Originally Posted by
Voix
Alrighty lets throw some stats in blood worms vs Rune tap
Worms:
Here is some stats from yesterdays WWS in ulduar from my guild. (auraiya wiping + Iron assembley kill)
blood worms 3/3.
Average Heal all night on full report from a single bloodworm with no improved blood presence: 196
Average hit all night on full report from a single bloodworm: 83
Blood worm attack speed is: 2.0
Last 20 seconds.
Remember 2 of the worms spawn at lowest and 4 at max, but i tend to see 3-4 most.
So from 2 worms thats 396 hp every 2 seconds (148 HPS) which in 20 seconds totals to 2960 and 792 hp from 4 every 2 seconds. (396 hps). Which in 20 seconds totals to 7920 hp
And with 2 worms thats 166 dmg evey 2 seconds (83 dps) and 332 dmg from 4 every 2 seconds (166 dps).
Infringements from worms: Its a proc, so its not guranteed HP, Die from AOE easily.
Bonuses: 83 dps-166 dps + 148 HPS-396 HPS, Proc often (9% proc).
Rune tap:
note: It would be 1/1 rune tap with 3/3 improved, i cba to 2/3, so lets say i pull the talent point from somewhere else.
So as i did worms stats as if i was in a raid i will do rune tap the same.
My hp currently unbuffed is: 20421
And buffed its about 27k.
So every 30 seconds improved Rune tap heals me for 5.4k.
Infringements: Blood rune used to activate - talent doesnt provide any DPS.
Bonuses: Use it when i want/need it.
In the long run Rune tap is only better than blood worms for healing If you have it improved, and most of us would only have it 2/3 and i dont think that will be superior, because it has a longer CD and it heals you for less, about 4k-4.5k for me. It means you lose DPS when it comes to your rotation, but you could argue, what good is your rotation when this is the difference between survival and death, the talent its self doesnt doesnt provide any DPS at all where as the worms do.
It comes to down to the player mostly, do you want more control over your hp at the expense of a little DPS, or would you prefer to have a reliable proc which gives you hps overtime, is factored by how many worms you get off that proc. Its like some players prefer an activated trinkit as opposed to a proc trinkit.
As a ulduar raiding DK, i prefer the worms, because normally if i die, healers are dead and its going to be a wipe, i like how my worms combined with blood presence and deathstrike, provide so much constant self healing. On XT-002, we have one of our pallys judge light to, with all these combined, i come out of tantrums with 60-80% without a heal, hell a quick HOT off a druid/priest is enough to keep me going should i find myself in trouble as the light bomb, im a herbalist too so ive also got lifeblood for another self HOT. I dont think blood worms are intended to be designed as a "lone" used thing but rather they tie in with other talents, sure there not the best talent but there dps.