perhaps they did, everyone views manaburn as a pvp skillOriginally Posted by Blitond
perhaps they did, everyone views manaburn as a pvp skillOriginally Posted by Blitond
A friend just linked me this build, gonna try it on our raid on sunday.
http://www.wowhead.com/?talent#bVcbuZbxtcfMqih0ezAo
Even with 6 talent points renew just don't cut it, bosses hit ever 2 seconds and the damage is healed up in about 1 second, chance of that renew ticking is slim to none.
It can proc holy concentration, but so can those flash heals you literrally spam in raids.
I've always been a fan of Renew, but it never really did any note worthy healing, so after re-adding it in 3.1 I'm now removing it from my build, again
I might not need Holy Focus, but where else can I put the points if I'm never gonna use renew?
I think your off on this Danner. From a probability perspective, every time you get a SoL proc, aren't you reducing the chance for critting?Originally Posted by Danner
Like, If you have 50% crit and cast 8 smites, and two of them are SoL...it wipes the possibility for 2 to crit? Meaning only a maximum of 6 can crit. So, the higher your crit chance, the lower the probability to have higher crit ratio? And therefore, depending on how many SoL, possibly reducing your effective crit chance under 50%?
Cause, each cast does an RNG against your crit% to see if it will crit or not. So...given 50% crit....
CRIT(65%) SoL(51%) REG(41%) CRIT(75%) REG(23%) CRIT(65%) SoL(45%) REG(35%)
Haven't you lost DPS with the 1st SoL because it could have been a crit? This is the probability equation I was fuzzy on. As you can see, there are only 3 effective crits when a perfect ratio would have been 4. One of those crits happened during a SoL proc, which cannot crit. Your 50% crit has turned into an effective 37.5% crit.
Thoughts?
You don't have to think that complicated.
Basically, by using a SoL smite, you will DO 1.1X damage in 1.5 seconds => 0.73X DPS.
This smite can never crit, but that means the DPS in the time you cast the SoL smites is always predictably at 0.73X DPS.
By doing non-SoL smite, you will do somewhere between X and 1.5X damage per smite, which means somewhere between 0.5X and 0.75X DPS, depending on your crit rate. Whenever you spend time casting a non-sol smite, you will do this amount of DPS. Assuming you have a 93.5% crit, you will do on average 0.73X DPS, which is the same as the damage you do with your SoL smite.
Whether the SoL smite can crit or not does not really matter a lot if you think of it like that. If you start casting a SoL smite, you will do 0.73X DPS for 1.5 seconds. When you stop doing the SoL smite and do a normal smite, you will do, say, 0.6X DPS for the next two seconds. Your DPS now suddenly went down.
Non-discipline 2006-2019, not supporting the company any longer. Also: fails.
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Danner, just a minor thing that might be throwing your numbers around:
While Twin Disciplines does affect Surge of Light insta-Smites, it's still only 5%, not 10.
~Former Priest/Guild Wars 2 Moderator~
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OK. I'm convinced that with straight smite spam, that SoL is a good thing. However, the rotation:
SW,SW:P,DP,HF,Smitex4,SW,Smite, HF, Smitex4,(refresh Dots),HF (etc).....
...Doesn't string together like frostbolts. Would the SoL smite still factor into a rotation like this well? Or would it create a choppy rotation?
Rotations are bleh, more haste or a bloodlust/power infusion can screw up a rotation pretty easily.Originally Posted by SpiritusVex
Priority systems are where it's at.
Plague
Pain
Holy Fire + Smitex4
Death.
The only time it really interferes is if Death or your 4th smite crits, other than that you already have some cooldown overlap anyways, and even then I'd take the instant smite.
~Former Priest/Guild Wars 2 Moderator~
Now TESTING: ArcheAge (Alpha)
Now PLAYING: MonoRed Burn (MtG Standard)
Twitter: @KelestiMMO come say hi!
~When you speak, I hear silence. Every word a defiance~
Ooops. I'm gonna need to doublecheck my numbers better.Originally Posted by Kelesti
That puts the breaking point at 80% crit.
Non-discipline 2006-2019, not supporting the company any longer. Also: fails.
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