Originally Posted by
Malechi
or have the spell add a sort of buff that makes the player immune to a repeat cast for a short duration, or have the pvp trinket grant a temporary immunity to the specific spammable spell used against you. I'm not talking about a long term immunity, just enough to make players think a bit and have to use a bit of strategy with the spell (5-10seconds).
Quote from a blue post:
"If you don't like being CC'd and want another opportunity to get out of them, use your PvP trinket."
Now I agree that the trinket can turn the game around when used at the right moment, but what use is it vs the spammible cc (looking at lock fear, druid cyclone, and mage sheep) when they can just recast the same spell ? Especially when the diminishing returns seem to reset after a stupidly short amount of time.
A lot of strategy comes from timing cooldowns and countering other abilities, but those spells seem to throw all that out the window. All it means is me blowing a cooldown, while they do not. Once my cooldowns are out, it's gg.
I'm not trying to make this into a pvp :'( :'( post, I'd just like to have a counter other then hiding behind something vs those classes.