Whats the hit cap for pvp? Some people are telling me I should get 5% so I don't miss specials and some say I don't need any hit for PVP and some say I should go for the poison hit cap of 315.
Whats the hit cap for pvp? Some people are telling me I should get 5% so I don't miss specials and some say I don't need any hit for PVP and some say I should go for the poison hit cap of 315.
5%
Wrong, get around 6-7% hit chance and your save most of the time for pvpOriginally Posted by Gwahire
Rogue community: the thing that makes us OP is a combination of 130 energy and overkill, not mutilate damage.
Ghostretard: Nah, we'll cut the balls off mutilate, lawl
Rogue community:...................
Ghostretard: We're happy where rogues are in PvP
Ghostretard: Wait, NM we'll also nerf overkill now and give you absolutely no fucking compensation while deathtards and retnubs still do gross amounts of damage with better defensive capabilities.
General rule is 5%, 7% agains't nelfs.
And more agains't sertain classes/speccs, but do not aim any higher then 7% ..
tho it's not really needed to get more then 5%.
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And rather live with loosing 1 out of 200 games or w/e agains't nelfs instead because of RNG and blind missing in a needed situation etc.
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=)
To bad I'm an undead! ~ TøffelladdenOnce you go troll, you'll never reroll.
Originally Posted by Roar
Rogue community: the thing that makes us OP is a combination of 130 energy and overkill, not mutilate damage.
Ghostretard: Nah, we'll cut the balls off mutilate, lawl
Rogue community:...................
Ghostretard: We're happy where rogues are in PvP
Ghostretard: Wait, NM we'll also nerf overkill now and give you absolutely no fucking compensation while deathtards and retnubs still do gross amounts of damage with better defensive capabilities.
he asked what the hitcap is for pvp... which IS 5%. Certain talents increase that to 6-7% yes, but the general rule is still that the cap is 5%. Personally I use 171 hit rating, not entirely sure what that is in % at the moment.. but its above 5% at least.Originally Posted by Sicarius
there is no fucking pvp hit cap, that term is pve only! to be save in pvp you need 7%-+Originally Posted by Gwahire
Rogue community: the thing that makes us OP is a combination of 130 energy and overkill, not mutilate damage.
Ghostretard: Nah, we'll cut the balls off mutilate, lawl
Rogue community:...................
Ghostretard: We're happy where rogues are in PvP
Ghostretard: Wait, NM we'll also nerf overkill now and give you absolutely no fucking compensation while deathtards and retnubs still do gross amounts of damage with better defensive capabilities.
fix'dOriginally Posted by Roar
And Christ said to his disciples, "I shall grant you eternal Salvation!"
The disciples fell to their knees and replied, "Give us kings n00b!".
Belfs.. sorry what? Did I miss something ?Originally Posted by Ascal
Nelfs got a racial called:
Quickness Racial Passive
Reduces the chance that melee and ranged attackers will hit you by 2%.
melee and ranged attacks is the only hit cap stuff we as rogues need to worry about, so what about belfs ;p?
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and Sicarius to be safe yes get 7%, but you only need it agains't Nelfs and sertain speccs such as prots/frost (Edit, and other mut/sub rogues generally from Heightened senses or w/e it is called), and therefore overall it ain't worth gimping damage over hit.
Ofc if you got the gear avaible, w/o gimping stats sure by all means.. But don't GEM for hit, that's a rule I'm trying to follow if possible.
If you check most of the top rogues in the arena brackets, very few (if anyone at all) got higher then 5%.
To bad I'm an undead! ~ TøffelladdenOnce you go troll, you'll never reroll.
5% hit chance is meant to be for pvp , but im having ~ 240 hit rate atm as sub/shdance spec and its surely more than 5%.
Problem is , i see miss quite often , miss on ambush - leave arena ;/ ( that wasnt Nelf )
so maybe that 5% or even 7 % its not accurate ?
PVP hit cap for Special attacks = 5%Originally Posted by Piscesthepally
Each class has the ability to increase that, frost mages can by another 5% through talents, most others 1% - 2%.
Generally, you only need 5% hit cap for pvp, going higher is situational at best and wasting dps(stats) on most other classes.
have 7% and you will be happy... 5% doesn't do the trick
goin for 7% u will be always certain that ur special attacks don't miss PLUS its not goig to waste as u get more white hits with it.but more than 7% is a waste..
230 hit rating would be 7% i think aim for that
You guise are alot nicer then the shammy forums lol, I went thar, and they instalocked me and directed me to the search engine instead of writing 5% lol
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HELL YEAH THEY DO!!1Originally Posted by Sicarius
lol i read that thread while trying to find the hit rating needed for my shammy in 2v2 :P
Enough said.Originally Posted by Roar
Haters always gonna, 'Hate'.
just get 7% and you be fine.
Tauren, Nightelfs AND Bloodelfs, tbh. [Each have 2% to nature and BE has 2% to spells in general.]
It's 5% before racials. 7% after, you cannot cover talents with hit. You could have 20% hit and you will still sometimes miss against classes/specs with particular talents. So pretty much aim for the 7% cap and you're good.