After the explanation from Blizzard I'm curious to hear your take on the proc. /discuss
After the explanation from Blizzard I'm curious to hear your take on the proc. /discuss
Im just wondering if a Shaman chain heals would it apply a shield to all 3-4 targets that the chain heal hits?
yes. so long as you have an effective heal proc the mace, any subsequent heal, whether it be effective or overheal, will create a shield for 15% of the amount healed.Originally Posted by Sporker
Originally Posted by Sporker
Yes, it will also shield people based on total heal, not effective heal
here's how it works. You must do effective healing to proc the BUFF on yourself. The buff allows all of your heals (Overheals too) to put a shield on your target equal to 15% of the amount healed. This shield "rolls" and can stack up to a total of 20,000 damage absorbed.
The procrate is 10% with an ICD of 45 seconds.
Since it's a "Buff" to the wielder, it should proc on all targets that receive an actual heal (in reference to a complete overheal). It'll be cool to see how it all coincides with Circle of healing, Wild Growth, Beacon Of Light, and Chain Heal.Originally Posted by Sporker
Yes is your answer btw
yeah that is gonna be awesome, i mean the last person is gonna get a 100 damage shield BUT HEY, its better then nothing lol
Yeah last time I hear it's Bis for boomkins to.Originally Posted by Gzilia
Just because it's good for everything doesn't mean it's not better in others hands.
I dont play a healing class but I have before, and those who choose to complain and bitch about everything blizzard has done wrong probably dont even understand how it works. Sure it may not be legendary quality in some ways BUT THINK about how useful that shield will be. Think about 2 or 3 people or ALL your healers having this mace.....AOE boss damage will be something to laugh at.
"But once the blessing is active, then all of your healing spells will contribute to the bubble even if they do no actual healing." -Ghostcrawler
My question is do hots, such as rejuv, contribute to the shield once the blessing is active and the target is at 100% health? Also, do pre-existing hots contribute to the shield once the Blessing becomes active?
Thanks
Any healing done after the proc will add to the shield. I don't know how to explain it any better...Originally Posted by Malfurian
Let's say a rejuv procs the shield on tick 3, Ticks 1 & 2 will NOT add to the shield, but every subsequent tick of that rejuv and ANY OTHER healing spell you use will. Even if it is 100% overhealing (inlcuding hots)
No, hots while the tank is full hp DO count for the shield, but cannot PROC the blessing on you.Originally Posted by Gzilia
Yes, but that doesn't matter because it's totally a *my class here* mace anyway.Originally Posted by Sporker
Cheers
its not difficult..
all healing done after proc causes the shield.
blessing cannot proc from overhealing
shield can stack from overhealing
see, simple. and awesome
http://us.battle.net/wow/en/characte...rytoz/advanced
If there's one thing I'm not, it's in control.
i was just thinking the same thing...Originally Posted by Priestgirl09
/facepalm
It's just a game.
Am I the only one who gets annoyed when I see a brand new thread about something thats been going on all day. They seem to want to feel important like they are the first ones to figure it out or see the BIG BLUE paragraph on the main page.Originally Posted by Priestgirl09
This is my question to the proc / shield.
The Blessing of Ancient Kings lasts 15 seconds, and when active, any heaing done (including overhealing) counts toward the shield. I get this.
But, do your heals refresh the 8 second shield on the person you cast? Or is it once you cast a heal, you only have 8 seconds to get that shield as high as you can.
It would seem a little backwards to me if the shield didn't refresh with each heal you cast (until your 15 second proc wore off).
Assume each example below I just proc'd the blessing of ancient kings; tanks are not getting hit so the shield is not being used up.
Example 1:
Cast FoL MT1 ---> 8 second shield
Cast FoL MT2 ---> 8 second shield
Silence; 3 seconds goes by, 4 seconds remaining on MT1 shield; 5 seconds on MT2 shield
Cast FoL MT1 ---> refreshed the 8 second shield + more added to it
Cast FoL MT2 ---> refreshed the 8 second shield + more added to it
Or does it work like this:
Cast FoL MT1 ---> 8 second shield
Cast FoL MT2 ---> 8 second shield
I have to wait 3 seconds because of a silence
Cast FoL MT1 ---> 4 seconds remaining on shield, but more added to it
Cast FoL MT2 ---> 5 seconds remaining on shield, but more added to it.
I Surf on Exodus Tears
It's example 1. And damn, it's a basic game mechanic used in about everything....Originally Posted by wowman
Nom Nom Nom [NNF] (2 points) - When you Ferocious Bite a target at or below 25% health, you have a 50/100% chance to instantly refresh the duration of your Rip on the target.