Druids arent very hard to beat, they will never do enough dmg before they either go oom or are dead themselfsOriginally Posted by HDawg187
all they can do is kite you around, if you see him using Nature's Grasp, stop hitting and pop Spell reflect, then hit him, you can also use heroic throw, when hes out of range, it will also reflect and get him rooted = shapeshifting = mana burning.
this Duel is pretty much a case of ooming him out or taking him low enough to finish him off
this is usually what i do, once hes around 10-20% he will probly start spamming nourish, you can shield bash it, when the silence is close to over, intercept(dont bother waiting for pummel, cause his next cast will probly be instant), aoe fear, then charge, and finish it, keep him occupied and dont allow him to CC you, so keep pressure up all the time
you can always try to shield slam his innervate away, other then that, keep MS up aaaall the time, MS > execute
even when hes at 10% hp, he can easily outheal a execute if your MS isnt applied.
in Arena, do not, i repeat, DO NOT tunnel vision a resto druid, he would drag your ass across the room for ages
the key to any druid team is target switching, keep the pressure up on both.
attack the druid, until the druid is fully hotted and/or running away, switch to the other opponent, that way the druid has to keep renewing HoTs, making him oom faster and when he's focussed on healing, he will do almost no CC
put the druid as your focus target, when you see him casting cyclone or root, just spellreflect it asap
keep the pressure up, forcing the team into either a defensive mode, or a dead mode
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hmm, you cant win vs holy paladins, theres almost no way to prevent his dmg from being done to you,
all you gotta do is bash him up as hard as possible and keep MS/rend up.
i guess the same tactic as a druid, keep pressure up as hard as possible to force him into healing instead of dpsing.
if the paladin is any good he can keep himself up with only instant heals, i would say bladestorm early, just go all out, enrage regen after bladestorm is over.
same on paladin teams in arena, keep pressure up as hard as possible, so once again, dont tunnel vision a paladin, with BoF running around a pillar, just switch to the other target, and when he gets back into LoS to heal, you can charge him again and keep pressuring him.
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Holy priests in a duel goes for the same as all the above, Pressure leads to healing, wich means no dmg, cept from reflecting shields, wich hurt... alot >.<
id say, charge/intercept as much as possible to occupie him, and keep MS/rend up once again.
you can choose to either spellreflect at the start of the fight in your charge to reflect one of his dots, or save it to spellreflect a holy fire, since HF does alot of dmg. switch berserker stance to intercept him when hes at 60-50% hp, at this point he will probly penance, you can pummel it before you change back to battle stance. get some distance and charge again, he will use pain surpression while you bladestorm. keep shield bash for a penance at low hp, and repeat the charge/intercept cycle Silence for 6seconds -> charge stun for 1.5sec -> intercept stun for 3sec, by then your pummel is close to being of cd, so you could pummel the next cast before you switch back to battle stance