ton of math and charts in
this thread.
The guys at maintankadin have shown that
this is the superior spec for mitigation/threat. Put the points in benediction in heart of the crusader if you don't have a ret pally. The 3 points in reck and improved joJ are filler... they can go where ever you want. Two points can come out of conviction to get pursuit of justice.
Here is a thread that shows the dps and tps per point of each threat increasing talent. You can see that crusade is better than seals of the pure.
Always use Seal of Vengeance for tanking. Its the highest in dps and tps.
Rotation follows a 96969.... pattern. Never use exorcism* except for the pull. An example of a 969 rotation is
HotR -> Judge -> ShoR -> HS -> HotR -> Cons -> ShoR -> Judge -> HotR -> HS
You will never have cooldown collisions if you follow a 969 rotation.
* The only way to get a dps increase using exorcism is to glyph it, and sub it in for every other judgement. This is only a tiny slight dps/tps increase and risks having Judgement of the Just falling off and increasing the amount of damage you take.
Required glyphs:
Divine Plea
Really good glyphs:
Judgement
Seal of Vengeance
Righteous Defense
Bad glyphs (dont use ever):
Consecration (breaks 969 rotation)
Seal of Righteousness (use SoV)