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  1. #1
    Administrator Boubouille's Avatar
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    Flame Leviathan 2-manned, Blue posts

    Flame Leviathan 10-Man killed by 2 Players
    Strijder and Bekstinker were a bit bored and decided to kill The Flame Leviathan in 10-Man .... without anyone else. After 20+ wipes because of bugs they finally took down the first boss of Ulduar with only 2 people and 1 vehicle, congratulations to them!

    HTML Code:
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    Blue posts
    Originally Posted by Blizzard Entertainment
    Itemization
    Int vs. Spirit
    You are rarely choosing between just Int and Spirit. It's also fine if you prefer Int to Spirit. The danger comes when you say "My gear is junk because it has Spirit on it." That is what paladins are saying about MP5. Our stance is that's not a problem with the gear -- it's a problem with the stat not being attractive enough. We already run the risk of PvE gear being as homogenized and well, boring, as PvP gear. We need to use all of the stats we have available or every tier of healing plates is going to be "Your previous tier, plus 10% more Int and Crit." (Source)

    Player vs. Player

    Melee classes in 2v2 and 3v3 Arenas
    We have said we think certain melee classes are too good in 2s and 3s right now. "Certain melee classes are too good in 2s and 3s right now" does not equal "burst is too high." Let's try and be precise. When players go around posting "burst is too high" then you get a lot of less-informed players also chanting "burst is too high," when I really think that doesn't contribute much to the discussion. (Source)

    Classes
    Overpowered talents
    No, it doesn't become irrelevant, at least in our minds. Here are a few of the problems you run into when some talents are enormously more powerful than others:

    1) The talents that "only" provide a 1 or 5% dps increase are viewed as garbage. Players might skip them. They might make the rest of the tree feel lame, which risks players not finding the tree very fun. Think about it this way: if your breastplate had 500 strength on it and your bracers had 10 strength on them, would you even care about the bracers? Would you campaign to get them buffed? Would you make "Lol nobody cares about bracers" posts.

    2) Other classes wonder why their 51 point talent can't provide such an enormous benefit. They think warriors are overly favored or that developers didn't spend much attention on their trees. Now, we ignore QQ as much as we can, but also ideally players are excited about their classes, and ignoring even a hint of favoritism can go a long way. Despite our best intentions, talents still have grown more and more powerful over time. Compare an old talent like Improved Heroic Strike to a new one like Fire and Brimstone. We want to keep the inflation under control while possible, or +10% becomes the new standard by which talents are measured.

    3) Power increase isn't constant. When you can suddenly get your 51 point talent, your dps shoots up enormously. A level 60 warrior could do much, much higher dps than a level 59 warrior.

    4) Here is the most important one. We thing the game works better when talents don't make up too large of a player's power allocation. It makes gear drop feel cruddy when so much of your power comes from talent allocation. It makes enchants, tradeskills, buffs and other parts of the game feel paltry by comparison because you are so powerful just by a passive increase to your talents. It means picking the "wrong" spec is brutal instead of just sub-optimal.

    Now there are other considerations of course. In the case for Hunger for Blood, we think having an overpowered talent is preferable to the alternative. There are talents like Ruin that provide an enormous dps increase and we live with that. (And to be fair, Titan's Grip is still overpowered even with the 10% penalty but it's less overpowered than without the penalty.) If we could find no other way to improve Fury dps, then I'm sure we'd look at TG. But there's a lot of the tree we can improve. (Source)

    Hunter (3.1 Skills List / 3.1 Talent + Glyph Calc.)
    Frost Trap on immune targets
    Partially what we wanted to do was make sure it wasn't "wasted" on an immune target. It's hard to figure out the ideal solution here -- it seems like sometimes you'd want to trigger it anyway and sometimes you'd want to save it. I'm assuming you'd never want Freezing Trap to active on an immune target, so there's a consistency issue too.

    Reverting it back to always going off on immune targets and just not affecting that target certainly isn't off the table. (Source)

    Paladin (3.1 Skills List / 3.1 Talent + Glyph Calc.)
    Making Flash of Light useful again to "fix" MP5
    To be clear, we think that's a problem. When the toolbox isn't large, it's important that every tool does something. The solution is just a little tricky. Nerfing HL won't go over well, but buffing FoL just risks making paladins overpowered. To fix this, which we might do, we have to tweak carefully. (Source)

    Mana regeneration and MP5
    We nerfed a lot of regen mechanics in between T7 and T8. Players were worried about regen being too low so we made sure the stats were there. It appears that players aren't having mana problems on the normal encounters but are having to be more careful on the hard modes. So we need to get some more hard mode data. (Source)

    Changing game mechanics to make MP5 more wanted
    I'm convinced the best option for Blizzard to make MP5 matter would be to:
    • Change Replenishment to restore mana every second based on your MP5. 1% of your casting MP5 returned per second.
    • Change Illumination to restore mana on crits based on your MP5. 35% of your casting MP5 returned per HL crit, 20% per FoL/Shock crit.

    Yes. Changes like that would make MP5 more meaningful without removing potentially fun mechanics like Illumination or DP. (Source)

  2. #2
    Blademaster
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    Re: Flame Leviathan 2-manned, Blue posts

    hahahha nice one!

  3. #3
    Field Marshal
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    Re: Flame Leviathan 2-manned, Blue posts

    epic win \o/
    http://i36.tinypic.com/20a9aib.png

  4. #4
    The Patient
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    Re: Flame Leviathan 2-manned, Blue posts

    Grats guys

  5. #5
    Moderator nemex's Avatar
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    Re: Flame Leviathan 2-manned, Blue posts

    Grats! I always knew a demolisher could solo him!

  6. #6
    Stood in the Fire
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    Re: Flame Leviathan 2-manned, Blue posts

    Awesome job!

    GZ

  7. #7
    Field Marshal
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    Re: Flame Leviathan 2-manned, Blue posts

    Once again GC shows that they don´t think or test any class changes before letting them go live. "Oh yeah we will just change it and see, if it doesn´t work we will just change it back. The testrealm is not for testing, it´s for....uhm dunno"
    My whineposts are better than yours.

  8. #8
    Bloodsail Admiral Falconblade's Avatar
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    Re: Flame Leviathan 2-manned, Blue posts

    Quote Originally Posted by Insomnium
    They probably arent that old.. i think. Bit of a 13-15y old dude humor ...
    Theyre Dutch and bored... what else is there to say?

    Gz guys!

  9. #9
    The Patient Keh's Avatar
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    Re: Flame Leviathan 2-manned, Blue posts

    Translate the names for the non dutchies someone?

  10. #10
    Scarab Lord bbr's Avatar
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    Re: Flame Leviathan 2-manned, Blue posts

    Quite impressive.
    Sad names though.. seriously.

  11. #11
    Field Marshal
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    Re: Flame Leviathan 2-manned, Blue posts

    Frost Trap on immune targets
    Partially what we wanted to do was make sure it wasn't "wasted" on an immune target. It's hard to figure out the ideal solution here -- it seems like sometimes you'd want to trigger it anyway and sometimes you'd want to save it. I'm assuming you'd never want Freezing Trap to active on an immune target, so there's a consistency issue too.

    Reverting it back to always going off on immune targets and just not affecting that target certainly isn't off the table.
    Although hunters still have it rough, in 2v2 (having it good in 3v3 or 5v5 is not a good trade, seeing 2v2 is the most populated bracket and easyest to organize and play daily), it is nice to see that lately they are focusing alot on hunters.
    With attention come nerfs aswell, but them not forgeting about a certain class is something that gives that class hopes for a better tomorow.

    P.S. grats to the two above!

  12. #12
    Mechagnome
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    Re: Flame Leviathan 2-manned, Blue posts

    Quote Originally Posted by Falconblade
    Theyre Dutch and bored... what else is there to say?

    Gz guys!
    Sadly, most Dutch people think boredom is a legitimate ticket to retardation.

    Quote Originally Posted by Keh
    Translate the names for the non dutchies someone?
    Strijder: http://www.mijnwoordenboek.nl/EN/tra...NL/EN/strijder
    Bekstinker: Made up of the words 'bek' (= mouth) and stinker.. which you could fill in yourself.

  13. #13
    Keyboard Turner
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    Re: Flame Leviathan 2-manned, Blue posts

    If you watch the first second of the video you'll know what their names mean, lol.

  14. #14

    Re: Flame Leviathan 2-manned, Blue posts

    Quote Originally Posted by Keh
    Translate the names for the non dutchies someone?
    Strijder: warrior
    Bekstinker: someone that has a horrible breath

    PS: I'm NOT Dutch!

  15. #15
    Stood in the Fire Fenz's Avatar
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    Re: Flame Leviathan 2-manned, Blue posts

    haha, good job, Strijder and Bekstinker!

  16. #16
    Elemental Lord det's Avatar
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    Re: Flame Leviathan 2-manned, Blue posts

    Quote Originally Posted by Siph
    those people have to be retarded with such names
    Have randomly browsed the armory lately? I mean...even on RP servers you get some borderline names, on PvE and PvP it is free for all idiocy.

    Gratz on the kill however.
    Originally Posted by Blizzard Entertainment
    By looking at actual stats, actual progression, time spent playing, where, and to what extent, ... so yes, we absolutely are able to tell without a doubt that the plan we're enacting is actually what players playing the game want and need, and are not just listening to people on the forums.

  17. #17
    Mechagnome Maneken's Avatar
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    Re: Flame Leviathan 2-manned, Blue posts

    Changing game mechanics to make MP5 more wanted
    I'm convinced the best option for Blizzard to make MP5 matter would be to:

    * Change Replenishment to restore mana every second based on your MP5. 1% of your casting MP5 returned per second.
    * Change Illumination to restore mana on crits based on your MP5. 35% of your casting MP5 returned per HL crit, 20% per FoL/Shock crit.


    Yes. Changes like that would make MP5 more meaningful without removing potentially fun mechanics like Illumination or DP

    This is blizzard way how to think about paladin as class which dont have retri talent tree.
    Yes, we have jotw but we also in some crucial pve fight depend on mp5.

  18. #18

    Re: Flame Leviathan 2-manned, Blue posts

    Changing game mechanics to make MP5 more wanted
    I'm convinced the best option for Blizzard to make MP5 matter would be to:

    * Change Replenishment to restore mana every second based on your MP5. 1% of your casting MP5 returned per second.
    * Change Illumination to restore mana on crits based on your MP5. 35% of your casting MP5 returned per HL crit, 20% per FoL/Shock crit.


    Yes. Changes like that would make MP5 more meaningful without removing potentially fun mechanics like Illumination or DP


    I love how Blizzard does this even though did you guys not notice we are useless for hard modes, as healers. Think Blizzard. And by the way think about the Priests and Druids. I am sure they can top meters and still have about exact same mana as I do at the end of the fight. That just ruins everything. GOING BACK TO FOL IS NOT FUN WHY BRING IT IN AGAIN.. SIGH

  19. #19

    Re: Flame Leviathan 2-manned, Blue posts

    Pretty much every name in WoW is retarded. It's amusing that you feel the need to make fun of people who accomplished something cool because you think their name is a slight bit more retarded than yours.

  20. #20
    Mechagnome
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    Re: Flame Leviathan 2-manned, Blue posts

    Quote Originally Posted by Elektrik
    Pretty much every name in WoW is retarded.&#160; It's amusing that you feel the need to make fun of people who accomplished something cool because you think their name is a slight bit more retarded than yours.
    Don't worry. I also mentally mock the hundreds of Death Knights with silly nicknames.

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