I did give a better solution to the problem of attunements: Guild attunements. It's not a new idea; it was proposed in several forms at the time. However, Blizzard decided to just nerf the whole game to the ground so there really is no problem anymore and thus no need for such a mechanism.Originally Posted by det
Again, my casual 3day guild got 8 new kills the first week of Ulduar and 4 new kills the second. That's a huge problem when Blizzard has stated that this content has to last for a long while. Had they done a good job of tuning and designing the encounters, those 12 bosses could've provided 3 months of fresh challenges to work towards, and Yogg + Algalon at least another month. Sure there are the "hard modes" to come, but at least I'm not personally as excited about them as I was about raid progress before WotLK.