Armor Penetration Rating vs. Cloth
Is this one of those take our comments out of context deals? We didn't want armor pen to be exceptionally good vs. cloth. That is unintuitive and doesn't accomplish the role of the stat anyway, which is to let you do good damage against even highly armored targets. At the same time, we didn't want to let you totally ignore the armor of a boss because that does some bad things such as make the Sunder debuff useless and make your damage too high. As a poster said above, it's in a good place - right where it needs to be. It's not the end-all be-all stat that you should stack at the expense of all other stats. It isn't worth gutting your Strength or hit to maximize. This smells like one of those situations where you just saw "didn't want to be too powerful" and interpreted that through a lens of "Blizzard hates warriors." If you are looking for an answer from the theorycrafters of "Should I ignore ArPen or not?" I don't think you are going to get a simple answer (which is good). (
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Armor Penetration Rating bugged?
We did test it and QA said it was working correctly. When we saw several posts on it, the designers checked it again and concluded it was still working correctly. I figured in this case it was going to be pretty tricky for the community to test their own numbers because the calculation was not trivial (though in many cases you got pretty close anyway).
Most of the time when I am asking the community for numbers, it's because they think something is working differently from the way we think it is working. The only way to know for sure is to compare our numbers to their numbers. That doesn't mean we are asking the community to be our QA. We have an excellent and vast QA department. Of course in a game the size and complexity of WoW with the amount of changes we constantly implement, it also doesn't mean they will catch every bug.
Death Knight (
3.1 Skills List / 3.1 Talent + Glyph Calc.)
Death Strike hotfix
As several players above demonstrated, Death Strike ignores the third disease if you are Unholy and have a third disease. It does more healing with two diseases up than with one disease or no diseases up. We lowered the healing done quite a bit. It appears to be working correctly.
If Frost and Unholy never Death Strike again, then we might consider a different implementation. Perhaps Death Strike heals similarly for all specs, and Blood just does more damage (but not more healing for that damage).
When there is a contention between quality of life issues and being overpowered, the latter always has to win out. We're not going to let an ability be overpowered for one spec just because nerfing it makes it weak for other specs (especially when the other specs have options to use other abilities or even respec).
Death knights have been at the top of the food chain for a long time. We're not trying to nerf them into oblivion, but if you're used to being an indestructible juggernaut, life might feel a little different for you in 3.1. (
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Blood Boil
We made Blood Boil require a target so that it wasn't an attractive button to just hit whenever to generate runic powr. However, we have now come to think that only charging the DK when the ability does damage is inconsistent with other AEs and unfair. We'll try to come up with a solution that doesn't just involve pulling off the runic power generation. (
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Priest (
3.1 Skills List / 3.1 Talent + Glyph Calc.)
Power Word: Shield
Power Word: Shield is a really useful tool for Disc priests in particular. We want them using it. However, its utility is balanced by a high cost. If we get to the point where they are spamming it constantly to the exclusion of other spells and without it ever being a decision, that suggests mana regen is still too high. (
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