?
A. This depends what you are raiding etc. I want to quote someone here (unfortunately I don't know who the original author is):
'Movement is 99% of skill in this game. There is nothing else. A mindless drone can go to EJ, look up the correct rotation and download rawr to tell them how to gear. Nor are the rotations for any of the classes difficult. '
Your best boot enchant for any spec is one that involves run speed.
As a dps you get to mobs quicker, get out of fires quicker: as a pvper - self explanatory: as a tank - you got it, get to mobs faster, get out of fires faster get to everything faster = better.
Q13. How does Armor Penatration work?
Armor Penetration
Everything that gives you "Armor Penetration Rating" or "Armor Penetration". This a personal stat affected by buffs on you. This stat is additive across the board and your actual ArP % is calculated including all the bonuses:
ArP from gear + ArP from stance + Food/pot/buff bonuses + ArP from bonuses like T9 2pc
Armor Reduction
This is a debuff stat applied to your target. It includes all effects that "reduce the target's armor" as in
Sunder: Sunders the target's armor, reducing it by 4% per Sunder Armor and causes a high amount of threat. Threat increased by attack power. Can be applied up to 5 times. Lasts 30 sec.
Armor Reduction effects are: Sunder Armor, Shattering Throw, Expose Armor, Faerie Fire (+feral)
Armor Reduction effects applied to a target reduce it's total armor by a given %: with 5 stacks (-20%) of Sunder Armor and 25K base armor, the target now has 20K armor. Armor Penetration formula (check wowwiki.com) is applied when you attack the target post-Armor Reduction, meaning it will be applied to the base 25K armor from the above example with no sunders and 20K with 5 sunders.