I've gone Ret this season. I have only done my real arenas today. But before I did arenas, I spent two days reading about how everyone is bitching that Rets do too much damage, their burst is too high, please nerf them. Now... for those of you who do not play Ret, or Pally, Here is logic. Beware, if you read further, as logic has made many a forum troll jump off his roof...
As Ret, We need to have this damage output. We have two CC abilities, and they can be very powerful. Hammer of Justice, on a 40 second CD if specced into it, and Repentance, 1 minute CD. We have the ability to stop you from speeding up, but we can't slow you down. We have no Mortal Strike effect. I'm sitting in a mix of 25man gear and pvp gear. 2/5 T7.25 and 3/5 Hateful.( Here is where trolls redirect attention) If im unlucky and get no crits at all, I'll only see 1300-1700 from my damaging abilities. Very very easy to heal through that.
Example of lack of Mortal strike / movement reduction
It was Dk/Hpally team vs my team. I was very lucky and got a crit almost every other ability, I was keeping the DK at around 30-70% usually at 50% ish. After about a minute of coordinating all my CC's down, I got the DK to 4%. Because I have no Mortal Strike effect. He was back at 100% because of holyshock,Runetap, and vamipiric Blood. (Not sure if that actually did more than increase his total health, but he literally went from 4% to 100% in 1 sec. My GCD was going so I couldn't even Hammer of wrath him. Thats my example of us not having a mortal strike debuff. The example of not having a slowing effect, my partner was killed very shortly after, because I have no way to get the DK off of him other than 2 CC's that the Hpally can cleanse.
My Divine Storm is about 1300-3000 damage. Crusader strike is about 1600-3300, judgement is about 1700-3500, Auto attack is around 1200-2000. Seal is around the same. At absolute max of all, with the numbers I put here, everything critting for max. (These numbers don't include Avenging Wrath) I do 17800 damage. Thats 3 GCD's.
I'm not sorry that the way my class survives not having healing debuff or movement impairing effect, is to push out a ton of damage to pressure you down. Why don't we hear bitching about Ele shammy burst to high? They can crit for 9k in 1 spell. (Not taking a shot at Ele Shammies)
How about we stop all the bitching about how X is Overpowered because of this that and that. And if you MUST continue to bitch, howsabout you think, "Well, do they have all that because of a lack of anything else" I really don't agree with other ret pallies who say we as a spec/class do too much damage. It's how we survive, it's how we make up for not having -50% healing done or -30% movement speed.
And if the ret pally is seriously to much burst for you to take down.. CC it.. It's really not too terribly hard. I can ge out of 2 stuns or 1 stun and 1 fear, and I get out of poly by HoS my druid or DSing my party. I can only do this every 2 minutes. I am pretty sure your fear and stuns are more often than once every 2 minutes.
** Edit Signature is way out of date**
Unleash the Trolls.